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Turkina Awareness Thread For Mw5: Clans Dlc

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#1 Will9761

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Posted 01 August 2025 - 11:00 AM

Given a fact that we had the Ghost Bear DLC, Flash Storm for Mechwarrior 5: Clans, I wanted to give my reasons on why the Turkina would be an excellent mech for a Clan Jade Falcon DLC. I saw Gas Guzzler's own thread and used it as inspiration for this one: Gas Guzzler's Turkina Awareness Thread from 2019.

Turkina:
The Turkina OmniMech was named after the bird that Founding Jade Falcon Khan, Elizabeth Hazen tamed. Turkina was responsible for giving Elizabeth Hazen the sword needed to slaughter those who murdered her lover Aaron DeChavilier during the DeChavilier Massacre. The story was so respected among the Jade Falcon Clan that it was called the "Legend of Turkina". The bird would also inspire the creation of Clan Jade Falcon's logo with the jade falcon carrying the sword and creation of the Turkina Keshik. Because of the bird-like appearance of the mech, it made sense that the mech would be named after the legendary bird and would only be given to elite Jade Falcon MechWarriors to inspire morale among the clan.
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Pros & Cons
Pros
  • It was created in 3052, so it is a timewise mech for MWO and MW5: Clans.
  • The Turkina could act as a heavy-weapons platform mech to serve as a companion to the fast moving Executioner. It will also add a another Clan Omni to 95-ton Clan slot.
  • There is also a good mix of armor, flexibility with the amount of omnipods and hardpoints that could be implemented on the Turkina.
Cons
  • The only flaw of this mech, is the slow speed which puts it on par with the Dire Wolf, but this could be compensated for its heavy weaponry.
  • Although we have the Nightstar, which is a 95-ton Clan BattleMech, it could counter it with a swappable engine
Storyline Opportunities


Given Marthe Pryde's appearance in the Flash Storm DLC there could be a way to tie her into a Jade Falcon DLC regarding the Mech. For example, you could have a story with her guarding the vaunted mech and testing it in combat before the Battle of Tukayyid happens. In a similar manner to how Kodiak was the mascot of the Clan Ghost Bear DLC, the Turkina could serve as the mascot for Clan Jade Falcon's DLC. It would be a smart marketing and business decision for PGI to take this opportunity and add this mech to MW5: Clans given the lore of this mech and has potential in MWO as well.

Votes from Gas Guzzler's Mech Pack Poll
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*Disclaimer: When it comes to Estimated Hardpoints, keep in mind that this is an guess of how many weapons hardpoints it will have. I don't know for certain how many weapon hardpoints the omnipods will have so it is just pure speculations. I could be right, I could be close with no cigar or I could be wrong. So I'm just telling you what I think the numbers will be.

Variants
Turkina Prime
HD- N/A
CT- Jump Jet
RT- LRM 10, Jump Jet
LT- LRM 10, Jump Jet
RA- 2x ER PPC
LA- 2x LB 5X-AC
285 XL = 54 kph
Debuted: 3052
Estimated Hardpoints
Spoiler


Turkina A
HD- N/A
CT- Jump Jet
RT- LRM 20, Jump Jet
LT- LRM 20, Jump Jet
RA- Gauss Rifle
LA- Gauss Rifle
285 XL = 54 kph
Debuted: 3052
Estimated Hardpoints
Spoiler


Turkina B (Energy Boat)
HD- Medium Pulse Laser
CT- Medium Pulse Laser, Jump Jet
RT- ER Medium Laser, Jump Jet
LT- ER Medium Laser, Jump Jet
RA- 2x ER Large Lasers
LA- 2x Large Pulse Lasers
285 XL = 54 kph
Debuted: 3052
Estimated Hardpoints
Spoiler


