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2 Snub Nose Ppc And 2 Heavy Gauss

Weapons

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#1 FearThePaladin

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Posted 21 April 2025 - 06:51 AM

Is this combination supposed to cause this type of Ghost Heat? 0 to 80 in one shot?

#2 Ttly

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Posted 21 April 2025 - 07:42 AM

Yeah, someone thought that PPC+Gauss should share the same heat group because some people managed to practice timing their gauss charge release with their PPC shots, allowing 50 damage pinpoints at 500-600m (something that is apparently fine if it comes from 4cAC10+2cLPPC instead apparently, or even 4AC5+2LPPC which has it in DPS instead), though that would be with regular PPC/LPPC instead of SNPPC obviously.

Anyway, it's not HGR but SBGauss doesn't share the same heat group (it's on its own group instead, like LBs) so you can do the whole thing with that instead, but it obviously has its issue of being a spread weapon.
Or you can just swallow it and time your shots better.

Edited by Ttly, 21 April 2025 - 08:02 AM.


#3 FearThePaladin

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Posted 21 April 2025 - 10:51 AM

Interesting since Gauss is a heatless weapon system... I mean that's the advantage to them and machine guns.... if it causes ghost heat then it really is ghost heat. Thanks for clearing that up.

#4 Sneaky Snek

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Posted 21 April 2025 - 02:01 PM

View PostFearThePaladin, on 21 April 2025 - 06:51 AM, said:

Is this combination supposed to cause this type of Ghost Heat? 0 to 80 in one shot?


They share the same Ghost Heat family group. If you'd want to see all the limits you can check em here on mech DB
https://mwo.nav-alph...pment/ghostheat

#5 Remover of Obstacles

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Posted 21 April 2025 - 03:13 PM

Two regular PPC's with 2xHGR isn't too bad (+16.8 ghost heat) on the FNR-5 (10% heat, 5% energy heat). You would need to start separating the follow up shots to stay cool.

I guess... you could use 1xHGR, 2xPPC, and 1xSilver Bullet/Light Gauss to mostly avoid the ghost heat...if you really wanted to.

Edited by Remover of Obstacles, 22 April 2025 - 02:33 PM.


#6 Swamp Ass MkII

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Posted 23 April 2025 - 08:43 PM

Yeah, be happy it was only 90! Use same button for both weapons, fire the PPC and then release for the Gause will negate this effect... Must be same buton or the alpha key, otherwise high rsik of firing too close together.

#7 Saved By The Bell

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Posted 23 April 2025 - 10:14 PM

I always think, how they shoot gauss and PPC the same second. Macros?

#8 Samziel

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Posted 23 April 2025 - 11:16 PM

View PostSaved By The Bell, on 23 April 2025 - 10:14 PM, said:

I always think, how they shoot gauss and PPC the same second. Macros?


Charge gauss, release them when shooting the PPCs. No macro required.

Edited by Samziel, 23 April 2025 - 11:17 PM.


#9 Saved By The Bell

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Posted 24 April 2025 - 04:02 AM

View PostSamziel, on 23 April 2025 - 11:16 PM, said:


Charge gauss, release them when shooting the PPCs. No macro required.


but its extremely hard

even gauss alone require enormous skill to shoot fast moving-jumping target

#10 Samziel

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Posted 24 April 2025 - 08:52 AM

View PostSaved By The Bell, on 24 April 2025 - 04:02 AM, said:


but its extremely hard

even gauss alone require enormous skill to shoot fast moving-jumping target


Well, I've never found it to be hard. It just requires a small amount of patience when shooting fast targets. Release and click the same time and they fire the same time.

#11 Swamp Ass MkII

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Posted 26 April 2025 - 01:54 PM

Releasing the Heavy Gauss, and Firing the HPPC's do cause a significant amout of ghost heat. Start Charge + Fire HPPC then releease when capped, will not cause ghost heat. Guass charge skill could help get the shot on target, as it allows a bit longer to hold the charge. (Great for cornering as well, start charge wrap corner, if enemy release, if not enemy, whatever (don't release, allow charge to fall off.)

#12 Pixel Hunter

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Posted 28 April 2025 - 05:49 AM

ahh yes, the PPC and gauss nerf from the old times. I'm still an advocate for getting rid of the ghost heat and charge mechanic. the pinpoint it does is no longer as scary as it used to be.

#13 pbiggz

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Posted 28 April 2025 - 09:53 AM

PPC Gauss has been verboten since 2013. Frankly jumpjets still suck too by comparison.

People were mad about poptarts, so naturally paul inouye did the only thing he knows how to do; he nuked the weapons into irrelevance and baked in an automatic "this cant be good" rule to all future balancing choices. The fact that PPCs got good again was more a consequence of them having not been nerfed for longest, while paul had gone and nerfed everything else (mostly because any time he logged in if someone killed him, he nerfed whatever they used to kill him). The cauldron has certainly restored a great deal of sense to balancing decisions, but, PPC gauss is still verboten.

#14 1453 R

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Posted 28 April 2025 - 12:57 PM

The Cauldron balances for comp. And in comp, PPFLD is still generally king. At that level, aim is impeccable and as close to perfect as it can get, but also those players have near-perfect defensive responses. They respond to incoming fire immediately and shield in as close to an optimal way as is humanly possible, which heavily reduces the value of burntime/bursttime weapons like lasers or most heavier autocannons.

Comp players have to try and cram as much damage as humanly possible in the smallest possible window, and that means the classic PPC/Goose combo is still treated as being one of the most dangerous ones in the game. Supermassive alphas can bridge the gap, but the precision and defensive benefits of PPFLD are still held to be enormously impactful. Putting out too much PPFLD in a single BLYAT is, as pbiggz says, verboten. Except for certain specific 'Mechs, because HSL-relaxing quirks have become far more common than they really should be.

#15 pbiggz

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Posted 28 April 2025 - 01:34 PM

HSL exists because way too many mechs have way too many hardpoints, and because PGI chose to use generic hardpoints instead of sized hardpoints, but, thats another thread.

#16 1453 R

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Posted 28 April 2025 - 01:47 PM

Yes but that mostly just means the problem came up quicker. As has been pointed out a billion times, "Sized hardpoints would've solved ghost heat!" falls completely apart the femtosecond you give people access to the Warhawk Prime. In a game with bone stock cERPPCs, strictly sized and unbloated hardpoints, and no HSL? The Warhawk Prime is the ultimate murder weapon. Similar big-gun-boats exist within the base game, as well. We never got the Thunder Hawk, but the Thunder Hawk would've carried three Gauss Rifles stock. You can't sized-hardpoint that away.

#17 pbiggz

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Posted 28 April 2025 - 07:38 PM

I never said it was the silver bullet, but something as heavy handed as HSL wouldnt have been needed. It opens a path for more graceful solutions.





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