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Lrms Still Hitting Legs 90% Of The Time


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#1 ARMHOLD MUSCLEHOGGER

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Posted Yesterday, 10:19 AM

Two lobbing volleys of lrm's when only my upper torso was visible and I was moving to cover and twisting,....nearly all hit my right leg and blew it off (no ammo there- only slight visible damage elsewhere) This happens most of the time or I would chalk it up to aim bot which is prevalent these days. Ive heard the "its the nature of lrms" and "lrms have been nerved too much" rah rah excuses for this but its time to call out the real problem: A flaw in their design that is either purposeful or neglectful. PGI fix this crap and dont tell me to take AMS I do but that doesnt change the fact that they unbalance the game and have for years. Run tests on the hit reg on a moving target and you will see they all heat seek or lock on the legs and usually one leg.
Brawlers depend on positioning and ams to counter this but when the lrms act like streaks with aim bot, cmon.

Edited by ARMHOLD MUSCLEHOGGER, Yesterday, 10:19 AM.


#2 KursedVixen

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Posted Yesterday, 10:25 AM

would you rather they hit your head?

Funny because it seems to me that thunderbolts go directly for the CT

#3 Saved By The Bell

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Posted Yesterday, 11:05 AM

Its not true. This crap weapon hits random.

(from LRM user)

#4 epikt

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Posted Yesterday, 11:32 AM

View PostARMHOLD MUSCLEHOGGER, on 22 August 2025 - 10:19 AM, said:

I was moving to cover

That's why.
If you're moving away from the missiles, they might not track you fast enough and will "miss" your torso, and hit the legs instead.
Same if you're using jumpjets.

#5 Tesunie

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Posted Yesterday, 11:47 AM

View Postepikt, on 22 August 2025 - 11:32 AM, said:

That's why.
If you're moving away from the missiles, they might not track you fast enough and will "miss" your torso, and hit the legs instead.
Same if you're using jumpjets.


I've recently seen a non-jumping Urbanmech dodge an entire volley of Artemis LRMs by walking along a slightly upward winding path, perpendicular to me... All LRMs kept eating the dirt behind him.

LRMs need better tracking I feel, but it's a delicate balance between too much and not enough with this weapon.

One of the best ways to avoid LRMs is to move horizontal to the launcher and move upwards (either via terrain or jumping), or by moving directly forwards (maybe to a slight side angle) and hoping the missile shoot over your head.

It was actually funny that we've had some mechs with missile velocity tuned so high before that the LRMs couldn't hit their target, as they sailed over the target's head due to lack of tracking strength vs the high velocity. (Recent Black Lanner comes to mind.)

#6 Tesunie

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Posted Yesterday, 11:50 AM

View PostSaved By The Bell, on 22 August 2025 - 11:05 AM, said:

Its not true. This crap weapon hits random.

(from LRM user)


LRMs have a spread mechanic, and attempt to home in on the units CT. The target's movement can throw this off, on top of spread making it so all the missiles will rarely/never hit only the CT.

You want truly random hit location? Try SSRMs. Those aim for the "bones" of a mech, which is a random part of the mech. Be it arms, legs, or a section of torso, SSRMs randomize which spot it's aiming for.

#7 Saved By The Bell

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Posted Today, 12:27 AM

I have the impression, that many players think, they are so cool, so they don't need armor on legs. In such cases LRM can hit badly.

#8 LordNothing

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Posted Today, 07:40 AM

they only hit legs if you run away from them inline with trajectory. maybe a little lateral motion is needed.





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