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'mech Protection Improvements


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#1 CheeseBurger4Ever

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Posted 19 September 2025 - 02:30 PM

- Make all the improvements on Armor+Structure, the base. Then The Skillspoint would work on them; but with the modification I mentioned on another post, which I'll repeat for your conveneince:
There should be 15 Armor and 15 Structure SKills for all 'Mechs; each Skill for the Assaults would be 2%, 3% for Heavies, 4% for Mediums and 5% for Lights.

- So 100 Tons Assaults would have ~177 CT Armor.
- The Structure, would be 85% of the CT Armor value; for all Structure, for all 'Mechs, respectively by body parts would be 85%; so a LA Structure value, would be 85% of it Armor value.
- The R-/LT Armor would be 85% of the CT Armor, for all 'Mechs.
- The Arms' Armor would be the 85% of the Torsos' Armor, respectively, for all 'Mechs.
- The Legs Armor should be The Sum of all superior parts: so CT+2T+2A=414.5% of the CT, so each leg would have 207.25%; their structure as usual 85% of the Armor. it's simply logical, to be able to support all the weight of the superior parts.

So 100 Tons Assaults, would be a root pattern for all the other 'Mech weights of the game.

Stronger 'mechs will remove all weight considerations and tweaks from the Developers, simplifying their work on future 'Mechs.

Edited by CheeseBurger4Ever, 20 September 2025 - 08:14 PM.


#2 Lollerisms

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Posted 20 September 2025 - 11:22 AM

Why though?

#3 CheeseBurger4Ever

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Posted 20 September 2025 - 08:06 PM

leveI thought it'd obvious: 'Coz 'Mechs are paper toys, Weps have become a lot more powerful and new weps are also efficient, so you can pack better and more weps, and make more damage in 5s, and kill a 100T Assault, but another Assault or Heavy; this means the number of hardpoints have increased and now Assaults do not have the highest DPS.

A Piranha can kill my 100T Assault with 1 shot from behind, a Direwolf UV did that to me too.
So increased armor this way, would guarantee fights of several minutes, more fun battles, and each player would feel more protected and have more time to think in battle. All these advantages, would make the battles more realistic, more spectacular, far more interesting and tactical, and attract players that don't want to die in 10s.

I have heard plenty of complaints about it, some players think they're bad, or their build don't work. But the Truth is: Some 'Mechs have great Extra Armor and/or Structure, and some other not, in the same Class or Weight category,. So with this improvement, it's robust for all 'Mechs, no exeptions, no need for any bonuses adding or rebalancing. Of course a bonus could be proper 'coz Cannon Battletech, but wouldn't give a significant advantage, making the game more leveled game XP for everyone.

I'm worry that the game player base tracker website I found, shows decreasingly player numbers over time, in the last 5 years; never increasing, in the lowest point at about 4:00 the players are only 250. So, I think this would revamp the game, made it worth it, for so many that quit 'coz of the fast clash characteristic of this game; specially now with the new weps.

I hope my POV is clear now

#4 Lollerisms

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Posted 21 September 2025 - 07:26 PM

So you want blanket durability improvements....because you got backshot once by a light? Or alternatively, you think every mech at a given tonnage should have the same durability???

Edited by Lollerisms, 21 September 2025 - 07:26 PM.


#5 simon1812

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Posted 22 September 2025 - 10:17 AM

View PostCheeseBurger4Ever, on 20 September 2025 - 08:06 PM, said:



I have heard plenty of complaints about it, some players think they're bad, or their build don't work. But the Truth is: Some 'Mechs have great Extra Armor and/or Structure, and some other not, in the same Class or Weight category,. So with this improvement, it's robust for all 'Mechs, no exeptions, no need for any bonuses adding or rebalancing. Of course a bonus could be proper 'coz Cannon Battletech, but wouldn't give a significant advantage, making the game more leveled game XP for everyone.



-but there are players that are bad, and it is very possible to put together bad loadouts. and at then the other side of the coin, even the best mech and the best loadout will worth zip if you are the kind of player that cant play as part of a team and do things like communicate, support teammates in combat, stay together, call targets, etc . but rather wanders on its own walks face first into a full enemy lance...

part of the fun is to grow up beyond those initial obstacles, dude I sucked pretty bad at first, bought mechs and sold them after 1-3 because "sure the mech sucks" but after a while and watching youtubers in action I caught up with stuff...Im still terrible but I can get good awesome matches (those remind me why I play the game still) where Im the last one standing or put down some 6 enemy mechs before going down, I have so many mechs I lost track of which mechs and loadouts work the best for me, hell I ve had good matches out of mechs and loadouts I thought would sucks and I ended up surprising myself.

but honestly dude that change you suggest is too radical, and it will simply lead to a myriad of unforeseeable issues (because nobody can explore alternative realities to see what happens if things go their way...they just can wish for it), and it just doesnt spell "solution"

if your mates were doing their jobs you wouldnt have to worry about a piranha killing you from behind btw... but everybody wants to CoD in here.... also dude just allocate more armor to the back, it only means you have to play smarter from then on, this is one of those issues that has in-game solution see? but of course there is a trade off, there has to be a trade off, otherwise unbalance and exploits get out of hand.

but I do like that people think about this, because honestly I do not like the survival skill tree as it is now. like why dont add a "firepower skill tree" to match the survival skill tree? doesnt that make sense? no? see? opinions!!!

#6 Void Angel

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Posted 23 September 2025 - 08:01 AM

These threads pop up every so often, man. Each and every person thinks they've discovered a new and brilliant solution - possibly that no one has ever considered before - and is invariably oblivious to the many conversations we've had about why this might be bad.

Also, there... is a survival section of the skill trees, Simon. We used to have all that survival stuff in one tree, but it sucked because you'd have to grab things you didn't want. Felt bad, and was clunky.

#7 CheeseBurger4Ever

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Posted 24 September 2025 - 01:06 AM

I don't think it's too much, I get shredded in ~5 secs, specially when ambushed: All I see are flashes and parts of my 'Mech start falling apart, barely can fire, and die a miserable death in my Assault. With this improvement, it'd be time to resist 15s just a bit more to call for help; so the game would be more about tactics and less about the Firepower efficiency. With the new Weps All that Survival that once was buffed to fight better and more fun, it's a joke now.

You people probably are those fast 'Mechs taking 'out Mech pieces, with fast Lights and Mediums, and wanna keep doing that, Like Assaults were just Mediums, fine, have your mediocre game, and people will keep leaving, until you have to wait 1 hr for a game, like right now in Faction Play; I want to make it interesting again and attract players that left, coz of paper 'Mechs

Bye





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