

Semi Lrm/ranged Heavy Mechs + Skills?
#1
Posted 27 March 2025 - 07:12 AM
I already had a Timberwolf D so i made this
(Did 800 dmg in my first game with that unskilled timberwolf)
Suggestions on the skill tree would also be nice...im assuming im getting all 6 LRM skills + max armor/struc + radar skills
#2
Posted 27 March 2025 - 09:16 AM
https://mwo.nav-alph...5ae767d4_ARC-2R
MAD-9M
https://mwo.nav-alph...75bccfb8_MAD-9M
CPLT-C1 is always respectable
ClanArcher
https://mwo.nav-alph...0ce3d_ARC-2W-CS
#3
Posted 27 March 2025 - 09:20 AM
If you spend all your time hiding out of view lobbing missiles over a ridge you are not likely to do so well. I am not saying close to brawling range but LOS at 600+ meters is a good spot for you. Stay near the other heavies and watch where they are shooting. Remember, you do not have to have a lock to shoot. If something is standing there hit it, with or without a lock.
Edited by Ken Harkin, 27 March 2025 - 09:22 AM.
#4
Posted 27 March 2025 - 10:24 PM
#5
Posted 27 March 2025 - 10:28 PM
#6
Posted 28 March 2025 - 05:52 AM
I'll have to boot up my game and see what heavies I have that might fit the bill, though I have to add I'm not your typical LRM user. I run a good mix of direct fire weapons with my LRMs, rather than boat only LRMs. Then I also tend to play more of a mid range game, fighting mostly between 600m and 200m, closer to that minimum range the better in most cases. (Not saying I wont pop an occasional 600+m range indirect LRM volley from time to time if the lock seems solid enough...)
Man. Been too long since I was playing this game reliably. I miss it. Just don't have the time anymore...
#7
Posted 28 March 2025 - 06:49 AM
Every LRM boat dreams of the King Crab sitting in open ground on the other side of a ridge after being narced. If there was EVER a mech designed to be a target for LRMs it is the King Crab; I have one with a giant bullseye on top of it :-) That said those moments are very far and very few between. They get rarer and rarer as your opponents go up in skill.
Now at 350m you can absolutely smack the target with a ton of LRMs moving LOS. They will have a tighter spread and give the target now appreciable time to react except... any smart opponent at those ranges is going to bum rush you given half an opportunity and punch you in the face. Skilled IS ML, SPPC, and AC20 are base range of 310m. You are going to loose the damage fight FAST. Not only is your opponent going to be doing damage faster, they are going to be concentrating it while you will be sandblasting.
I like to be around 600-700m. This gives my TAG an effective range, keeps me out of immediate face punch range, allows me to backpedal if they are advancing, while also allows me to do good damage.
Your mileage may vary.
#8
Posted 28 March 2025 - 07:33 AM
However! Memory pinged me, and I went back and tested it - that number used to be based on missile behaviors that have since been adjusted. If I recall, there was a difference in missile flight path once you were too far away from the target. But I think missile flights have been adjusted to a more shallow arc; regardless, the mechanics I remember are defunct, and I now recommend that you engage from as close to your team's assaults as you can manage without taking too much return fire (since you will be a focus target.)
#9
Posted 28 March 2025 - 08:34 AM
Then again, in most games if there is a support class... That is usually me. Rarely do I perform well in other roles, so that may be why I like LRMs.
#10
Posted 28 March 2025 - 10:07 AM
#11
Posted 30 March 2025 - 12:59 AM
as far as skills. i usually go full Armor, full Missile, all the heat management nodes, and as much cooldown and and range i can get away with (remember the time to get a lock with IDF is based on ranged to target so even though you generally aren't using them anywhere near max range increasing that max range will decrease your IDF time to lock at closer ranges.). also don't forget investing fully in the target retention (i think thats the name of it), it doesn't fully counter Radar derp since derp is a percentage and retention is a flat amount. other than that just whatever feels right for you. just make sure when your loadout to have enough speed to keep up with the main part of your team (for a heavy LRM boat thats around 70 kph,).
everyone has their own tactics but i find that patience is your friend with LRM. i often find that i am only using LOS about 50% of the time. you are at your best as a second or third line mech. let your teammates push while you lob missiles over their heads adding to the weight of fire going down range.
my go to LRM mech used to be the Catapult-C4 but these days i tend to use the Kintaro-Golden Boy more. its been a while since i did a lot of LRM use so i would have to check my go to mechs to see if the quirks have changed. these days i mostly play TBMs, (the Night Star-Wolf Pheonix being my go to but the Catapult-C1 is second).
Edited by VeeOt Dragon, 30 March 2025 - 01:02 AM.
#12
Posted 30 March 2025 - 01:29 AM
#13
Posted 30 March 2025 - 05:41 PM
#14
Posted 31 March 2025 - 07:15 AM
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