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Removing The Mechlab, Locked Builds, (And 90% Of The Chassis Variants) Is Good Actually!


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#1 Ttly

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Posted 27 March 2025 - 07:33 AM

It would be a buff to the less skilled playerbase I'm telling you!
Timber Wolves? All variants removed except for this new super special VehicleFighter Online™ variant (TBR-P, it's just the current mixpod ECM+LPL build, and the TBR-P2 which is the same but with a single JJ on the CT to represent the current TBR-S mixpod version) and the Howl (locked into an ATM build).

No more of those darn silly people running around with LRMs (indirect fire weapons with even less effective accuracy than LB snipers are OP because it's indirect fire and tracking after all, ignore the radar deprivation that everyone picks though) on their TBRs, no more of those people SABOTAGING your team by running the UAC TBR-C (umm they should actually just play the ECM Sun Spider clearly), no sir! Let's just remove all of them and replace them all locked into only the meta™ approved builds courtesy of GrimmMechs (insert merch blurb here) exclamation mark.

Anyway really though, that's just how I feel about how prevalent (and boring it is) with people running the same netbuilds over and over like it's a PvP card game with people running the same netdecks over and over.

Edited by Ttly, 27 March 2025 - 08:02 AM.


#2 martian

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Posted 27 March 2025 - 07:40 AM

You can not kill the meta, you can only change it.

If you remove all the 'Mechs that you dislike now, some new meta will emerge soon, based on the remaining 'Mechs that would be still available in the game.

#3 Ttly

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Posted 27 March 2025 - 07:44 AM

View Postmartian, on 27 March 2025 - 07:40 AM, said:

You can not kill the meta, you can only change it.

If you remove all the 'Mechs that you dislike now, some new meta will emerge soon, based on the remaining 'Mechs that would be still available in the game.


Umm actually, I'm talking about (might as well) removing all the already currently non-meta vehicles seeing as how reluctantly/unlikely/trickle paced it is for them to be buffed at this rate because apparently there's some invisible quota limit (and it's clearly too low) on how many variants are allowed to be buffed in a month.

Edited by Ttly, 27 March 2025 - 07:58 AM.


#4 martian

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Posted 27 March 2025 - 07:47 AM

View PostTtly, on 27 March 2025 - 07:44 AM, said:

Umm actually, I'm talking about (might as well) removing all the already currently non-meta vehicles seeing as how reluctantly/unlikely/trickle paced it is for them to be buffed at this rate.
You can not know what 'Mechs are going to be buffed in two, three or fourth months (or in any longer timeframe).

#5 Ttly

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Posted 27 March 2025 - 07:52 AM

View Postmartian, on 27 March 2025 - 07:47 AM, said:

You can not know what 'Mechs are going to be buffed in two, three or fourth months (or in any longer timeframe).


That might be, but I can look at last year and say "Wait, that's it? Did they seriously forgot about half of the variants in the game?"

#6 1453 R

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Posted 27 March 2025 - 07:54 AM

Translation: "I find it frustrating and/or annoying when I encounter commonly known/used powerful 'Mech configurations, and I wish more people used funky oddball stuff."

I getcha. Fun stuff is fun. But man, sometimes I need to hit my event reqs, and sometimes I'm sick of getting my **** pushed in and want to jump in War Emu to harvest heads.

#7 Gopper

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Posted 27 March 2025 - 09:05 AM

View PostTtly, on 27 March 2025 - 07:44 AM, said:


Umm actually, I'm talking about (might as well) removing all the already currently non-meta vehicles seeing as how reluctantly/unlikely/trickle paced it is for them to be buffed at this rate because apparently there's some invisible quota limit (and it's clearly too low) on how many variants are allowed to be buffed in a month.

