BlueDevilspawn, on 25 September 2025 - 06:58 AM, said:
You play the SHD IIC because you want the agility with the loadout. Or maybe you need to make the tonnage work in a group or deck. Or because it's a smaller mech and harder to hit or less prioritized. Or simply because you want to play a SHD IIC. Or you can sell any mech above a 40 ton Arctic Wolf Blood Kit because that can run 2 UAC10 at 81kph and so why play anything heavier, or sell anything with that loadout below a Summoner. With something like 900 variants, there are plenty of options.
More agility.
What, like how the slow lights like Cougar does when it's running the lore accurate™ pretend-heavy loadout? Didn't work out on those for sure, though mostly because weak weapon quirks for its lack of durability.
The Cauldron would probably just hurr-durr and give it durability buffs were they to pay attention to it; instead of weapon ones.
And pat themselves on the back for introducing another chassis for an already saturated role instead of making it a proper glass cannon just like they did with the FB armor Black Lanner buff.
Less tonnage for drop deck/group as you yourself stated isn't how the game is balanced around, granted usually said when it's about FP, and EQs certainly aren't balanced.
And even if it were, it would be terrible to have tonnage solely as the determining power level, which it still somewhat is due to game design failure/neglect.
And really? ACW-BK? The Trial Huntsman is right there and literally everyone has it.
And hey, it is a good point anyway.
It's 40t instead of this thing's 45t that lets it fit into more drop deck/group stacks if you want to argue for it.
And hey that's a point as to why the SHD-IIC as it is, is pretty undertuned which was my original point (to the point that its alternatives are more appealing) from seeing its quirks.
Also target priority is more of a player issue thing.
It's their own fault that they think "doing 60 damage for 10% of a target's total hitpoints (i.e shooting at an tanking assault/heavy)" is better than "doing 30 damage for 20% of a target's total hitpoint (shooting at a medium/light)" so hey, blame the reward system among other things too I guess.
Edited by Ttly, 25 September 2025 - 02:21 PM.