crazytimes, on 22 September 2025 - 02:08 PM, said:
8V8 had quicker MM because the settings were being tweaked, and tier gates opened earlier. The quality of the matches went down real hard for some parts of the player base- ie some people just farmed, and others got farmed hard. Turns out both ends don't particularly enjoy that.
I did not enjoy the gameplay- less numbers to absorb DCs or LAMS based stealth assault bracket builds. I'd happily take 8v8 if people could be just banned for bringing potato builds, but that would upset most of the 8v8 demanders.
8v8 will require more mm tweaks. either they got fed up with the negativity and canned the project or they found an ideal configuration. the population has to tank again before we can see if they go through with it during the slow months. were back up to 12k as of august, though jarls population charts usually have august as a summer peak followed by the fall crash.
its not so much that the mm will be rainbows and unicorns with 8v8, its that it is about as good as 12v12 was when it had more population, say 12-15k. having a third fewer players means its demanding less on the player pool. i dont see us having much luck with 12v12 with populations in the 8-10k range, it would be match maker off most of the time, like it is now off peak (same players match after match), but with a narrower peaks.
i think a 4v4 quick play might actually be a lot better in terms of match quality if the maps weren't so damn big. either do small maps or subdivide existing maps, like have 3 different areas with different boundaries and a dice roll determines which is played. then maybe we can utilize some of the less used parts of maps. classic maps work in 8v8, but you could also include 50% subdivisions in some of the bigger maps for that. if 4v4 can be workable you can leverage eq or perhaps even fp for large format games durring peak months, or do a dynamic system that can shift match size on the fly based on the present active player pool, possibly updating hourly.
Edited by LordNothing, 22 September 2025 - 03:37 PM.