charger became meta even in comp for cs23 jenner oxide recently became good commando got back into the meta with the christmas variant which is still good trebuchet this year became super strong and meta ballistic maddogs recently became viable and even strong dragon recently got buffed with the hsl for 3 binary builds orions got giga buffed last year the bing bing roughneck got large gauss quirks so its strong with 2 sb gauss now recently a lot of summoner builds became viable/good cause of the ct buffs cyclops 11 a become viable cause of buffs near the end of last year iirc highlanders and victors got blanket jj buffs a little while ago there is probably more assault/heavy examples but i'm a lights and mediums player there is a lot of off meta mechs getting buffed and over performers have been receiving nerfs like the tbt 5j post buff bullshark stone rhino ecm got nerfed last year or a year or 2 radar derp also got nerfed you are delusional if you think bad mechs cant be brought into the meta and even if they arent there isnt a single mech in this game that isnt playable

#8 Ttly

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Posted 27 March 2025 - 10:03 AM

View PostGopper, on 27 March 2025 - 09:05 AM, said:

charger became meta even in comp for cs23 jenner oxide recently became good commando got back into the meta with the christmas variant which is still good trebuchet this year became super strong and meta ballistic maddogs recently became viable and even strong dragon recently got buffed with the hsl for 3 binary builds orions got giga buffed last year the bing bing roughneck got large gauss quirks so its strong with 2 sb gauss now recently a lot of summoner builds became viable/good cause of the ct buffs cyclops 11 a become viable cause of buffs near the end of last year iirc highlanders and victors got blanket jj buffs a little while ago there is probably more assault/heavy examples but i'm a lights and mediums player there is a lot of off meta mechs getting buffed and over performers have been receiving nerfs like the tbt 5j post buff bullshark stone rhino ecm got nerfed last year or a year or 2 radar derp also got nerfed you are delusional if you think bad mechs cant be brought into the meta and even if they arent there isnt a single mech in this game that isnt playable

jenner oxide only about recently became decent as a faster kfx-d
masc commando was only realized as good only recently and was relatively untouched for the most part of last year and the other commando variants while they also did got buffed last year arent seeing any use either outside of the stealth srm one
ballistic mad dogs became viable and the bandit is considered too good even while the hbkiic (the thing that's even supposed to be the 2C-UAC20 vehicle even with similar hardpoint placement as Bandit) were left languishing for that build type
dragon is still total whatever orioniic getting its ppc hsl changed to energy was good but doesnt make it less lazy roughneck2a is just the f2p iteration of the hbk-gridiron (the hitpoint count is even surprisingly similiar, just worse decel and different hitbox) now which while a welcome buff isn't exactly a new addition to the game
summoner builds finally became viable now yeah after like an entire year of minor tweaks every month because someone couldn't make up their mind, and cyclops 11 a is legitimately something i have never seen anyone running regardless of buffs, highlanders and victors getting real jj thrust was a welcome change too but the only thing people seem interested in running on them are gauss+ppc meanwhile the hgniic while also getting a thrust buff not as much as the is version while having less armor quirk and agility
then theres the viper and the missile trebuchet getting their agility and velocity respectively nerfed for some reason
gargoyle was also buffed to be worth playing with the ammo buff (except for missile ammo for whatever reason) but they didnt really buff anything else about it to make up for the low arm mounts and meh hitbox
warthogs also getting armor nerfs because 14apg with nothing to make up for it to anyone that actually bothers running mg loadouts on it barring a spread buff for the lmgthogs nova did got buffed too but hardly anyone is running the ppc nova a regardless with vgl or ecm shc still being the ones running around for the ppc medium sniper role or most of the novas that isnt the prime and the radar derp nerf also came with lrm velo nerf which is a losing trade for the lrm this is not about bad mechs not being able to be brought to viability its how undecisive and how the tweaks seems to neglect other vehicles running similar build as the supposed best in slot one which distances the performance gap between them even more

#9 Gopper

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Posted 27 March 2025 - 10:13 AM