Turkina C
HD- N/A
CT- Jump Jet
RT- *Flamer, 2x Machine Guns, Streak SRM 6, Jump Jet
LT- *Flamer, 2xMedium Pulse Lasers, Jump Jet
RA- 2x Large Pulse Lasers
LA- LB 20X-AC
285 XL = 54 kph
*Initially the original variant had the Flamers mounted in the legs, but could be mounted in the torsos, like the Crusader and Victor-9A1.
Debuted: 3052
Estimated Hardpoints
Spoiler


Turkina D
HD- ER Medium Laser
CT- ER Medium Laser, Jump Jet
RT- ATM 12, Jump Jet
LT- ATM 12, Jump Jet
RA- ATM 12
LA- ATM 12
285 XL = 54 kph
Debuted: 3061
Estimated Hardpoints
Spoiler


Turkina E (Missile Boat)
HD- N/A
CT- Jump Jet
RT- 2x Streak SRM 6s, Jump Jet
LT- 2x Streak SRM 6s, Jump Jet
RA- HAG 40
LA- 2x Streak SRM 6s
285 XL = 54 kph
Debuted: 3070
Estimated Hardpoints
Spoiler


Turkina H
HD- Medium Pulse Laser
CT- Medium Pulse Laser, Jump Jet
RT- UAC/10, Jump Jet
LT- UAC/10, Jump Jet
RA- Heavy Medium Laser
LA- 2x Heavy Medium Lasers
285 XL = 54 kph
Debuted: 3062
Estimated Hardpoints
Spoiler


Turkina M
HD- N/A
CT- Medium Pulse Laser, Jump Jet
RT- LRM 5, Jump Jet
LT- LRM 5, Jump Jet
RA- ER Large Laser, LB 2-X AC, LB 5-X AC
LA- ER Large Laser, LB 2-X AC, LB 5-X AC
285 XL = 54 kph
Debuted: 3058
Estimated Hardpoints
Spoiler


Turkina X*
HD- N/A
CT- ECM, Jump Jet
RT- 3x Medium Pulse Lasers, Jump Jet
LT- 3x Medium Pulse Lasers, Jump Jet
RA- LRM 20
LA- LRM 20
285 XL = 54 kph
*I know that the X variant has Talons, but given the lack of melee, it wouldn’t be worth implementing them.
Debuted: Jihad Era
Estimated Hardpoints
Spoiler


Notable Pilot and Potential Hero Mech
Jana Pryde - Khan of Clan Jade Falcon during the Dark Age Era. She was killed in a Trial of Position against Malvina Hazen. She named her Turkina Greenfeather.

Video Games
Mechcommander: Desperate Measures [Expansion Pack] (1999)
Posted Image

Fan Art:
Turkina by jjm1
Posted Image

Turkina MW5:Mercs Mod by KodiakJ:
Posted Image

Mechwarrior 4 Mercenaries MekTek Mekpak 4.0 (Unreleased):
Posted Image

Mechcommander 2 Omnitech Mod:
Posted Image

Edited by Will9761, 02 August 2025 - 10:38 AM.


#2 Quicksilver Aberration

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Posted 01 August 2025 - 01:13 PM

No Omnimech in MWO has ever had hardpoint inflation, expecting this mech to get it now would be deluding yourself. The Turkina doesn't really provide anything unique to the game other than a worse Whale in pretty much every way so it would solely be added just for people to stop asking for it.

You're more likely to see a Pouncer, Kingfisher, or Mongrel/Grendel over it.

#3 Ilfi

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Posted 01 August 2025 - 01:30 PM

Ah, I remember this one! MekTek put a lot of effort into releasing it way back in the day, IIRC. I don't hold much hope for the success of a heavy-set knuckle-dragger with Mad Cat ears popping out, but it's fun to dream about.

#4 Will9761

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Posted 01 August 2025 - 03:55 PM

View PostQuicksilver Aberration, on 01 August 2025 - 01:13 PM, said:

No Omnimech in MWO has ever had hardpoint inflation, expecting this mech to get it now would be deluding yourself. The Turkina doesn't really provide anything unique to the game other than a worse Whale in pretty much every way so it would solely be added just for people to stop asking for it.

