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Exploit? Or Just A Broken Build?


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#21 pbiggz

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Posted 03 November 2025 - 07:28 AM



Cauldron quirks are by and large, well considered, but man I do miss the wacky early quirks that turned certain mech and weapon combos into god damn superweapons.

ps: god this video went up 10 years ago that is horrifying

Edited by pbiggz, 03 November 2025 - 07:29 AM.


#22 Moadebe

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Posted 03 November 2025 - 08:45 AM

View Postpbiggz, on 03 November 2025 - 07:28 AM, said:



Cauldron quirks are by and large, well considered, but man I do miss the wacky early quirks that turned certain mech and weapon combos into god damn superweapons.

ps: god this video went up 10 years ago that is horrifying


Honestly....we need more mechs with stupid quirks. Ones that do one thing and do it well. More fun mechs pls.

#23 pbiggz

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Posted 03 November 2025 - 09:28 AM

View PostMoadebe, on 03 November 2025 - 08:45 AM, said:

Honestly....we need more mechs with stupid quirks. Ones that do one thing and do it well. More fun mechs pls.


Its a different approach to balancing. Cauldron approach I think is very sensible, perhaps a little boring, but it works.

If I were he who decided, the decider if you will, id opt for more weird build-around-me quirks on mechs. My go-to example is the summoner prime, which is kind of a bad mech (3 different hardpoints on a 70 tonner, yikes) getting some kind of set of 8 god quirk on its ACs and PPCs that basically lets you firehose them. When I think of these things I have a tendency to think of them in terms of the mechs I usually pilot myself, or would like to pilot, so its probably good that I am not the decider. Its a thankless job.

#24 BlueDevilspawn

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Posted 03 November 2025 - 10:21 AM

View Postpbiggz, on 03 November 2025 - 09:28 AM, said:


Its a different approach to balancing. Cauldron approach I think is very sensible, perhaps a little boring, but it works.

If I were he who decided, the decider if you will, id opt for more weird build-around-me quirks on mechs. My go-to example is the summoner prime, which is kind of a bad mech (3 different hardpoints on a 70 tonner, yikes) getting some kind of set of 8 god quirk on its ACs and PPCs that basically lets you firehose them. When I think of these things I have a tendency to think of them in terms of the mechs I usually pilot myself, or would like to pilot, so its probably good that I am not the decider. Its a thankless job.


I'm pretty sure I buffed the SMN Prime for its so8 some months back. Not bullet hose levels but not far off either.

#25 pbiggz

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Posted 03 November 2025 - 10:27 AM

View PostBlueDevilspawn, on 03 November 2025 - 10:21 AM, said:


I'm pretty sure I buffed the SMN Prime for its so8 some months back. Not bullet hose levels but not far off either.


Alright i gotta pencil in some mwo time on the schedule.

#26 BlueDevilspawn

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Posted 03 November 2025 - 10:32 AM

View Postpbiggz, on 03 November 2025 - 10:27 AM, said:


Alright i gotta pencil in some mwo time on the schedule.


At a quick glance it looks like -20% to -30% cooldown quirks, velo buffs, LBX and missile spread buffs, etc.

#27 pbiggz

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Posted 03 November 2025 - 10:41 AM

Posted Image

#28 Moadebe

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Posted 03 November 2025 - 10:45 AM

View Postpbiggz, on 03 November 2025 - 09:28 AM, said:


Its a different approach to balancing. Cauldron approach I think is very sensible, perhaps a little boring, but it works.

If I were he who decided, the decider if you will, id opt for more weird build-around-me quirks on mechs. My go-to example is the summoner prime, which is kind of a bad mech (3 different hardpoints on a 70 tonner, yikes) getting some kind of set of 8 god quirk on its ACs and PPCs that basically lets you firehose them. When I think of these things I have a tendency to think of them in terms of the mechs I usually pilot myself, or would like to pilot, so its probably good that I am not the decider. Its a thankless job.


I agree.

Just looking at mechs that dont get much play due to either hardpoints or quirks or w/e.

