Quicksilver Aberration, on 09 July 2025 - 06:22 PM, said:
Modeling all possible options for a single hardpoint is very different from 2-12 different hardpoints but please continue with strawmen.
It's called consistency, meaning I can hold you on account to the logic of what you said. So in this case, the call of strawman, is the strawman.
Maybe, be careful of what you say, especially when you accuse others of not knowing things, when you yourself come short.
And given how they're modelling these weapon prefabs, when you can't even reasonably save the mech loadout, even if it fits, isn't reassuring of their philosophy, nor your idea of them is an adequate description of theirs.
I can't even believe how it was claimed that, "they have standards", and "they model the weapon", when they recycle a lot of the prefabs in the wrong place like the Rifles -- why aren't the rifles modeled? We have HAGs, but why do they still use the same Gauss barrel? MRMs and LRMs share basically the same mesh -- the missile hardpoints, for something like SRM4s are just LRM5s with blocked off ports. Are you for real?
Quicksilver Aberration, on 09 July 2025 - 06:22 PM, said:
You could argue that yes, that should always be done up front but to my earlier point about abominations and Tiy0s's point about them being ugly, that's kinda the problem.
Well, I don't disagree with their idea of what appeals to them, and often modders have to take it on their own hands to do what they weren't
willing able-to, and make do -- such as say the Catapult arm on the Urbie, for a proper arrow-4 platform.
But, I do see the problem of the mentality of "just let modders fix it", I chastise Bethesda for it -- I will chastise PGI for it too. The lot of us just wants to play the game, so maybe these hoopla isn't conducive to that.
Quicksilver Aberration, on 09 July 2025 - 06:22 PM, said:
There's something to be said that lights also have to boat more numerous guns or have massive RoF-esque quirks to be useful which stems from issues with just how guns were designed in TT (SL being 0.5, ML being 1, and then LL for some reason being 4-5 tons, the incongruity kills me sometimes).
I agree, and that's why I hold the MW4 sized hardpoint as the gold-standard, and I find it a shame how they prioritize appearances, over gameplay, which should be the focus given that it's a game.
Quicksilver Aberration, on 09 July 2025 - 06:22 PM, said:
I don't blame them for doing what they did with MW5, it wasn't the time to reinvent the wheel, just deliver the nostalgia.
I do. It is their hands, their choices, they could have done better but didn't -- and the only choice I have is whether I participate or not. So yeah, they have the power, they get the blame.
Leeway for constraints, ok sure, but when the entire philosophy is flawed and they keep doing it, then there should be hell to pay.
Quicksilver Aberration, on 09 July 2025 - 06:22 PM, said:
However after this cycle of MW5 and MWO, I think it's pretty clear if they do another, they probably ought to redesign things.
Ok.
Edited by The6thMessenger, 09 July 2025 - 10:00 PM.