

Thoughts On Legend Bull Shark
#1
Posted 19 August 2025 - 04:03 PM
-Impressions of WAR GHOUL:
To conclude, there are no positive aspects other than having a railgun...!
As I will explain later, it can be said to be almost completely backward compatible with VOID KILLER...
-Improvements I would like to see in WAR GHOUL:
I would like the range of erLL to be about the same as that of a railgun. I think that alone would make it much better.
-VOID KILLER's impressions:
Clan XL engine! Railgun and erLL have the same range! Excellent firing position!
It's probably the best sniper MECH. If you can overlook the fact that the railgun is a little underwhelming, it's the best.
Sniping should only be done with railguns, and it's not a bad idea to adjust the six energy hardpoints for close to medium range.
The combination of beamLaser and railgun is surprisingly fun.
When firing the railgun, the aim goes haywire and the laser does not fly to the targeted position, which is a problem shared with WAR GHOUL.
(Heavy Gauss and railguns have the same mechanism, so they share the same problem.)
To be honest, there are no problems other than the fact that the chassis is a Bull Shark.
-Suggestions for improving VOID KILLER:
I would like to see an advanced zoom feature added.
Railgun impressions:
To be honest, it wasn't as interesting as I had expected.
The behavior is similar to Heavy Gauss, and the sound is the same as Gauss. The CD is too long. It's heavy. I feel like there isn't enough ammunition.
To be blunt, I don't think it's something that will change the environment.
There are many situations where I feel that 2HAG30 or UAC20 would be better.
How about shortening the CD to about 6.5~6s or setting the direct damage to about 50 points?
Also, I'm not happy that the bullet speed is slower than Gauss. Hit scan would be fine...
#2
Posted 19 August 2025 - 04:54 PM
#3
Posted 19 August 2025 - 06:00 PM
The Bountyhunter, on 19 August 2025 - 04:54 PM, said:
The clan one seems good enough, and I reckon a step up for PPFLD setups. But it's still on a cash-exclusive Bullshark.
#4
Posted 19 August 2025 - 06:08 PM
The Bountyhunter, on 19 August 2025 - 04:54 PM, said:
Railgun damage is definitely top-notch. (Direct 40 + Splash 12x2)
However, in terms of DPS and sustained firepower, it's nauseating, and other weapons are lighter and have better DPS.
Ilfi, on 19 August 2025 - 06:00 PM, said:
The clan one seems good enough, and I reckon a step up for PPFLD setups. But it's still on a cash-exclusive Bullshark.
As you may already know, this time we are unveiling the railgun.
Going forward, based on feedback, it seems that MECH equipped with railguns will be sold in the store for C-bills.
#5
Posted 19 August 2025 - 07:14 PM
#6
Posted 19 August 2025 - 07:20 PM
How I feel about playing Legendary Bull Shark
・Railgun sniper? No, it's a laser vom with a railgun!
At first, I was sniping with a railgun and 2erLL, but my score wasn't very good. When I added a railgun to the six lasers, my score improved dramatically! The railgun doesn't seem to be very good as a sniper weapon (the CD is too long, making it easy to miss kill opportunities).
・The two legends have no Quirks. That's why VOID KILLER is much better.
The difference between VOID KILLER and WAR GHOUL is whether they are Inner Sphere or Clan. That's why VOID KILLER is so good.
To be honest, I don't see any reason to use WAR GHOUL. It has no advantages.
・Bolt-on, the design is good, but...
Isn't the installation position strange? It's floating... Psycho power?
・The war horn is also not so great.
Well, it's not bad, but it's not something I would want to buy. Also, it seems louder than other items.
What I want
・I want Advanced Zoom for VOID KILLER and WAR GHOUL.
I think they were designed with the assumption that they would definitely be used. So, I definitely want it to save one skill point.
・I want Energy Range Quirks for WAR GHOUL.
I want a buff that can synchronize the range of the railgun and erLL. That way, I think the other lasers will be just right.
・I want some kind of buff for WAR GHOUL's engine.
Compared to the Clan XL engine, the LE and ISXL don't seem to be very well balanced. I'd be happy if there was some kind of heat dissipation or weapon heat reduction.