Not saying to buff the current meme mechs either. Things like the Spider 5v and locust 1v (I still want the phoenix variant dang it....) are my bread and butter and I love em. Jenner A comes to mind as well. Mechs that by no rights SHOULD do well but if you put in some work and effort can at least do decent.

I still want a cicada that has one laser hardpoint in the CT or head and just large shield arms. Small amount of jj added to it. But its not lore accurate.

I think we have enough serious mechs. Lets get some fun in there honestly.

#29 Mkv122

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Posted 03 November 2025 - 12:16 PM

View PostMoadebe, on 03 November 2025 - 10:45 AM, said:

Things like the Spider 5v



What’s the point if the game punishes you for winning by capturing the objective by lowering your rating?

Edited by Mkv122, 03 November 2025 - 12:17 PM.


#30 pbiggz

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Posted 03 November 2025 - 12:26 PM

View PostMkv122, on 03 November 2025 - 12:16 PM, said:



What’s the point if the game punishes you for winning by capturing the objective by lowering your rating?


Some people like using jank mechs people underestimate. If you're clever about it sometimes you even get good results. But as I told you in the other thread, your tier is not a reward. Its a matchmaking metric. If the level of play you have fun with is in the 3-4 range, you should be happy to be there. You wouldn't like what tier 1 matches are like and you wouldnt like how you'd be made to play if you were there. Why bother? Just play what you like, how you like. Take time to develop your own skills at your own pace. Pretend the PSR rating isnt there.

Edited by pbiggz, 03 November 2025 - 12:28 PM.


#31 Mkv122

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Posted 03 November 2025 - 01:24 PM

View Postpbiggz, on 03 November 2025 - 12:26 PM, said:

You wouldn't like what tier 1 matches are like and you wouldnt like how you'd be made to play if you were there.

Haha, in older system I have 2 and matches were absolutly same.
That’s why the rating has nothing to do with actual skill — only with the ability to farm rating points.

Capturing the base and winning is considered a “bad skill,” got it — at least if the system were normal.
Or is capturing the base not allowed now?

Edited by Mkv122, 03 November 2025 - 01:25 PM.


#32 Moadebe

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Posted 03 November 2025 - 01:50 PM

View PostMkv122, on 03 November 2025 - 12:16 PM, said:



What’s the point if the game punishes you for winning by capturing the objective by lowering your rating?


You are treating this like you deserve a reward for your actions with the "whats the point if you only get this..."

Winning the game absolutely increases your chance to go up in tier for starters. If you win the match...most people on the team with any form of average damage (say 300 i believe to be average) will go up in tier if that is what you are looking for.

You are equating tier as some reward for game play. Its honestly not and if you want to keep equating effort = reward you will be sorely let down if you hit T1. Even T2.

Its not technically punishing. Its just not rewarded with the same obvious weight that damage does.

If you want to do well in something such as the Spider 5v you have to constantly harrass (which means firing at the enemy) while hitting caps and objectives. The capture accelerator quirk on mechs like that is meant to hit the objective quicker to apply pressure and allow you to shoot and scoot more often. Take a long range laser on it. ERLL is fine but I have better fun with a large x-pulse or large pulse (i prefer the xpulse).

Ive done 600+ damage matches while doing ALL of that with it. Do I do it often? No. But its possible, and feels great to do.

If you are playing this game for an equal reward to your efforts you are going to find your feet sore from stomping, voice coarse from shouting, and pure frustration. The kinda things you are wanting changed will require top brass approval and even then alot of it wont come because we dont have actual coding devs available who can get in the nitty gritty of the code to fix alot of it.

Take mechs out however you want and play them to a certain style of play. Whatever style of play is your goal and if you do that style well that is your reward.

I look at that spider 5v as a harasser, objective play, and attention getter. My goal with that mech is to ensure my team is not behind on objectives, harassing the enemy flanks by causing them to wonder "what just hit me from that direction", and possibly cause a squirrel. Also with the large xpulse im aiming to crit components due to the "cycle rate" it has. Is it great at it? Probably not. But the rapid fire of it helps.

