Akuumer, on 29 July 2025 - 02:12 PM, said:
The impact that assaults have on the game as a whole not regarding who's piloting them means they are critical in any fight and the pilot is a force multiplier. If the wrong person is piloting an assault and they go down minute 3 with 150 damage and 350dmg taken, the fight becomes marginally more difficult. The only point Martin has made regarding this has been his ardent support of giving the developers money and claiming nothing can be done hand waving this entire thread while simultaneously refusing to exit the conversation. What I've proposed isn't a permanent ban from the class, but a numbered ban from assaults/heavies that gives the player routinely performing poorly from affecting gameplay longterm as we can clearly see in game. This forces them to play lighter Mechs like medium or light that have less of an impact on the fight and gives them a two-fold chance of #1 learning to pilot a mech in general far better and #2 a chance to reflect on what they did poorly in the prior matches.
Plus, this would help prevent the balance of pilots in matchmaking from being 40% or higher in assault/heavy as it often is resulting in larger wait times so slots can be filled more adequately. We all acknowledge that the majority of the player base is choosing assaults because of the larger armor/structure pool and larger array of heavy weapons.
I'm going to start with saying, you've got some misconceptions here. Tonnage isn't everything in a match, it's how you use it. I've seen mediums and light mechs that were more pivotal in a match than assaults, in the right hands. You also fail to account for learning how to play, on top of different play styles for different people.
Your statement here is as much like the ones of old of "we should remove LRMs, they are a detriment to the game", ignoring that some people (like myself) enjoy using LRMs. I do not feel any class of mech should be restricted, because this game has never been about restricting anything from anyone.
As for myself, I'm a medium mech jock personally. Give me a medium mech and I will often perform better than in other mechs. If your restrictions where place, I'd likely never get out of a light mech, or be denied working in an assault if I wanted to. Or, if we took most new player advice, and had new players in Heavy mechs, I'd never earn the rights to play other classes, as I do not normally perform well in that class, chassis and build dependent.
I would also say, from what evidence I can see, you've never even tried a heavy or assault mech yourself yet. So I don't think you have any experience on using them to even really give much feedback about them.
My final point would be, many of us players are here because of the IP. Many of us are here for our love of Battletech and Mechwarrior. We have specific mechs we all love and enjoy from the lore. Many people love the Atlas and Timberwolf for that reason. I always liked the odd mechs, like the Crab, Hussar, Mercury, Huntsmen, Flea and King Crab (among others). If I wasn't able to play in my favorite mechs because I failed to perform good enough with it, I'd likely be leaving the game.
Overall, I don't think you understand the concept of the game yet to really grasp what is going on here. You haven't spent enough time either on the game or in the lore to have as much input on the realities here. I'm not saying what you feel is invalid, but I am saying I don't think you are experienced enough yet to be able to come to any real conclusions... yet.
My suggestion for new players would likely be the opposite of what this whole thread is asking. Typically, I suggest a heavy mech or some specific medium mechs for new players, such as the Crab or Marauder. Marauder IIC can also be a good choice as a starting assault. But if someone new really wants to pilot that locust, I'm not going to stop them, but I will tell them they are starting on hard mode. Most assaults also are on my "not new player recommended" list, but that isn't to say I'm not telling them not to.
The problem with light mechs and new players is that they don't know positioning, and are too fast for their own good. They can get into trouble too quickly, and a little bit of damage can leave you unable to recover (you died). Assault mechs are not recommended because they require even more positioning knowledge, but they can take hits and survive long enough for a player to maybe recover, but if they moved too far into a bad position, they likely are not going to survive.
Medium mechs are squishy, but have a good combo of offense, speed and survivability to learn in. They can reposition from a bad spot reasonably well, can survive it long enough to maybe recover, and can have a bit of a punch. Heavy mechs follow this, with a little more survivability and a little less mobility and are my go to recommendation to new players.
However, as you may have noticed, none of these factors are indicators that new players shouldn't use any of those mechs. Just, some are more recommended than others.
My final stance on this; if you are having fun, does the rest matter? If you enjoy piloting an assault mech, keep doing it. If you enjoy a light mech, go for it. It's a game, and games are (usually) there to have fun.