Fast forward a few years, many of which I didn't play because PGI couldn't balance a see saw, but I came back to the abortion that is QP, but it is my mechwarrior fix so like some sort of addict I continue to self harm.
However playing the total war event highlights that FP is even worse than its first iteration. I won't even mention balancing because there clearly isn't any, but why oh why do FP have all the normal QP modes in it. It doesn't fulfil any canon niche, its awful to play and ultimately one team just gets spawn camped.
Remove the shite QP modes from FP, put turrets back on the drop zone walls and inside the drop zone to at least give the team that's being farmed the opportunity to organise. Yes I know all about hiding behind the walls, but people only do that when they are being farmed. Make the turrets destructible on a respawn timer and it gives people hope that they can still have fun
Edited by Jelan, 25 November 2025 - 03:24 PM.

