・I want some kind of Quirks for VOID KILLER too.
To be honest, I think it's perfect as it is, so I don't really need anything... but I'd be happy if there was a sensor range buff. I just want something.
This is what the feedback from the two Legend Meks looks like.
#7
Posted 19 August 2025 - 08:02 PM
nanashi0110, on 19 August 2025 - 04:03 PM, said:
-Impressions of WAR GHOUL:
To conclude, there are no positive aspects other than having a railgun...!
As I will explain later, it can be said to be almost completely backward compatible with VOID KILLER...
-Improvements I would like to see in WAR GHOUL:
I would like the range of erLL to be about the same as that of a railgun. I think that alone would make it much better.
-VOID KILLER's impressions:
Clan XL engine! Railgun and erLL have the same range! Excellent firing position!
It's probably the best sniper MECH. If you can overlook the fact that the railgun is a little underwhelming, it's the best.
Sniping should only be done with railguns, and it's not a bad idea to adjust the six energy hardpoints for close to medium range.
The combination of beamLaser and railgun is surprisingly fun.
When firing the railgun, the aim goes haywire and the laser does not fly to the targeted position, which is a problem shared with WAR GHOUL.
(Heavy Gauss and railguns have the same mechanism, so they share the same problem.)
To be honest, there are no problems other than the fact that the chassis is a Bull Shark.
-Suggestions for improving VOID KILLER:
I would like to see an advanced zoom feature added.
Railgun impressions:
To be honest, it wasn't as interesting as I had expected.
The behavior is similar to Heavy Gauss, and the sound is the same as Gauss. The CD is too long. It's heavy. I feel like there isn't enough ammunition.
To be blunt, I don't think it's something that will change the environment.
There are many situations where I feel that 2HAG30 or UAC20 would be better.
How about shortening the CD to about 6.5~6s or setting the direct damage to about 50 points?
Also, I'm not happy that the bullet speed is slower than Gauss. Hit scan would be fine...
Yeah we needed another mech designed to camp and one shot torsos off and drag games out to standoffs until you get so bored you just charge them and die, tier 1 guys will love this one dropping four or five at a time in a sync drop.
#8
Posted 19 August 2025 - 09:11 PM
nanashi0110, on 19 August 2025 - 06:08 PM, said:
All short range weapons are lighter and do more damage per second and/or damage per ton.
The issue I see is the rail guns does too much pinpoint damage at too much range.
*I have not played yet, this is just my impression of the published stats.
They tried to balance it close to 2x Heavy Gauss. More range, but more cool down to compensate for the greater range.
IMHO (without playing yet) it's too much pinpoint damage, and maybe they should move some of the middle damage to splash, spread it our like SB gauss, or multiple pellets like HAG. IDK.
They did put a big cooldown on it, so they are obviously trying to balance it
I'm simply uncomfortable with that much pinpoint at that much range,
#9
Posted 19 August 2025 - 11:54 PM
The chassis, though... Well, the War Ghoul feels like a pale imitation of the Void Killer,. thus far. It just doesn't have the standoff range that ClanTech provides, and so it's a much easier target for the focus fire that always accompanies a new Legend. ;] Initially, I've found it harder to use the WG in mid-range combat, and just having the railgun by itself doesn't give me much DPS as a sniper - truck-like though the hits may be. I'll try different builds with it, of course. But this is something that can easily be remedied by quirking, if it needs to be. Game telemetry will tell.
Build options feel really constrained, until you start counting slots and realize that the Railgun just weighs the same as two Gauss Rifles, while costing two less equipment slots (and a bucketload of heat.) The Clans' lighter and more compact laser options really shine here. The War Ghoul... well, we'll see, but no matter what I do with the War Ghoul, the Void Killer can stand next to it singing, "Anything You Can Do, I Can Do Better."
So that's my initial impressions.
#10
Posted 20 August 2025 - 12:01 AM
kalashnikity, on 19 August 2025 - 09:11 PM, said:
We've had mechs with 50 PPFLD at 810m for a very long time now. Kaiju and MAD-4L at least. They've not been an issue so far with twice the DPS.
I dont think its anything groundbreaking, mostly due the shake and HSL preventing any greater alphas.