View PostTtly, on 27 March 2025 - 10:03 AM, said:

jenner oxide only about recently became decent as a faster kfx-d
masc commando was only realized as good only recently and was relatively untouched for the most part of last year and the other commando variants while they also did got buffed last year arent seeing any use either outside of the stealth srm one
ballistic mad dogs became viable and the bandit is considered too good even while the hbkiic (the thing that's even supposed to be the 2C-UAC20 vehicle even with similar hardpoint placement as Bandit) were left languishing for that build type
dragon is still total whatever orioniic getting its ppc hsl changed to energy was good but doesnt make it less lazy roughneck2a is just the f2p iteration of the hbk-gridiron (the hitpoint count is even surprisingly similiar, just worse decel and different hitbox) now which while a welcome buff isn't exactly a new addition to the game
summoner builds finally became viable now yeah after like an entire year of minor tweaks every month because someone couldn't make up their mind, and cyclops 11 a is legitimately something i have never seen anyone running regardless of buffs, highlanders and victors getting real jj thrust was a welcome change too but the only thing people seem interested in running on them are gauss+ppc meanwhile the hgniic while also getting a thrust buff not as much as the is version while having less armor quirk and agility
then theres the viper and the missile trebuchet getting their agility and velocity respectively nerfed for some reason
gargoyle was also buffed to be worth playing with the ammo buff (except for missile ammo for whatever reason) but they didnt really buff anything else about it to make up for the low arm mounts and meh hitbox
warthogs also getting armor nerfs because 14apg with nothing to make up for it to anyone that actually bothers running mg loadouts on it barring a spread buff for the lmgthogs nova did got buffed too but hardly anyone is running the ppc nova a regardless with vgl or ecm shc still being the ones running around for the ppc medium sniper role or most of the novas that isnt the prime and the radar derp nerf also came with lrm velo nerf which is a losing trade for the lrm this is not about bad mechs not being able to be brought to viability its how undecisive and how the tweaks seems to neglect other vehicles running similar build as the supposed best in slot one which distances the performance gap between them even more

not a single one of your examples were right you are a muppet

#10 1453 R

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Posted 27 March 2025 - 10:15 AM

My guy, there's like a thousand 'Mechs in MWO. There's gonna be role/build overlap. There's significant and omnipresent role/build overlap in the source material, too. It is a fact of life. Not every 'Mech in MWO will be able to have its special snowflake role that it and only it can do. Play whatever does what you want to do, and if something else can do it too? Hey, cool - you got choices!

#11 Quicksilver Aberration

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Posted 27 March 2025 - 10:45 AM

Talk about logical leaps. I mean this game would be better off if we had a single variant per chassis that exemplified that chassis while still retaining some uniqueness to it (given that some mechs are in lore just flat out upgrades to existing mechs, looking at you Cheetah/Mist Lynx), but that ain't happening given how much PGI's monetization scheme relied on variants.

#12 KursedVixen

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Posted 27 March 2025 - 11:31 AM

View PostTtly, on 27 March 2025 - 07:33 AM, said:

It would be a buff to the less skilled playerbase I'm telling you!
Timber Wolves? All variants removed except for this new super special VehicleFighter Online™ variant (TBR-P, it's just the current mixpod ECM+LPL build, and the TBR-P2 which is the same but with a single JJ on the CT to represent the current TBR-S mixpod version) and the Howl (locked into an ATM build).

No more of those darn silly people running around with LRMs (indirect fire weapons with even less effective accuracy than LB snipers are OP because it's indirect fire and tracking after all, ignore the radar deprivation that everyone picks though) on their TBRs, no more of those people SABOTAGING your team by running the UAC TBR-C (umm they should actually just play the ECM Sun Spider clearly), no sir! Let's just remove all of them and replace them all locked into only the meta™ approved builds courtesy of GrimmMechs (insert merch blurb here) exclamation mark.