You might want to change your perspective. You might not get so upset over something you really cannot change quite as badly.

Afterall. This is a what....12...13 year old game that is on life support whos servers are only held open by the passionate few who are left with a developer who despite what we all wanna think does give a crap about its player base....otherwise it would have shuttered this game long ago. I mean hell. If a developer like EA, Blizz, or Ubisoft were to be the ones in charge we wouldnt even be having this conversation since they woulda shut all this down at least 6-7 years ago.

(Side note....try to come up with some ideas....ways to improve it. Suggest things as well. Being a part of the problem isnt being a part of the solution. Just venting frustrations is fine, but how are the frustrations going to be addressed if we just focus on the problem?) Also...be mindful of the reality of the state of the game and be open to discussion. Ignore the haters who cant say anything constructive themselves.

#33 Ekson Valdez

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Posted 03 November 2025 - 09:48 PM



Let's not derail this topic while there's another active topic about PSR and game modes.



#34 Stonefalcon

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Posted Yesterday, 08:17 PM

They didn't even put a good laser on it, slap a Binary on the thing and it pumps.

#35 Ilfi

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Posted Yesterday, 08:47 PM

View PostStonefalcon, on 04 November 2025 - 08:17 PM, said:

They didn't even put a good laser on it, slap a Binary on the thing and it pumps.
If the math on Mech NAV Alpha is anything to go off of, the Large Pulse Laser is the best DPS and DPH choice due to this Jenner's increased burn time negative quirk. That said, the BLC has 80 more range (480m vs. 400m), so there is still a reason to go for it.

Numbers (taken from Mech NAV Alpha directly):
Large Pulse Laser: 12.2 DPS
Binary Laser Cannon: 11.5 DPS
Snub-Nose PPC: 9.4 DPS (not that you care about DPS in this case)
Large X-Pulse Laser: 8.0 DPS
Heavy PPC: 7.5 DPS (not that you care about DPS in this case)

Edited by Ilfi, Yesterday, 08:47 PM.


#36 Davegt27

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Posted Today, 12:15 AM

They gave away this one weapon Jenner everyone

I refuse to use mine since it defeats the whole purpose of the game

#37 pbiggz

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Posted Today, 05:48 AM

View PostDavegt27, on 05 November 2025 - 12:15 AM, said:

They gave away this one weapon Jenner everyone

I refuse to use mine since it defeats the whole purpose of the game


The hell does that mean?

#38 Davegt27

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Posted Today, 10:31 AM

View Postpbiggz, on 05 November 2025 - 05:48 AM, said:


The hell does that mean?


the Jenner A(L) was a free mech and it has one weapon hard point

customize and conquer as this video says except how do you customize and conquer with one weapon



#39 pbiggz

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Posted Today, 10:58 AM

The existence of a mech with 1 hardpoint doesnt defeat the purpose of all other mechs and all other builds, and evidently, you can customize it.

View PostIlfi, on 04 November 2025 - 08:47 PM, said:

If the math on Mech NAV Alpha is anything to go off of, the Large Pulse Laser is the best DPS and DPH choice due to this Jenner's increased burn time negative quirk. That said, the BLC has 80 more range (480m vs. 400m), so there is still a reason to go for it.

Numbers (taken from Mech NAV Alpha directly):
Large Pulse Laser: 12.2 DPS
Binary Laser Cannon: 11.5 DPS
Snub-Nose PPC: 9.4 DPS (not that you care about DPS in this case)
Large X-Pulse Laser: 8.0 DPS
Heavy PPC: 7.5 DPS (not that you care about DPS in this case)



Dave I do not know why you so frequently find cause or need to be melodramatic. Grow up.

Edited by pbiggz, Today, 11:01 AM.


#40 a 5 year old with an Uzi

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Posted Today, 12:27 PM

Immensely stupid idea but curious: how does the Medium Pulse break down for DPS





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