Edited by simon1812, 13 June 2025 - 01:40 PM.


Uavs
Started by simon1812, Jun 13 2025 01:19 PM
4 replies to this topic
#1
Posted 13 June 2025 - 01:19 PM
It needs to move (rather than being static) maybe a couple of hundred meters in the direction one is facing
#3
Posted 21 June 2025 - 03:41 PM
That would actually be pretty cool. Imagine if we had two UAVs (“drifting” and “stationary”), sort of how we have two kinds of strategic strike (one that pounds a stationary area and one that moves in a line; the parallels are clear).
The drifting UAV would also be super helpful for determining if a bunch of people are around a corner, almost like seismic sensors but for the whole team.
You could easily balance it by having it explode immediately when it goes out of range, instead of sticking around like the current UAV does. UAV skills wouldn’t affect the duration of this UAV.
It wouldn’t be too hard to implement, either-although the total lack of MWO programmers might be a bit of an issue.
Food for thought though.
The drifting UAV would also be super helpful for determining if a bunch of people are around a corner, almost like seismic sensors but for the whole team.
You could easily balance it by having it explode immediately when it goes out of range, instead of sticking around like the current UAV does. UAV skills wouldn’t affect the duration of this UAV.
It wouldn’t be too hard to implement, either-although the total lack of MWO programmers might be a bit of an issue.
Food for thought though.
#4
Posted 22 June 2025 - 09:36 AM
PumaSalad, on 21 June 2025 - 03:41 PM, said:
That would actually be pretty cool. Imagine if we had two UAVs (“drifting” and “stationary”), sort of how we have two kinds of strategic strike (one that pounds a stationary area and one that moves in a line; the parallels are clear).
The drifting UAV would also be super helpful for determining if a bunch of people are around a corner, almost like seismic sensors but for the whole team.
You could easily balance it by having it explode immediately when it goes out of range, instead of sticking around like the current UAV does. UAV skills wouldn’t affect the duration of this UAV.
It wouldn’t be too hard to implement, either-although the total lack of MWO programmers might be a bit of an issue.
Food for thought though.
The drifting UAV would also be super helpful for determining if a bunch of people are around a corner, almost like seismic sensors but for the whole team.
You could easily balance it by having it explode immediately when it goes out of range, instead of sticking around like the current UAV does. UAV skills wouldn’t affect the duration of this UAV.
It wouldn’t be too hard to implement, either-although the total lack of MWO programmers might be a bit of an issue.
Food for thought though.
#5
Posted 23 June 2025 - 04:20 PM
KursedVixen, on 22 June 2025 - 09:36 AM, said:
make it cost more than the stationary one?
I don’t know. I was thinking it would have the same cost ratio as artillery to air strike (I think they cost the same but I can’t remember and I’m not anywhere near my computer right now).
Honestly, though, they wouldn’t be any better than normal UAVs, I think. They’d just be for a different purpose. For assaults, who want to scout the ground ahead of them, they’d be invaluable. For lights, though, I imagine the point of a UAV is more offensive and they’d want one that could stay still long enough for the entire blue team to notice a massive blob of red radar signatures. I drive lights, so I would always use the original type, just as I tend to prefer arty over airstrikes.
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