Jump to content

Narcs Need Easy To See Vfx.


No replies to this topic

#1 Kareekoe

    Member

  • PipPip
  • Death Star
  • 32 posts

Posted 19 August 2025 - 06:04 PM

It's impossible to see them and the projectile feedback, unlike other weapons, is near non-existent.

It's difficult to tell how much your missing, if your missing, or if the projectile is just not registering, or if it's hitting environment/terrain somewhere along the way, or if it's hitting cover your peaking from or pop-tarting out behind, or how well it hit the target and whether it was a "just barely hit them" moment or a full on perfect bullseye.

How it stands right now, Narcs are barely visible to the one firing it, and it used to not be this way, a while back it used to use the default missile VFX light flare and was easily visible to everyone who was paying attention, but especially always so for the one firing it

That easily visible to see projectile VFX, as with most or all of the weapons in this game, is what gave narcs their projectile feedback, valuable information needed to improve aim and the players ability to use said weapons.

Having that VFX is also especially important for actually hitting a moving target and learning how much one needs to lead shots in order to hit something with weapons that have velocity, especially more so for slow velocity weapons like NARC.

Imagine if MRM had no VFX? A projectile weapon with fairly slow velocity, similar to NARC.

Yea, it'd be literally unplayable, especially if anything started to move and wasn't holding still nor pointblank.

Karee asks that the devs do something about the VFX of NARCs, make them very clearly visible, even on the brightest white/yellow maps and give them their own nice noticeable VFX that makes projectile feedback painless, that'd probably be the easiest way to do it,





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users