Whats The Most Powerful Lance Composition In The Game?
#1
Posted 27 December 2025 - 02:53 PM
#2
Posted 27 December 2025 - 03:07 PM
2nd place: whatever lance is shooting at Jelan
#3
Posted 27 December 2025 - 04:00 PM
#4
Posted 27 December 2025 - 11:03 PM
We're just better at finding openings that people leave for us. Yknow, because fast.
Like this.
Or like this.
Or this.
www.youtube.com/watch?v=1uWWsRf14zI
Can't do anything against a wall of guns though. If anyone's minimally competent our legs explode.
Edited by GreyNovember, 27 December 2025 - 11:04 PM.
#5
Posted 28 December 2025 - 03:08 AM
3-4 mid-range dakka or lasvom mechs, having enough alpha or dps to CT core/XL check any singular mech if several people shoot it once or twice.
1 mech can be dedicated to hunting down and 1v1ing the occasional annoying light, to prevent it from wasting time of your heavy-weights. But that's optional.
Second best option is a sniping group, but that requires more effort and game-knowledge. And you still can get unlucky with map spawns and your team dying too fast, if they refuse to congregate around your group. Pug-whispering and having enough patience to do it basically every single match is a must. When things work out it's the easiest match ever. When they don't, you just watch people spread around the map and suicide 1 by 1, while your group is doing the workload of 12 people, before being eventually overwhelmed.
Brawling/close range groups are fun but less effective, since most of the time you have no luxury of cover and have to bleed armor to get to the reds. Which can lead to you dying ahead of your teammates of questionable quality, and them being unable to capitalise on your effort.
That's the main reason why upper bracket of the few good players prefer not to play CQC much, fun as it may be.
Especially when players of this game have no concepts of overwatch and trading opportunities in their heads. Too many people are hiding for no reason when somebody beside them is being shot already, missing their chance to do damage.
Teammates would rather give up, blob-up in the low-ground and die in a fetus position.
Jelan, on 27 December 2025 - 02:53 PM, said:
PB would be one of the worst mechs in the entire game if it didn't have stealth. That's all it has going for it, the annoyance factor and the gimmick of being hard to track their square position. You don't need more than 1 or 2 at most in a group, having more is throwing your tonnage away just to be silly.
Firemoth is much better by comparison, but still not as scary as something like a group of MPL Vulcans or Wolfhounds used to be in the maintenance meta days. Although it's hard to compare because nowdays you will not find a group of good players running 4x FMTs (maybe once in a while endevour).
I would find 4 light poptarters much more annoying and dangerous. Cause they tend to make pugs way too scared and give up easily.
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Are you saying that lights are so good (by default) it doesn't matter what they fight against?
That makes no sense.
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What's not fine about it?
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Why are you lying? Is that "lights op" delusion clouding your mind or vision?
34 armor + 11 structure (with maxed armor and structure skills) = 100 armor?
#6
Posted 28 December 2025 - 03:56 AM
Jelan, on 27 December 2025 - 04:00 PM, said:
The fresh LCT-1V(S) Locust:

As you can see, the fresh LCT-1V(S) Locust has 27 points of armor on its leg and +11 points of armor coming from the quirks. The total is 38 points of leg armor.

Even with all armor skill nodes unlocked, the situation is not much better.

All you have to do is to destroy one leg to cripple that Locust. A quite easy task in your assault 'Mech with all that firepower it packs.
Edited by martian, 29 December 2025 - 12:47 AM.
#7
Posted 28 December 2025 - 08:03 AM
https://leaderboard..../search?u=Jelan
As long as you don't play like this
Or run builds that have zero ability to defend yourself at close range, we shouldn't be able to just run at you with impunity, and have to take a gamble on fighting you 1v1.
But if you can't aim at a small moving target and consistently land damage where you want it while also trying to twist and defend yourself, I get it.
I also have terrible, terrible aim when I'm in a tense situation trying to quickly snapshot.
If he has friends, and you don't, you're on a clock.
If you DO have friends, it's much easier.
#8
Posted 28 December 2025 - 12:22 PM
#9
Posted 28 December 2025 - 02:26 PM
This thread was open by yet another whiny heavy/assault pilot unable to deal with lights, and should be treated as such.
#11
Posted Today, 05:11 PM
GreyNovember, on 28 December 2025 - 08:03 AM, said:
https://leaderboard..../search?u=Jelan
As long as you don't play like this
Or run builds that have zero ability to defend yourself at close range, we shouldn't be able to just run at you with impunity, and have to take a gamble on fighting you 1v1.
But if you can't aim at a small moving target and consistently land damage where you want it while also trying to twist and defend yourself, I get it.
I also have terrible, terrible aim when I'm in a tense situation trying to quickly snapshot.
If he has friends, and you don't, you're on a clock.
If you DO have friends, it's much easier.
Now this is where you are very wrong. I tried to game the PSR about 6 months ago with various tactics, logging off, pausing before dropping etc to test it, but I wanted to keep the mech I was in as a benchmark and it worked. The MM was changed about 6 months ago as can be seen by my W/L ratio now being consistently below 1/rating.
However this post was based on buying the Aletha and running it for a few days and whilst some games people will get a good hit and disable me, most games I can run through the entire team or get caught short and take a huge amount of dmg only to realise when I get away that my legs are only yellow. So no, its not a whine from an assault player, its a whine from a disappointed player who has tried the aletha and absorbed enough damage to take down a direwolf and kept going. I will happily call any person who has played a Firemoth a liar if they say they haven't experienced that
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