VYCanis, on 03 January 2012 - 09:47 PM, said:
I'm not saying XLs shouldn't have consequences. They should definitely be riskier to use. I'm just not sure having a side torso = dead just because you are using an XL makes for good gameplay. Considering they are often the very first thing to pop on a mech and the second easiest thing to aim for.
if XL rules transferred over to MWO verbatim, i wouldn't ever use XLs, like at all. hence my trepidation. because i lose side torsos about as easily as i lose socks
sounds like you want your cake and to eat it too...
If you beef up xl's and their surviving ability you give them huge amounts of power...
Look what you can do with just a standard 40 tonner.
A designer looking for a solid 40tonner that wont blow up but has good speed for its class will be something like this:
40tons x 6movement speed = 240 series engine. 11.5 tons.
Gyro: 2tons
Cockpit: 3tons
standard structure: 4tons
Now like most people they want full armor value, max armor: 137points or 8.5tons
what does that leave you with?
11tons for weapons, heat sinks and jump jets.
Considering a ppc weighs in at 7 tons alone and would take up all your heat sinks just to fire and not move you would want 2 heat sinks (single for now).
That leaves you with one good hard hitting weapon PPC, 2 additional heatsinks and a whopping 2 tons left over..
But think about the mechs it will face. A 30tonner creeping up on you will be facing a mech that can run 9, fire and run all day with no heat buildup, and hit you for 10 points. A 30tonner can only cary 20 points front and back for protection. More than likely they will put at least 5-7 in the back leaving 13-15 for the most protected part of a battlemech its center torso. And in two shots you can rip it open and nearly lob it off. Three shots and its dead 30pts, max armor it can have is 30pts (this includes the rear).
Now you still have 2 tons left. Leaving you to decide on jump jets, or a medium laser or two or a array of quad small lasers and worry abit about heat management if you fire full volley.
Now that you can literally, core a 30tonner or even a 40 tonner in 3 shots with no advanced tech. What do you think an XL engine would do to this chassis?
Lets offer two scenarios:
Keep speed free up tons, you now have 5.5tons to work with. Not only can you add extra heat sinks but SRM's on it too...maybe a maybe quad srm2's that share 1ton of 50rnds of ammo. Great crit seaking after you opened them up with your ppc considering each missle gives a chance for a crit, 8 crit chances vs your 1 chance ppc...
or faster-11.5tons will buy me a maximum of 320xl engine, increasing my speed to 8/12. Which in this mech with max armor is deadly fast and can get out of tight spots...
Point being the reason why the xl's need to remain, should i take this out even with the chance of killing the engine with a cored out torso for that extra fire power or speed? Is because it literally changes the balance of a fight.
There have been many games where extra firepower from an xl could have won the battle or the extra speed. And there are plenty of times, my victory wishes ended on a freak crit chance within a few turns and i fired but once...
So no, you shouldnt get ALLLLLLLLLLLLLLLLL the benefits the xl's offer, AND then get added durability.
You want race tires? pay the price every 8000miles they last and the cost of 2400 for a set to get that awesome sticky grip.
Edited by elitewolverine, 03 January 2012 - 11:28 PM.