#11
Posted 20 August 2025 - 03:44 AM
#12
Posted 20 August 2025 - 04:01 AM
Edited by LordNothing, 20 August 2025 - 04:01 AM.
#14
Posted 20 August 2025 - 05:42 AM
epikt, on 20 August 2025 - 05:16 AM, said:
as a stand alone product its ok. considering how much i put into the game, gotta stop somewhere.
#15
Posted 20 August 2025 - 06:29 AM
The DWF-C's two Gauss rifles deal about two-thirds of the damage of the railgun, but it gets two extra medium lasers over the sane Void Killer build. Railgun: 40+12+12 splash for 64 total damage. 2xGauss +2xcERML: 30+7+7 'splash' for 54 total damage. A smidge under 85% of the same damage, at nearly twice the fire rate. The Wolf can also fire its rifles and lasers at the same time without reticle shake, which Void Killer cannot do.
Heat is also a very serious consideration. Void Killer with 2x cERLL and 4x cERML can only just barely fire all its lasers and its railgun at the same time and needs heat skill nodes mostly just to function, while a DWF-C with heat skills gets two full blasts back to back and a DWF-Prime with its vaguely ludicrous heat quirks and extra heat sinks is positively chilly. Not only do both DWF builds have better heat caps and better heat dissipation, but they also have largely heat-free Gauss rifles they can fire while they're otherwise too hot to fight. Firing the railgun on either Boo Sheet is a third of your heat bar gouged out all at once, they simply do not have a low-heat fallback the way a normal Gooselasers build does.
Sane Void Killer is significantly faster and its weapons are higher mounted, both of which are considerable advantages, but it is most certainly not without its drawbacks. And War Ghoul is just kinda sitting sadly in a corner wishing it had access to Clan tech so it could be a real 'Mech, too. I don't think either 'Mech is gonna be as remotely big a problem to deal with as people think they are. These bastiches are gonna run hot as hell, and a single wiffed railgun shot in mid or close range is probably night-night for them given the puckered-******** cooldown on the railgun.
Edited by 1453 R, 20 August 2025 - 06:31 AM.
#16
Posted 20 August 2025 - 07:15 AM
They're getting bullied as priority targets at times (good, screw your "HAHA I CAUGHT YOU OUT ONCE, SAY GOODBYE TO A BIG CHUNK OF YOUR TORSO ARMOR WITH ONE HIT, MEDIUM MECH

Remember: if you run them down and kill them early enough they are locked out of use for other matches
Edited by a 5 year old with an Uzi, 20 August 2025 - 07:34 AM.
#17
Posted 20 August 2025 - 08:00 AM
Ilfi, on 19 August 2025 - 06:00 PM, said:
SHHHHHHHHH
Dont say the forbidden statements because the cauldron thinks these high alphas are FINE and defend it....so....
Swamp Butt, on 19 August 2025 - 07:14 PM, said:
There is a way to fire these weapons where that is a nil point.
Samziel, on 20 August 2025 - 12:01 AM, said:
I dont think its anything groundbreaking, mostly due the shake and HSL preventing any greater alphas.
none of that had the amount of splash that this has with the potential for more (ppcs added into the mix.)
1453 R, on 20 August 2025 - 06:29 AM, said:
Where is that 7+7 splash coming from with that 2 gauss and erml build? Cause none of that splashes....
#18
Posted 20 August 2025 - 08:04 AM
LordNothing, on 20 August 2025 - 04:01 AM, said:
You are upset that this pack is 20 bucks for 2 assault mechs with a unique weapon. Then compares it to packs that just give multiple mechs as well.
Are you not considering the battlepass and all it entails? Like I am unsure how PGI is supposed to keep the servers up if they cant make some funds to support it. This is one of the better legendary packs considering its two different mechs and not just one.
#19
Posted 20 August 2025 - 08:44 AM
Moadebe, on 20 August 2025 - 08:04 AM, said:
Are you not considering the battlepass and all it entails? Like I am unsure how PGI is supposed to keep the servers up if they cant make some funds to support it. This is one of the better legendary packs considering its two different mechs and not just one.
why dont you whale for abit, im tired.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users