ARMHOLD MUSCLEHOGGER, on 10 September 2025 - 12:04 AM, said:
So either PGI is incompetent in thier balance/weapon management, or incompetent in curving rapidly increasing aimbot use taking advantage of this flaw in the system.
I removed the rest, as I am not addressing those points (or at least not right now).
LRMs, SSRMs and ATMs (all homing weapons that require locks) would not benefit from Aimbot usage, unless you are claiming a homing weapon is an aimbot which would be... grossly inaccurate to the typical implications of what the term "aimbot" normally holds...
To understand what is happening, you would need to go into a deep dive of how the system currently works. I've so far only glossed over the basics of the system here. The short summary is that LRMs/ATMs home in on the CT of a mech, but has spread applied to the missiles so it's not all LRMs hitting only the CT. The larger the launcher, the more they spread. At one point, the more missiles being fired, the more they spread (not sure if that is still in, considering GH shuts down mega large volleys most times).
The more complex part is homing strength, which is how agile the missiles are. The game gives each missile group the ability to turn so much at given points along their flight path to seek a target. If you can move faster than that ability to turn enough, the missiles can't hit you. The specific points to home in was implemented to stop "orbiting" missiles, which at one point we had missiles which, if they missed, would orbit the mech they are tracking, but unable to turn enough to actually hit, so they would orbit until either the mech moved enough to bring the orbit into collision, or the missile traveled to it's max distance and detonated harmlessly. (We also at one point had it where Artemis hit only the head component of mechs... which was very short lived.)
Then we also have angle of flight path and velocity, which also can impact how well the missiles hit...
AKA: There is a lot going on behind homing missiles, and none of it has to do with aimbots. If LRMs feel like they are all impacting one component, first I highly doubt it is as LRMs typically feel like wet noodle throwers now than how they use to work in the past, and second their own internal mechanics don't permit it. Keep in mind, I'm also still going very light on the true mechanics of how LRMs function. There is a lot going on with them...
ARMHOLD MUSCLEHOGGER, on 10 September 2025 - 12:21 AM, said:
None of that addresses the flaw in a flat face to face strike when no cover is present. "Just run lateral up a hill" to counter a broken mechanic ignors and empowers the flaw to not be fixed. Sure when the kids act up set them in front of a tv or tablet with a bowl of crappy cereal,..it works but does it help resolve whats going on with the kids? yeah, no.
Your... child raising advice aside... Many of us here are trying to relay what could be happening within your OP (Original Post). I am going to quote it here for relevance:
ARMHOLD MUSCLEHOGGER, on 22 August 2025 - 10:19 AM, said:
Two lobbing volleys of lrm's when only my upper torso was visible and I was moving to cover and twisting,....nearly all hit my right leg and blew it off (no ammo there- only slight visible damage elsewhere) This happens most of the time or I would chalk it up to aim bot which is prevalent these days. Ive heard the "its the nature of lrms" and "lrms have been nerved too much" rah rah excuses for this but its time to call out the real problem: A flaw in their design that is either purposeful or neglectful. PGI fix this crap and dont tell me to take AMS I do but that doesnt change the fact that they unbalance the game and have for years. Run tests on the hit reg on a moving target and you will see they all heat seek or lock on the legs and usually one leg.
Brawlers depend on positioning and ams to counter this but when the lrms act like streaks with aim bot, cmon.
Here you mention cover being used. LRMs arch higher when fired with no LoS. If you have a leg facing them, that leg is more likely to take damage than the other leg, due to how it is facing. If you are moving to one side (perpendicular to the shooter), then the missiles are more likely to trail behind you, hitting legs more than torso.
However, you also mentioned that you were "standing out in the open, charging straight at the LRM user"... which is not the information you posted in your OP. In this case, unless your opponent is blind firing their LRMs (shooting without a lock, predicting where you will be when they get there), a homing missile is more likely to hit your torso in this case, with of course some splash damage to other components happening due to how missile spread works.
So, with your shifting tales, either your not being completely truthful about what happened, you are recalling different situations without separating them out for us to respond to, or... I don't know what. However, we were not there in the match with you. Unless you have a video of the match in question, we can not assist you much with analysis of why something might have happened. We can only speculate at this time.
And for the record, no. I'm not saying you are making things up. I've seen enough strange things happen over the years I've played this game to not refute that something strange could have happened. But without more evidence, I can not not respond with much more than I already have. (Unless you want a complete break down on how LRMs function, their relationship with locks, Tag, NARC, (L)AMS, ECM, etc...)
Edited by Tesunie, 10 September 2025 - 01:27 PM.