Jump to content

Matchmaking System?


29 replies to this topic

#21 simon1812

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 912 posts

Posted 13 September 2025 - 03:15 PM

View PostOdLaW187, on 12 September 2025 - 08:28 PM, said:

Match making is broken and I don't know if I can continue supporting this game, I spent 45 minutes streaming with a friend and only got into 3 matches... We split up, count down drop and get in a match in about 2 seconds... This has become such an issue and PGI seems to think the solution is 8v8... How about reworking your match making system? Either way if you go with a 8v8 eventually, then you might as well just pull the plug on this game, and same goes with leaving the match making parameters as is, you are killing this game with stupidity, or maybe just a lack of caring about it anymore. But you should stop selling premium mechs if you are not going to properly address the issue and continue your ridiculous way of doing things here. Don't charge money for game play that you can barely get into now a days!!!


- ...for another ten years you mean?

#22 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,732 posts
  • LocationSeraphim HQ: Asuncion

Posted 14 September 2025 - 10:22 AM

View PostOdLaW187, on 12 September 2025 - 08:28 PM, said:

Match making is broken and I don't know if I can continue supporting this game, I spent 45 minutes streaming with a friend and only got into 3 matches... We split up, count down drop and get in a match in about 2 seconds...


Your post has me a little... confused.

You played for 45 mins and got into 3 matches.
A match can last up to 15 mins.
Three 15 mins matches is 45 minutes. Seems to check so far.

You were sync dropping with a friend.
It took you 2 seconds to find and get into your next match after hitting "Launch".
Seem to be great so far for MM times.

I.. think either you said something incorrectly here, or I do not understand what your issue is. Most people are complaining about MM taking too long to find a match to play in, upwards of 10+ minutes I believe are some of the reports (take this with a grain of salt). As a typical medium mech T3 pilot, I tend to have short waits, around 30 second or less. I feel sorry for the 60% assault mech pilots, who are waiting much longer.

#23 Storm of the Truth

    Member

  • Pip
  • The Moon
  • 17 posts

Posted 17 September 2025 - 11:42 AM

hello

i am very confused this year. I want the original mechwarrior in multiplayer, and real "mechwarror" academy going.

i was ignoring this MWO for years, and jumping out and in many times, cannot hold, cannot let it down.

this game is very hard to change, and to drop, if no alternative is here, and nothing gets produced. the popularity with the devs is gone, easy steps could heal all, yet nobody goes in and does the work that I can do if i am programmer and everybody knows the path. economy wants: its really all about get going. thats already it.

america need to decide what it wants.

i suggest they leave the game industry if they want not a game, but instead politics.

Edited by Storm of the Truth, 17 September 2025 - 11:44 AM.


#24 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,732 posts
  • LocationSeraphim HQ: Asuncion

Posted 17 September 2025 - 12:47 PM

View PostStorm of the Truth, on 17 September 2025 - 11:42 AM, said:

hello

i am very confused this year. I want the original mechwarrior in multiplayer, and real "mechwarror" academy going.

i was ignoring this MWO for years, and jumping out and in many times, cannot hold, cannot let it down.

this game is very hard to change, and to drop, if no alternative is here, and nothing gets produced. the popularity with the devs is gone, easy steps could heal all, yet nobody goes in and does the work that I can do if i am programmer and everybody knows the path. economy wants: its really all about get going. thats already it.

america need to decide what it wants.

i suggest they leave the game industry if they want not a game, but instead politics.


Your response leaves me... questioning? I doesn't exactly make a whole lot of sense to be honest.

The Academy I think was a failed attempt to ease players into the game, and I believe it's been redirected instead to have become MW5. I wouldn't expect any new work on the MWO Academy feature. It's got some neat little challenges, and is a place for newer accounts to earn some starting C-bills and experience before jumping into a live match. It's not perfect, but I think that ship has sailed.

You aren't the first to make vague suggestions with the air of "it should be easy". I'm no game designer, nor programmer, nor computer coder. I'm sure the tasks involved in this game are not as easy as some people seem to claim. Otherwise, I'll tell you what others have told people before, if you feel you can do such a better job of this, then go do it. No one is stopping you from making your own "mecha like game".

MWO is not an American game. It's produced in Canada, and is hosted around the world. I do not know what America has do to with anything.

Considering their found success with MW5 Mercs and Clans, I'm gonna take a guess and say... No. PGI isn't packing their bags and leaving. I also don't exactly see a lot of politics within the game itself... so I'm not sure where this line is coming from?

Honestly, 90% of your post sounds like you would enjoy their MW5 titles, which is far closer to how the older MW titles worked.