Anyway really though, that's just how I feel about how prevalent (and boring it is) with people running the same netbuilds over and over like it's a PvP card game with people running the same netdecks over and over.
So turn this game into MWLL with no respawn and only 'meta' approved builds? No thanks, I like my builds, especially the funny ones (10 srm2 Summoner...) also i'm sure alot of people would be asking for a refund for thier now missing variants.

Edited by KursedVixen, 27 March 2025 - 11:35 AM.


#13 Saved By The Bell

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Posted 27 March 2025 - 11:31 AM

I play this game most, because I like to buy mechs and research builds and train them in fight. Not for killing potato in YouTube.

#14 Horseman

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Posted 27 March 2025 - 11:41 AM

View PostTtly, on 27 March 2025 - 07:33 AM, said:

REMOVING THE MECHLAB, LOCKED BUILDS, (AND 90% OF THE CHASSIS VARIANTS) IS GOOD ACTUALLY!
It would be a buff to the less skilled playerbase I'm telling you!

Russ thought the same. That's how we got the Stock MWOWC a few years back. It was universally hated and a meta still emerged.

Quote

Timber Wolves? All variants removed except for this new super special VehicleFighter Online™ variant (TBR-P, it's just the current mixpod ECM+LPL build, and the TBR-P2 which is the same but with a single JJ on the CT to represent the current TBR-S mixpod version) and the Howl (locked into an ATM build).
No. Removing variants from the game will cause a backlash that will kill it basically overnight.

Quote

Anyway really though, that's just how I feel about how prevalent (and boring it is) with people running the same netbuilds over and over like it's a PvP card game with people running the same netdecks over and over.

There will always be a meta. The point of buffing different variants in different ways is encouraging variety. Sometimes it works, sometimes it doesn't, but it's still better than a lot of balancing decisions taken by PGI way back.

#15 Ttly

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Posted 27 March 2025 - 01:12 PM

View PostHorseman, on 27 March 2025 - 11:41 AM, said:

No. Removing variants from the game will cause a backlash that will kill it basically overnight.


Umm actually no one would care if all the Night Gyrs except for NTG-H (the ECM sniper one) were to be removed, or the Mad Dog other than the Bandit, C, and Sigma, so on so forth.
Just look at this month's patch, someone cared *enough* to tweak the Night Gyr (even if it's just unspecific-ing the quirks) but not really to change anything else about them (and no one still cares to play Night Gyrs other than the H/D [the stupid LRMboat variant]), and months ago likewise with the Mad Dog except to the C/Bandit (except giving them B.HSL+1 is an actually meaningful change) but not enough to change the other variants (Prime is still just a flat out worse TBR-Prime [same agility and all] with different [better arguably] hitbox for example, not like either of them are good) that you can count on a single hand.
And well I don't have anyone convincing me that this year won't be more of the same.
Stuff like the Mauler requirking to actually have the cannon part of the glass cannon was neat though, do more of that, less petty stuff like taking away the medium laser Vulcan's +flamer range and +mg% (irrelevant non-defining changes, and particularly needless in the ML Vulcan's case) and stuff as well while at it.
Maybe more stuff like FB armor to forcibly lower a vehicle's front armor and reallocate them to the rear (because someone doesn't want to just make a distinct rear armor quirks?) with a side effect of bumping heads to have more hitpoints than they currently do.

View PostHorseman, on 27 March 2025 - 11:41 AM, said:

There will always be a meta. The point of buffing different variants in different ways is encouraging variety. Sometimes it works, sometimes it doesn't, but it's still better than a lot of balancing decisions taken by PGI way back.


Yes, and there just seems to be this interest in against buffing certain things regardless of their actual performance more than not. Missile weapons for starters, neither MRMs or LRMs got much last year (latter even taking a velo nerf) while ballistics got a velocity buff, so on. What, is the AWS-8V (PPC velocity MRM quirk) so good that we can't have a repeat of something as distinct as it? Buffing the missile part of the Highlander? Nope.
Oh right, there's also a model bug on the Highlander's RT 3rd energy hardpoint where the additional geometry has bugged pitch black texture, likewise with the Vindicator head mount with flamer, but it's whatever, no dev manpower and stuff blablabla.

