

Reverting The Gaussrifles
#1
Posted 14 July 2025 - 03:39 PM
As far as devtime is concerned there would only be changes to two things, the 'Gauss Charge' skill in the skilltree, and the nightgyr-H Trialmech, who possesses that skill.
#2
Posted 14 July 2025 - 04:08 PM
KirbyCrasher, on 14 July 2025 - 03:39 PM, said:
As far as devtime is concerned there would only be changes to two things, the 'Gauss Charge' skill in the skilltree, and the nightgyr-H Trialmech, who possesses that skill.
Edited by KursedVixen, 14 July 2025 - 04:09 PM.
#3
Posted 14 July 2025 - 04:16 PM
KursedVixen, on 14 July 2025 - 04:08 PM, said:
Yes that makes sense, but at the same time guass goes from one~two second charge and four seconds cooldown to six or seven seconds cooldown without charge.
#4
Posted 15 July 2025 - 06:46 AM
KirbyCrasher, on 14 July 2025 - 04:16 PM, said:
#5
Posted 15 July 2025 - 03:48 PM
KursedVixen, on 15 July 2025 - 06:46 AM, said:
Every weapon of a family is supposed to share certain traits, ACs are short to medium range projectiles, lasers are hitscan, machineguns are damage over time, and gauss weapons are supposed to have a charge (for balancing they said). But two out of three 'recently' introduced gauss weapons (SB, Magshot, and HA-Gauss), they've either reduced the charge time until it was nigh non-existent, or removed it entirely. To me it seems as if they want to remove the charge, but for some reason haven't.
As far as your concern about Magshots go; why not give them a charge? They're already a straight upgrade as compared to MGs with their range and pinpoint damage, so why not give them a slight nerf to make them more like other gauss weapons and closer to MGs?
I would like for one of two things to happen:
A; the charge is universally removed, buffing all gauss weapons.
Or B; Magshots and SBGauss get charge times equal to all other gauss weapons, thus nerfing two weapons that are strictly better than their competition.
I would love to have A but i'd understand B.
#6
Posted 15 July 2025 - 07:26 PM
KirbyCrasher, on 15 July 2025 - 03:48 PM, said:
As far as your concern about Magshots go; why not give them a charge? They're already a straight upgrade as compared to MGs with their range and pinpoint damage, so why not give them a slight nerf to make them more like other gauss weapons and closer to MGs?
I would like for one of two things to happen:
A; the charge is universally removed, buffing all gauss weapons.
Or B; Magshots and SBGauss get charge times equal to all other gauss weapons, thus nerfing two weapons that are strictly better than their competition.
I would love to have A but i'd understand B.
Unlike machine guns the Ap gauss and mag shot are not constant firing hitscan weapons with no heat....
standard mg's actually out dps Ap gauss an magshot within 2 seconds of firing.... the only thing ap gauss and magshot have over the mg is instant 2 point damage and range.
https://mwo.nav-alph...uipment/weapons
I'm not dissagreeing with you on anything I'm just pointing out what i see from the stats
Edited by KursedVixen, 15 July 2025 - 07:29 PM.
#7
Posted 15 July 2025 - 09:18 PM
KirbyCrasher, on 14 July 2025 - 03:39 PM, said:
As far as devtime is concerned there would only be changes to two things, the 'Gauss Charge' skill in the skilltree, and the nightgyr-H Trialmech, who possesses that skill.
If that Silver bullet Gauss rifle is such outlier that outperforms all other Gauss rifles, as you say, would not be better and healthier to tone that one outperforming weapon down, rather than to introduce a game-wide power creep?
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