#25 M1ndph4s3r

    Member

  • Pip
  • 10 posts

Posted 26 September 2025 - 01:48 PM

I think my post here has been completely misunderstood. I'm not concerned with how quickly you get a match; I'm concerned with making it more balanced. Let's be honest, but right now there are only matches that end 2:12 or 4:12 or even 0:12 because the MMS can't evenly divide the teams. There are just too many T5 and 4 and 3 pilots fighting against T2 and 1 pilots, who, if all goes well, have to play in a group of up to 4 players. This can't be compensated for; the result is games that become too one-sided, and for one group, it means more frustration and annoyance than enjoyment, which is lost! And what annoys me most is this damage and armor penalty that Tier 5-3 players have compared to Tier 1-2 players. You simply do little to no damage to a T1-2 player when you're T5-3, while a T1 player targets you and wipes out your torso armor with one shot... PGI should work on that instead of bringing out new mechs for real money... Pay to win has never been a good solution, especially for problems like this when the MMS isn't fully developed. Sorry PGI, but I'd rather wait 1-2 minutes for a fun match because it's exciting, rather than one team just being used as target practice for the other team.

#26 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,732 posts
  • LocationSeraphim HQ: Asuncion

Posted 26 September 2025 - 06:22 PM

View PostM1ndph4s3r, on 26 September 2025 - 01:48 PM, said:

I think my post here has been completely misunderstood. I'm not concerned with how quickly you get a match; I'm concerned with making it more balanced.

Let's be honest, but right now there are only matches that end 2:12 or 4:12 or even 0:12 because the MMS can't evenly divide the teams. There are just too many T5 and 4 and 3 pilots fighting against T2 and 1 pilots, who, if all goes well, have to play in a group of up to 4 players. This can't be compensated for; the result is games that become too one-sided, and for one group, it means more frustration and annoyance than enjoyment, which is lost!

And what annoys me most is this damage and armor penalty that Tier 5-3 players have compared to Tier 1-2 players. You simply do little to no damage to a T1-2 player when you're T5-3, while a T1 player targets you and wipes out your torso armor with one shot... PGI should work on that instead of bringing out new mechs for real money... Pay to win has never been a good solution, especially for problems like this when the MMS isn't fully developed. Sorry PGI, but I'd rather wait 1-2 minutes for a fun match because it's exciting, rather than one team just being used as target practice for the other team.


I've broken your post down to three points:
1. Match balance has always been an issue of discussion. How much of a real issue it is has also always been a discussion. See point 2 for more depth, but suffice to state, what is balance to one is rarely what another considers balanced.

2. Sadly, even with perfect match balancing, stomps and rolls wouldn't stop. A stomp /roll is just the nature of what happens as one side starts to lose numbers, and thus fighting power. Rarely can a team counter a roll once it starts to happen. AKA: Even with perfect balance, you are not going to end up with many 11:12 matches. It's just not how match dynamics work.

3. This is the big one, there are no bonuses to health nor damage for your PSR Tier. A T1 player shooting a LL does the same damage as a T5 player. The only difference likely between the two will be how well they can hit and keep on target for the entire beam duration, or burn. A T1 player is more likely to keep the majority of the laser burn in one component of a target, while a T5 player is probably more likely to only graze a target with only a brief portion of the laser burn, and likely splashing several components on top of that.

This game is very much not P2W. Paid portions are only early releases (though I do feel the length of time a mech is early released could be up for serious debate), premium time (earn more match rewards, nothing more) and cosmetic items. Or in other words, it's Pay to Progress Faster. There is no Gold ammo that deals extra damage. There are no boosts to increase your armor for money. None of those P2W options are here.

The only time you can get a T1 and a T5 pilot together is in FP (Faction Play), which uses no MM restrictions. Otherwise, minus a team that has a mix, those two extremes should never come together (with maybe exclusion to extremely long match making, and even then it isn't suppose to). As for teams, if a T5 is teamed up with a T1 player, I do believe that poor T5 player is going to be dropping like he's a T1 player, as I believe MM uses the highest tier player for MM purposes.

I do wonder if you are referring to possible extra health or other small boosts related to mech skills. However, if a T1 and a T5 player have the same mech skills unlocked, with the same builds on the same mechs, they should be doing the same exact damage. As mentioned previously already, there are no bonuses for your PSR tier. It's only there for MM purposes. Having a low, or high, PSR is meaningless unless you are talking about the MM system.


As a suggestion for your own testing, if you have a T1 friend and a T5 friend, get them into a private match with the same exact mech, mech variant, mech skills, etc. Make everything the same. (Trial mechs might be the easiest way to do this.) Have each one shoot once at the other in the same location, from the same distance. The damage should be the exact same between the two. It is key though that everything be the same, including where you hit. You have to hit the same hit box on the target, be it arm, torso, legs... and not splash damage or miss with any amount of the weapons fire. (In theory, total health dropped should be the same if all damage hits, even if it is different spots, but for testing, the more exact you can be, the better the results.)

#27 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,885 posts

Posted 27 September 2025 - 06:47 AM

View PostM1ndph4s3r, on 26 September 2025 - 01:48 PM, said:

What annoys me most is this damage and armor penalty that Tier 5-3 players have compared to Tier 1-2 players. You simply do little to no damage to a T1-2 player when you're T5-3, while a T1 player targets you and wipes out your torso armor with one shot...