Edited by Ttly, 27 March 2025 - 02:01 PM.


#16 1453 R

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Posted 27 March 2025 - 02:41 PM

View PostTtly, on 27 March 2025 - 01:12 PM, said:

[snip for sanity]


Friend, please invest in spacing and paragraphs. These posts are difficult enough to parse as it is, as is proven by the number of people thinking you're actually advocating for the removal of variants rather than complaining about The Evil Cheating Baby-Eating Meta.


View PostTtly, on 27 March 2025 - 01:12 PM, said:

Yes, and there just seems to be this interest in against buffing certain things regardless of their actual performance more than not. Missile weapons for starters, neither MRMs or LRMs got much last year (latter even taking a velo nerf) while ballistics got a velocity buff, so on. What, is the AWS-8V (PPC velocity MRM quirk) so good that we can't have a repeat of something as distinct as it? Buffing the missile part of the Highlander? Nope.
Oh right, there's also a model bug on the Highlander's RT 3rd energy hardpoint where the additional geometry has bugged pitch black texture, likewise with the Vindicator head mount with flamer, but it's whatever, no dev manpower and stuff blablabla.


Let's use this AWS-8V example to try and explain why giving one, single 'Mech +180% MRM velocity is fine but giving MRMs by default +180% velocity is not.

First of all: at the risk of stating the obvious, the AWS-8V is an Awesome. The AWS chassis is one of the oldest in the game, with a relative paucity of hardpoints and True-To-TableTop™ geometry that does it no favors. AWS variants tend to get powerful offensive quirks because their low-slung weapons and low hardpoint counts hold them back much more harshly in modern MWO than when it was released over a decade ago.

Second of all: The AWS-8V has three missile hardpoints, all of which are situated in its right torso. This puts an absolute ceiling on how many missiles can be crammed into the 'Mech to take advantage of this "insane" velocity buff. To whit, the 'Mech is only physically capable of bringing 70 tubes, either an MRM40+MRM30 or 2xMRM30+MRM10, and both of those options require a STD engine. The more typical LFE builds only get sixty tubes - still a lot, but compared to other MRM assaults that routinely break the 100-tube count, it's a distinct weakness. This hardpoint layout also means the 'Mech's firepower is entirely, 100% concentrated in a single body location - and as previously stated, the AWS-8V is an Awesome, with all the Lovehandle Lameness that entails.

Third of all: Ridicu-Quirks such as the AWS-8V's MRM velocity quirk only work with restrained, sane base values of weapons. If, as an example, MRMs had a base 1000m/s velocity, to get to your "WHY USE RIDICUQUIRKS INSTEAD OF BUFFING THE BASE WEAPON?!" thing?
-First of all Mk. II: all the MRM assaults that are simply much better than the AWS-8V would all continue to be vastly better than Quirk Murm Awesome.
-Second of all Mk. II: the effect of much smaller, more common generic quirks, as well as skill nodes on the tree, becomes much more pronounced. At 500m/s velocity, a commonly-seen generic 10% increased velocity quirk offers MRMs 50m/s. The same quirk, with 1km/s velocity MRMs, is worth double the velocity gain, and the velocity skill nodes similarly provide double the benefit. The higher the base numbers on weapons, the smaller everybody's buffs have to be to not bork things out of hand.

Buffing the base weapon to the absolute top end of its possible acceptable balance range, nudging it right to the bleeding edge of the breaking point, makes it dramatically harder to play around with those values for things like the AWS-8V. Ironically? Doing what you want and SuperMegaUltraBuffing missiles would make 'Mechs like the AWS-8V and the Belial Uziel significantly worse, since they would lose their unique edge.

Am I getting through at all, here?

