

8V8 Sucks
#1
Posted 10 August 2025 - 10:25 AM
#2
Posted 10 August 2025 - 06:53 PM
Second, very informative post. So descriptive. Such depth. So much knowledge.
Third. Mind explaining why it "sucks"? Personally, I think it might be nice to return back to 8v8 days. Fewer mechs on the field means fewer eyes and weapons, meaning it might be easier to sneak around and less likely to suddenly find yourself dead.
I feel anything that increases time to kill/die is a good thing for this game (within reason). Fewer mechs will make match making easier, faster matches, longer times to kill/die, and overall easier to do probing and sneaky stuff.
The biggest issue I can see is that many of our maps have increased in size from the older 8v8 days. This means that, unless everyone kind of agrees to wander towards or near the same points, it might be easier to completely miss opponents, or to find where the action is. A lot of mechs have also received quirks that might be more balanced towards 12v12 rather than 8v8. But testing can help with this.
#4
Posted 11 August 2025 - 02:40 AM
#5
Posted 11 August 2025 - 06:11 AM
KingScar, on 11 August 2025 - 02:40 AM, said:
I would have thought brawling and close range combat would be easier in 8v8, as you should find it easier to get around the enemy team unseen. I can't say much about current day practices, but brawling happened all the time in the old 8v8 days.
As for group play... That is a different subject and I don't think 8v8 will change it much. If anything, group play will likely become more powerful, as you control a greater portion of the team now. I think the only issue you likely have is that, instead of a 4 man max from before, isn't PGI testing 3 man max teams? I can see that being more of an issue. I'd suggest your group comes back to test 8v8 when group sizes are back to default sizes.
As for the hate you seem to hold for solo players, not everyone is interested in joining a unit. Some people just want to log on, blow some stuff up, and log off. They don't want to worry about socializing and finding other people to form groups to get into a match. Solo play should be just as valid as group play. Now, could adjustments be made between solo and group players? Sure. But forcing solo players into groups isn't really an honest solution.
#6
Posted 11 August 2025 - 08:29 AM
KingScar, on 11 August 2025 - 02:40 AM, said:
all I did last night was brawl, it was fun, just ran my bacon mech Atlas with a super simple build
#7
Posted 11 August 2025 - 10:08 AM
GargoyleVine, on 11 August 2025 - 08:29 AM, said:
I hate to be one to say this, but I think it's true for some people here... If you can't find a way to brawl in 8v8, it might be a skill issue. Key word here is "might". Each match is different, against different players, with different teammates. So some matches might be easier to get into a brawl than others, but if one "can never get into a brawl" with 8v8, I don't see how it was easier in 12v12...
#8
Posted 11 August 2025 - 10:45 AM
Quicker (and shorter) matches might bring in new players but create way more games on the CPUs at the same time. The currently experienced lags might actually be a direct result of this. It would take time and money for PGI to invest in sufficient server hardware IF they even think about that in their business plan. After so many years the graphics, the maps, the game modes are aging. I doubt that this game will see any substantial improvement anymore. They just try to find out if running on 8vs8 permanently will give them a few more years without punishig the current hardware too much.
Tesunie, on 11 August 2025 - 06:11 AM, said:
As for group play... That is a different subject and I don't think 8v8 will change it much. If anything, group play will likely become more powerful, as you control a greater portion of the team now. I think the only issue you likely have is that, instead of a 4 man max from before, isn't PGI testing 3 man max teams? I can see that being more of an issue. I'd suggest your group comes back to test 8v8 when group sizes are back to default sizes.
As for the hate you seem to hold for solo players, not everyone is interested in joining a unit. Some people just want to log on, blow some stuff up, and log off. They don't want to worry about socializing and finding other people to form groups to get into a match. Solo play should be just as valid as group play. Now, could adjustments be made between solo and group players? Sure. But forcing solo players into groups isn't really an honest solution.
The worst drawback of 8vs8 games is a random player disconnect on startup. Being one low now really hurts.
#9
Posted 11 August 2025 - 11:29 AM
#10
Posted 11 August 2025 - 02:36 PM
#11
Posted 11 August 2025 - 05:33 PM
Allen Ward, on 11 August 2025 - 10:45 AM, said:
Paradoxbound, on 11 August 2025 - 11:29 AM, said:
FYI: Any match with a disconnect or AFK player is always a rough time. It doesn't matter the match size, though it is less impactful the more players you have in a match. It's always been a rough problem with no real solution at hand, as you can't always control things... like power outages or internet connection issues... I don't think it's an issue to really emphasize on as feedback with 8v8 vs 12v12. Sure, it's more noticeable, but it's always been an issue.
#12
Posted 11 August 2025 - 05:41 PM
#13
Posted 11 August 2025 - 05:55 PM
And for ease of everyone's minds here, I wont bring this up again in this thread, as any farther discussion on the subject likely would be off topic of 8v8...
#14
Posted 11 August 2025 - 09:47 PM
#15
Posted 11 August 2025 - 11:23 PM
Tesunie, on 11 August 2025 - 05:55 PM, said:
And for ease of everyone's minds here, I wont bring this up again in this thread, as any farther discussion on the subject likely would be off topic of 8v8...
It's actually not quite off-topic, since it's a parallel solution to the problem this post... "addresses." I'm not sure how much it would help, because there's issues with min tonnage and the like - but it is intriguing.
#16
Posted 12 August 2025 - 03:28 AM
Tesunie, on 11 August 2025 - 06:11 AM, said:
As for the hate you seem to hold for solo players, not everyone is interested in joining a unit. Some people just want to log on, blow some stuff up, and log off. They don't want to worry about socializing and finding other people to form groups to get into a match. Solo play should be just as valid as group play. Now, could adjustments be made between solo and group players? Sure. But forcing solo players into groups isn't really an honest solution.
It's not hate per se, it's the attitude that goes along with that solo-ness.
The whole why should I? rhetoric. A multiplayer online game you should have at least some expectation of socialising-and you should not EVER talk derivatively of those that do engage in the normal behaviour of an online game.
"Some people just want to log on, blow some stuff up, and log off. " Quite a few of these players really don't care about results or guilty of play or about any of the other players on their team either. The lack of engagement and care for their time does affect other people in the negative. You should be able to solo if you want of course, but you shouldn't ever be of the opinion "groups aren't fair" or you need seperating from those who engage in social play-which is the norm for online, multiplayer games.
#17
Posted 12 August 2025 - 04:58 AM
Edited by UMPA Viper, 12 August 2025 - 04:59 AM.
#18
Posted 12 August 2025 - 10:29 AM
#19
Posted 12 August 2025 - 10:38 AM
#20
Posted 12 August 2025 - 10:41 AM
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