You're more likely to see a Pouncer, Kingfisher, or Mongrel/Grendel over it.

Well if you want something to happen you have to work for it. Also about the hardpoint inflation, the reason I why I say, "Estimated Hardpoints" is because I don't know how many hardpoints it will have by itself if it were to get into the game and its an assumption based on the weapons the slots it takes up. For example, A mech mounted with and LBX 20, I would say would have 2 Ballistic hardpoints if the player wanted to swap bigger dakka for more dakka. But it's a guess based on what I assume it will have. So to say that that I'm deluding myself thinking that I want hardpoint inflation based on a guess is really foolish of you to say. Also I can see a good contingent of Jade Falcon fans who may want the OmniMech, even if it was a worse whale. After all, why should the Executioner be the only 95-ton OmniMech available to them?

Beside this thread is about having the Turkina in MW5: Clans, if it gets into MWO great, if not oh well. But I see potential for the Mech which is why I'm finding the data and the hardpoints that PGI can use. Besides having a Clan Jade Falcon DLC with this mech would be a good business choice, which is why I choose it.

Edited by Will9761, 01 August 2025 - 05:29 PM.


#5 1453 R

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Posted 01 August 2025 - 05:37 PM

The Turkina?

A good business choice?

Nah.

The Turkina is Nostalgia Bait and 'Mech Dad PokeMeching at its finest*. There is actually factually nothing it can do that a Whale configuration can't. Or a Bane. Or a Rhino. Big Slow Assault Bloatboat: Clan Edition is thoroughly covered. At least the Kingfisher would be an interesting new take on it, and a prime candidate for IS Assault-level durability quirks given its infamy as an unkillable zombie.

#6 Quicksilver Aberration

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Posted 01 August 2025 - 06:02 PM

View PostWill9761, on 01 August 2025 - 03:55 PM, said:

Also about the hardpoint inflation, the reason I why I say, "Estimated Hardpoints" is because I don't know how many hardpoints it will have by itself if it were to get into the game and its an assumption based on the weapons the slots it takes up. For example, A mech mounted with and LBX 20, I would say would have 2 Ballistic hardpoints if the player wanted to swap bigger dakka for more dakka.

That's not how it works for omnimechs, how many stock weapons it has in the omnipod is all it gets for hardpoints. No Omnimech has ever deviated from this formula and I don't see why they would start now. Even for MW5 Clans, I don't think they inflated any hardpoints for Omnimechs.

View PostWill9761, on 01 August 2025 - 03:55 PM, said:

Beside this thread is about having the Turkina in MW5: Clans, if it gets into MWO great, if not oh well. But I see potential for the Mech which is why I'm finding the data and the hardpoints that PGI can use. Besides having a Clan Jade Falcon DLC with this mech would be a good business choice, which is why I choose it.

I mean they might add it for pure nostalgia bait, but I'd like to think they are still try to prioritize interesting over nostalgia.

Edited by Quicksilver Aberration, 01 August 2025 - 06:04 PM.


#7 Will9761

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Posted 01 August 2025 - 07:03 PM

View PostQuicksilver Aberration, on 01 August 2025 - 06:02 PM, said:

That's not how it works for omnimechs, how many stock weapons it has in the omnipod is all it gets for hardpoints. No Omnimech has ever deviated from this formula and I don't see why they would start now. Even for MW5 Clans, I don't think they inflated any hardpoints for Omnimechs.

That's understandable, I don't know how many hardpoints each Omnipod would have, so when I'm doing guesses like that, it's just pure speculation, not a demand for something that should happen like hardpoint inflation for the mech. I just want you to know where I'm coming from.

View PostQuicksilver Aberration, on 01 August 2025 - 06:02 PM, said:

I mean they might add it for pure nostalgia bait, but I'd like to think they are still try to prioritize interesting over nostalgia.


A fair point, while I can some people wanting the Turkina it for the nostalgia factor from MechCommander, I see that the mythology surrounding the Turkina OmniMech's namesake as a great opportunity to tie that into a MW5: DLC for Clan Jade Falcon.