#17 Quicksilver Aberration

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Posted 27 March 2025 - 02:58 PM

View PostTtly, on 27 March 2025 - 01:12 PM, said:

less petty stuff like taking away the medium laser Vulcan's +flamer range and +mg% (irrelevant non-defining changes, and particularly needless in the ML Vulcan's case) and stuff as well while at it.

This is you assuming malice on changes, when really it was to remove superfluous quirks on a variant that benefitted none from those quirks. The ML family quirks were likely an attempt at trying to incentivize/buff the ERML/MPL builds which is pretty much your best option with that specific Vulcan considering it's probably the weakest of the group and still paying for its sins from the maintenance days which is probably why it was such a "meh" buff because it's been power creeped heavily like most mechs from that era.

You may like the "goofy quirks" but mechs really shouldn't just have a bunch of buffs for stuff that really don't make sense to run on that mech, you'd end up with stupidly long quirk lists. You also don't want to encourage foot guns any more than lore already does. This game's customization makes it a bit too easy to make horribly bad builds, quirks shouldn't encourage that.

Edited by Quicksilver Aberration, 27 March 2025 - 03:00 PM.


#18 1453 R

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Posted 27 March 2025 - 03:06 PM

View PostQuicksilver Aberration, on 27 March 2025 - 02:58 PM, said:

...
This game's customization makes it a bit too easy to make horribly bad builds, quirks shouldn't encourage that.

To reinforce the point:

Hell - running almost any Inner Sphere machine stock is a recipe for disaster. Most stock Vulcans are hysterically terrible in MWO because, reminder: all these tabletop fits the Lore Purists keep wanting everybody to use were designed forty years ago by people making an entirely different kind of game in an entirely different medium.

Quirking 'Mechs for their effectively unusable stock builds makes Lore Purists happy, but is absolutely terrible for literally everyone else.

#19 Ttly

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Posted 27 March 2025 - 03:07 PM

View PostQuicksilver Aberration, on 27 March 2025 - 02:58 PM, said:

You may like the "goofy quirks" but mechs really shouldn't just have a bunch of buffs for stuff that really don't make sense to run on that mech, you'd end up with stupidly long quirk lists. You also don't want to encourage foot guns any more than lore already does. This game's customization makes it a bit too easy to make horribly bad builds, quirks shouldn't encourage that.

Tell that to the ridiculously long paragraph of ammo quirks a lot of the vehicles have if needlessly long lists is the main concern.
Really, it's no different from the likes of KFX-D (the missile Kit Fox) having a long list of quirk as well only to be reduced to being "30t slow light groundbound 4SRM6 DPS machine [pretty good at this role by the way]" when you'd think from all those quirks (it even has NARC quirk) it would actually at least turn LRMs to be decent at minimum.

And you said it yourself, it's "superfluous and doesn't really benefit said variant" which likewise you could say "why remove it at all?" and hey, more reason to just lock builds (very popular opinion by the way) and remove any sort of self-sabotaging regardless of reason build decisions right?

View Post1453 R, on 27 March 2025 - 02:41 PM, said:

-snip, the part about MRMs-


Meh, my bad on putting the statement as if it's in regard to buff the "weapon" rather than "vehicles running said weapons" I really do share the same view on regard as to why tweaking base weapons too much is often a bad idea as it would indirectly buff stuff that doesn't need said buff (i.e MRM launcher buff indirectly buffing the MASC Atlas) maybe I should just put it something more like "Hey, whoever decided on balance was okay with the Awesome having this, why doesn't the Longbow (also another mediocre and seemingly forgotten even though it's a relatively new release outside of one meta build vehicle) have anything similiar?"

And no, I'm not necessarily advocating for strictly "lore accurate" builds or quirking (I'd be yelling about the MRM Awesome and how it should be running LRMs otherwise), though having some of them I'd say doesn't necessarily hurt.

Edited by Ttly, 27 March 2025 - 04:25 PM.


#20 LordNothing

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Posted 27 March 2025 - 03:39 PM

mwll fan spotted.





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