a 5 year old with an Uzi, on 30 March 2025 - 04:24 PM, said:
my group squared off against a Davion lance containing a Stinger that endured for far more than 2 turns somehow, it was basically shredded all over, no arms, finally took a hip crit, failed pilot skill check, fell over and blew itself up, was kind of hilarious
In the lore, the Wasp and Stinger (from here out: 'Wa/nger') are bothg literally "the 'Mech for someone who cannot afford literally any other 'Mech." even in the Succession Wars, the Wa/ngers were never actively sought out - you fielded them because they were what you had, and they were produced and sold in such numbers because they were piss easy and filthy cheap. They are very literally the Yugo of BattleMechs - the bottom-of-the-barrel pissboxes sent off to fringe March militias, refitted as trainers for snot-nosed goobers too untalented to merit wasting a Chameleon on, and thrown into combat only because everything better has already been thrown and you're down to the back of the local Discount Dan used 'Mech lot and praying whatever you find will hold long enough for Vicki Mechtech to spot-weld the gyro back into your Centurion.
In the tabletop game - which I have never played, but which I have researched enough to form some basic, incomplete opinions - every account I have heard is that the Wa/ngers serve the same purpose. They're there to take up space when nothing else better fits, or when the RAT lists throw them at you for a scratch-built pick-up game. People who are trying to win games do not go out of their way to include Wa/ngers in their lists. They have a few Wa/nger models here and there that occasionally see the light of day when they have just enough spare points left and no desire to run vehicles or infantry in their lists instead.
This idea people have that the Wa/nger is a vital and indispensable part of the Inner Sphere is just...
nah. There's nothing the Wa/nger can do that other 'Mechs in MWO already have covered. "Super Jumpy Quirks!" Nah dawg - Spiders exist, and giving the Wa/nger better jumping than the Spider without having to pay slots or tonnage for it ain't cool. SuperMegaUltraQuirks for an I.S. 20-tonner? Again - Lawlcust. "The same durability as a Shadow Cat?" Absolutely bloody not, it is a
twenty ton light 'Mech.
COULD they find a role for the Wa/nger? Mechanically, yes. Borked enough numbers can do anything. But that does not mean the Wa/nger would be good for the game, or that introducing a 'Mech that lives only by dint of having Actually Unfair levels of quirking
specifically and solely to please 'Mech Dads - and not even
all 'Mech Dads,
just the "SUCC WARS IS THE ONLY BATTLETECH THAT COUNTS AS BATTLETECH" sorts - would not be irresponsible and deeply lame.