View Post1453 R, on 01 August 2025 - 05:37 PM, said:

The Turkina?

A good business choice?

Nah.

The Turkina is Nostalgia Bait and 'Mech Dad PokeMeching at its finest*. There is actually factually nothing it can do that a Whale configuration can't. Or a Bane. Or a Rhino. Big Slow Assault Bloatboat: Clan Edition is thoroughly covered. At least the Kingfisher would be an interesting new take on it, and a prime candidate for IS Assault-level durability quirks given its infamy as an unkillable zombie.


It may not be a good business choice, but it is a smart one. The lore of the Turkina is basically that Clan Jade Falcon wanted to have a mech that espouses the spirit of their totem and inspires morale among Jade Falcon warriors. Weapons and performance aside, it would serve as the perfect poster child for a MW5 Falcon DLC like that. Especially given how the bird itself inspired the Jade Falcon Logo, Namesake Keshik and the OmniMech's namesake.

Also there is nothing wrong with the mech being "nostalgia bait". Half of the people who play MW5: Clans are so-called "MechDads" so half of PGI's marketing does rely on nostalgia. After all, Russ in an interview stated that Mechwarrior 5: Mercenaries was supposed to be a spiritual successor to Mechwarrior 1, while Mechwarrior 5: Clans is supposed to be a spiritual successor to Mechwarrior 2 aping off the imagery. In fact Mechwarrior 5 is doing just that when it came to the trailers and from some of the dialogue referencing that. So let people enjoy it. If people want it, there's nothing wrong with asking for it or considering it.

So when it comes to the DLC, we can think of them like this:
  • Mechwarrior 5 Merc's upcoming "Shadow of Kerensky" DLC could be considered a throwback to Mechwarrior 2: Mercenaries.
  • Mechwarrior 5: Clan's "Flash Storm" DLC could be seen as a throwback to the Ghost Bear's Legacy throwback given it's imagery. It even has a mission where you fight the Smoke Jaguars on a Dropship as a homage to that game.

Edited by Will9761, 02 August 2025 - 02:38 PM.


#8 AvocadoKai

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Posted 01 August 2025 - 07:35 PM

I support the inclusion of the king crab: clan edition

#9 KursedVixen

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Posted 01 August 2025 - 09:14 PM

View PostQuicksilver Aberration, on 01 August 2025 - 01:13 PM, said:

No Omnimech in MWO has ever had hardpoint inflation, expecting this mech to get it now would be deluding yourself. The Turkina doesn't really provide anything unique to the game other than a worse Whale in pretty much every way so it would solely be added just for people to stop asking for it.

You're more likely to see a Pouncer, Kingfisher, or Mongrel/Grendel over it.
Pouncer?? finally? what about the woodsman?

View PostAvocadoKai, on 01 August 2025 - 07:35 PM, said:

I support the inclusion of the king crab: clan edition
It's called a supernova.

#10 Will9761

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Posted 01 August 2025 - 09:43 PM

To be fair though, the Turkina does look like a Clan King Crab.

#11 KursedVixen

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Posted 02 August 2025 - 12:45 AM

View PostWill9761, on 01 August 2025 - 09:43 PM, said:

To be fair though, the Turkina does look like a Clan King Crab.
yeah but the supernova is in lore based on the king crab...

#12 Will9761

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Posted 02 August 2025 - 07:10 AM

View PostKursedVixen, on 02 August 2025 - 12:45 AM, said:

yeah but the supernova is in lore based on the king crab...

That's true.

#13 AvocadoKai

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Posted 02 August 2025 - 01:11 PM

View PostKursedVixen, on 02 August 2025 - 12:45 AM, said:

yeah but the supernova is in lore based on the king crab...