You are wrong. There is no such Tier-based damage and armor penalty in MechWarrior Online.

Tier 1 players and MWO game developer told you this a month ago in this very thread.

I am reposting the relevant posts for your convenience:

View Postmartian, on 21 August 2025 - 03:20 AM, said:

There is literally no damage cap between the Tiers.

All weapons do exactly the same amount of damage per shot, no matter if used by a Tier 1 player or a Tier 5 player. If I fire Gauss rifle, it does 15 points of damage, just as if a freshly registered Tier 5 player would fired it.

View PostTiy0s, on 21 August 2025 - 01:38 PM, said:

There is no mechanic that changes the amount of damage your mechs do or health they have based on your skill level. All players have the same mechs, weapons, and equipment at their disposal. Where higher tier players may end up having an advantage is more optimally built mechs or skill trees. But that is a disparity driven by player choice, not some secret stat that reads your tier to decide how effective you are.

We do not buff/nerf players based on skill ratings. Players earn their tier by their gameplay.

You have the same access to 'Mechs, weapons and equipment as Tier 1 players have.

#28 M1ndph4s3r

    Member

  • Pip
  • 10 posts

Posted 28 September 2025 - 11:36 AM

Quote

3. This is the big one, there are no bonuses to health nor damage for your PSR Tier. A T1 player shooting a LL does the same damage as a T5 player. The only difference likely between the two will be how well they can hit and keep on target for the entire beam duration, or burn. A T1 player is more likely to keep the majority of the laser burn in one component of a target, while a T5 player is probably more likely to only graze a target with only a brief portion of the laser burn, and likely splashing several components on top of that.


I tested this with a T1 player friend; we both had the exact same mech and the same build. We joined a game together and then tested whether we actually did the same damage. Of course, I can't say with 100% certainty how much more damage or armor bonus a T1 player has compared to a lower-tier player, but I could see differences of up to 3-5% in the damage I did to him and what he did to me.


Quote

This game is very much not P2W. Paid portions are only early releases (though I do feel the length of time a mech is early released could be up for serious debate), premium time (earn more match rewards, nothing more) and cosmetic items. Or in other words, it's Pay to Progress Faster. There is no Gold ammo that deals extra damage. There are no boosts to increase your armor for money. None of those P2W options are here.


That's not quite right, see the two Bullsharks that you can only buy with the railguns...according to PGI they will only be available with these mechs...sorry, for me it's clearly pay to win :D

#29 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,732 posts
  • LocationSeraphim HQ: Asuncion

Posted 28 September 2025 - 06:55 PM

View PostM1ndph4s3r, on 28 September 2025 - 11:36 AM, said:

I tested this with a T1 player friend; we both had the exact same mech and the same build. We joined a game together and then tested whether we actually did the same damage. Of course, I can't say with 100% certainty how much more damage or armor bonus a T1 player has compared to a lower-tier player, but I could see differences of up to 3-5% in the damage I did to him and what he did to me.


I'm going to need a bit more proof than your word for this, because that isn't how I know things to have worked for... all the years I've been in this game. Can you rejoin with such a friend again and do a private lobby, with some screenshots this time for prosperity? Video would be even better... Otherwise, your experience is not my experience... not does it match what a moderator has said.

View PostM1ndph4s3r, on 28 September 2025 - 11:36 AM, said:

That's not quite right, see the two Bullsharks that you can only buy with the railguns...according to PGI they will only be available with these mechs...sorry, for me it's clearly pay to win Posted Image


The Bullsharks are a test bed for those Railguns. They are testing the new weapon system, as last I knew from the postings here on the forums, they are intending to release them into the game after a trial period. Not to mention, other mechs will have them for C-bills...

It's all right here: https://mwomercs.com...-and-war-ghoul/

Quote

A NOTE ABOUT THE RAILGUN


Greeting MechWarriors,
We know some of you are concerned about the new weapon coming in with the Legendary Mech Pack. We understand — new toys can shake things up, and nobody wants to see stuff locked away forever.
Here’s the deal:

  • We’ll be keeping a close eye on how the weapon performs once it’s live. If it’s too spicy, we’ll tune it.
  • While it’s launching first with this pack, it’s not going to stay exclusive. We’ve got plans to roll it out on more mechs in future offers, and those variants will be available for C-Bills so everyone can get access.
  • Just like other new tech we’ve added over the years, this is the start of a rollout, not a one-and-done.
So, short version: yes, it’s debuting in a pack, but long-term it’ll be available across multiple variants. Appreciate everyone keeping us honest on balance and accessibility — that feedback helps us steer things the right way.



#30 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,732 posts
  • LocationSeraphim HQ: Asuncion

Posted 28 September 2025 - 06:59 PM

As a note, I'm not saying you are not being truthful, or that something strange could have happened that match, but I'm saying it doesn't match my experience or knowledge of how things are. I need more proof besides your word about tier ranking providing bonuses or penalties to health and/or damage potential.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users