

#1
Posted 21 April 2025 - 06:51 AM
#2
Posted 21 April 2025 - 07:42 AM
Anyway, it's not HGR but SBGauss doesn't share the same heat group (it's on its own group instead, like LBs) so you can do the whole thing with that instead, but it obviously has its issue of being a spread weapon.
Or you can just swallow it and time your shots better.
Edited by Ttly, 21 April 2025 - 08:02 AM.
#3
Posted 21 April 2025 - 10:51 AM
#4
Posted 21 April 2025 - 02:01 PM
FearThePaladin, on 21 April 2025 - 06:51 AM, said:
They share the same Ghost Heat family group. If you'd want to see all the limits you can check em here on mech DB
https://mwo.nav-alph...pment/ghostheat
#5
Posted 21 April 2025 - 03:13 PM
I guess... you could use 1xHGR, 2xPPC, and 1xSilver Bullet/Light Gauss to mostly avoid the ghost heat...if you really wanted to.
Edited by Remover of Obstacles, 22 April 2025 - 02:33 PM.
#6
Posted 23 April 2025 - 08:43 PM
#7
Posted 23 April 2025 - 10:14 PM
#10
Posted 24 April 2025 - 08:52 AM
Saved By The Bell, on 24 April 2025 - 04:02 AM, said:
but its extremely hard
even gauss alone require enormous skill to shoot fast moving-jumping target
Well, I've never found it to be hard. It just requires a small amount of patience when shooting fast targets. Release and click the same time and they fire the same time.
#11
Posted 26 April 2025 - 01:54 PM
#12
Posted 28 April 2025 - 05:49 AM
#13
Posted 28 April 2025 - 09:53 AM
People were mad about poptarts, so naturally paul inouye did the only thing he knows how to do; he nuked the weapons into irrelevance and baked in an automatic "this cant be good" rule to all future balancing choices. The fact that PPCs got good again was more a consequence of them having not been nerfed for longest, while paul had gone and nerfed everything else (mostly because any time he logged in if someone killed him, he nerfed whatever they used to kill him). The cauldron has certainly restored a great deal of sense to balancing decisions, but, PPC gauss is still verboten.
#14
Posted 28 April 2025 - 12:57 PM
Comp players have to try and cram as much damage as humanly possible in the smallest possible window, and that means the classic PPC/Goose combo is still treated as being one of the most dangerous ones in the game. Supermassive alphas can bridge the gap, but the precision and defensive benefits of PPFLD are still held to be enormously impactful. Putting out too much PPFLD in a single BLYAT is, as pbiggz says, verboten. Except for certain specific 'Mechs, because HSL-relaxing quirks have become far more common than they really should be.
#15
Posted 28 April 2025 - 01:34 PM
#16
Posted 28 April 2025 - 01:47 PM
#17
Posted 28 April 2025 - 07:38 PM
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