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Cheating Is Getting Weird.


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#1 LordNothing

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Posted Yesterday, 05:48 AM



at least they get zapped in the process.

#2 KursedVixen

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Posted Yesterday, 08:30 PM

Guy keeps saying it's not cheats yet this is clearly a cheat XD

I'm pretty sure any third party program is considered maybe not a cheat but defintly something that could be against the rules.

Edited by KursedVixen, Yesterday, 08:36 PM.


#3 LordNothing

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Posted Today, 04:36 AM

this might get through a detection algorithm because its not perfectly precise. normal aimbots could probibly be detected by analyzing the timestamp of kill vs the timestamp at server before the packets were sent out, plus the latency. if the difference is less than the typical human reaction time, then log the event. enough events trigger a moderator alert. especially if you have data from controlled e-sports competitions you could come up with an acceptable baseline for what "too good" looks like. this might not work with computer vision based systems, since those add some processing latency as well (ai accelerators may make that less of an issue though).

i always say the solution to these kinds of aimbots is moar physics. if the gun has heft it cant turn quickly, has inertia and can overshoot. if the thing its on is shaking (or even just vibrating, eg from engines or machinery) it will introduce a small deflection, and such error scales linearly with distance. even just the barrel warping from excessive heating. then you have environmental factors, windage, gravity, etc. combat flight sims seem to get this, even casual dumbed down ones. then skill is less about being able to click a specific pixel quickly, and more about managing chaos.

Edited by LordNothing, Today, 04:37 AM.






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