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Narcs Need Easy To See Vfx.


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#1 Kareekoe

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Posted 19 August 2025 - 06:04 PM

It's impossible to see them and the projectile feedback, unlike other weapons, is near non-existent.

It's difficult to tell how much your missing, if your missing, or if the projectile is just not registering, or if it's hitting environment/terrain somewhere along the way, or if it's hitting cover your peaking from or pop-tarting out behind, or how well it hit the target and whether it was a "just barely hit them" moment or a full on perfect bullseye.

How it stands right now, Narcs are barely visible to the one firing it, and it used to not be this way, a while back it used to use the default missile VFX light flare and was easily visible to everyone who was paying attention, but especially always so for the one firing it

That easily visible to see projectile VFX, as with most or all of the weapons in this game, is what gave narcs their projectile feedback, valuable information needed to improve aim and the players ability to use said weapons.

Having that VFX is also especially important for actually hitting a moving target and learning how much one needs to lead shots in order to hit something with weapons that have velocity, especially more so for slow velocity weapons like NARC.

Imagine if MRM had no VFX? A projectile weapon with fairly slow velocity, similar to NARC.

Yea, it'd be literally unplayable, especially if anything started to move and wasn't holding still nor pointblank.

Karee asks that the devs do something about the VFX of NARCs, make them very clearly visible, even on the brightest white/yellow maps and give them their own nice noticeable VFX that makes projectile feedback painless, that'd probably be the easiest way to do it,

#2 D V Devnull

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Posted 02 September 2025 - 03:49 AM

View PostKareekoe, on 19 August 2025 - 06:04 PM, said:

Karee asks that the devs do something about the VFX of NARCs, make them very clearly visible, even on the brightest white/yellow maps and give them their own nice noticeable VFX that makes projectile feedback painless, that'd probably be the easiest way to do it,

I can not give support to this, and directly because of MWO's game engine. With the way that all projectiles are designed to render, showing it completely to everyone regardless of what type they are would result in all NARC users being instantly hunted down and killed. Rendering is not limited on any weapon to only the player who fired it, and your idea would un-fun the weapon near instantly. This change would ruin any use of NARC within the MWO environment entirely, as NARC is one of the most difficult-to-use equipment weapons in this entire game. So unless something changes, and the visual NARC missile indication can be limited to only that firing pilot, it would not be reasonable to visually enhance NARC for the user. :(

If anyone knows anything about the engine which I do not however, then I invite them to enlighten all of us here. :mellow:

~D. V. "does not believe NARC visuals can be enhanced for only a pilot who shoots one" Devnull





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