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Mwo Spawns Are Atrocious


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#21 Moadebe

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Posted 10 October 2025 - 05:03 AM

View PostYaco_, on 02 June 2025 - 04:50 PM, said:

Honestly how are the spawns still so bad after all these years.

Its literally luck wether you get to have fun or not in an assault because the game can just spawn you away from your team, and your lancemates just run off, meaning you are instantly alone as soon as you start the game, great design!

Not only this but you now have to choose to go the safe and long route which puts you at massive risk to lights, or you have to risk walking across enemy line of fire just to catch up to your team.

Basically thanks to the spawn locations, you are completely screwed simply for choosing to play a slower mech.


Far left on mining collective is the first one that comes to mind. (And keep using the terms far left or right or w/e...cause when you drop and in relation to the enemy team drop it does make sense for some. Let the more technical peeps sweat over being "technical".)

If they would just drop everyone together like on canyon network alot of the times it would be better for everyone.

I think on some maps its not technically feasible. Also....technology wise .... we cant do random drop points (would be nice.)

Best thing to do is just anticipate for it and try to avoid too slow of mechs.





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