Clearly they were confused because it looks more like a clan Nightstar than a King Crab. :P

#14 pbiggz

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Posted 02 August 2025 - 02:41 PM

View PostQuicksilver Aberration, on 01 August 2025 - 01:13 PM, said:

No Omnimech in MWO has ever had hardpoint inflation, expecting this mech to get it now would be deluding yourself. The Turkina doesn't really provide anything unique to the game other than a worse Whale in pretty much every way so it would solely be added just for people to stop asking for it.

You're more likely to see a Pouncer, Kingfisher, or Mongrel/Grendel over it.


If they quirked the thing to get crazy pants levels of UPs, i think it would be neat, but 95 tonners are a punishing and unforgiving mistress, especially if they're glass cannons, and I doubt the turkina would be anything different.

#15 GreyNovember

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Posted 03 August 2025 - 12:01 AM

Super wide arm points that have all the big guns, which means your convergence when twist shooting is terrible.

REALLY big landing platform torso that begs to eat all the damage.

Hardlocked Jump jets so you're automatically weight and slot taxed in exchange for a mechanic that was never really ever considered good in any Mechwarrior game it's appeared in beyond getting over map designed obstacles.

That's a pretty hard sell in said Mechwarrior game, unless you're willing to concede it's not GOING To be any good unless it's borderline P2W on release, or you acknowledge that being good is not the point, and you just want this specific robot.

#16 KursedVixen

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Posted 03 August 2025 - 04:16 AM

View PostGreyNovember, on 03 August 2025 - 12:01 AM, said:

.

Hardlocked Jump jets so you're automatically weight and slot taxed in exchange for a mechanic that was never really ever considered good in any Mechwarrior game it's appeared in beyond getting over map designed obstacles.

originally jump jets weren't hard locked unless they were already on the mech like for example the Nova.... even so those mechs are still used....

#17 Ilfi

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Posted 03 August 2025 - 08:49 AM

View PostGreyNovember, on 03 August 2025 - 12:01 AM, said:

Jump Jets [...] a mechanic that was never really ever considered good in any Mechwarrior game it's appeared in.
???? Jump Jets were meta-defining in MW4 and extremely good in MW3 (they essentially gave you perma-flight in 3, but movement speed and TTK was already so fast* in that game that it didn't really matter). Gauss/PPC pop tarts completely dominated MW4, and helped you peek+alpha several times faster than you could without them. Having access to them could make or break a chassis back in the day. They may be inconsequential in MWO thanks to PGI's heavy-handed balance efforts, but saying they were "never good" just makes it sound like you never played the old games online.

This has nothing to do with the Turkina, of course, but it's still worth mentioning.

Edited by Ilfi, 03 August 2025 - 08:50 AM.


#18 1453 R

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Posted 03 August 2025 - 11:13 AM

MWO is an outlier in terms of jump jets being extremely poor and borderline worthless. In every previous MechWarrior game I remember playing they were enormously useful. Even in MW5 they did a much better job of making jump jets worth taking.

#19 Quicksilver Aberration

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Posted 03 August 2025 - 12:45 PM

View Post1453 R, on 03 August 2025 - 11:13 AM, said:

MWO is an outlier in terms of jump jets being extremely poor and borderline worthless. In every previous MechWarrior game I remember playing they were enormously useful. Even in MW5 they did a much better job of making jump jets worth taking.

JJs have pretty important in MWO, just less so for the same thing as in previous entries. They've been pretty important in the light meta for ages, as it expands escape routes, allows for better/easier scouting on most maps, etc. Poptarts are pretty prominent in the meta outside turrets which is where not having JJs isn't as big of a deal, however for more mobile assault roles JJs are still invaluable even if only for survival purposes.

The problem has been that in vanilla Mechwarrior games, JJs do not come at the same cost even compared to ECM. There was an MW4 mod that made sure that poptarts sacrificed potential build firepower for JJ capability and that was probably the closest any mechwarrior has come to being balanced around JJs (it also helped that MW4 also didn't have slow projectiles and blimp jets making countering poptarts a bit easier).

#20 TELEFORCE

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Posted 03 August 2025 - 05:00 PM

I'll agree to a Turkina as long as it comes with a Kingfisher Posted Image





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