New Years Kickoff Eq
#1
Posted 22 January 2026 - 11:02 AM
#2
Posted 22 January 2026 - 11:10 AM
#3
Posted 22 January 2026 - 11:22 AM
BlueDevilspawn, on 22 January 2026 - 11:10 AM, said:
ooohhhh so that the reason I keep getting invalid loadout message...ok will try that.
update
in addition of removing consumables do clean skill tree!!!!
Edited by simon1812, 22 January 2026 - 11:32 AM.
#4
Posted 22 January 2026 - 04:04 PM
I'm not sure what's happening. Dequirking bug or hidden quirks on the MADs? Didn't have time to check any other MAD variants or any other mechs for that matter, so I have no idea if its just the MADs or if more mechs are affected.
#5
Posted 23 January 2026 - 12:40 AM
#6
Posted 23 January 2026 - 12:49 AM
me read good
Edited by shockdiode, 23 January 2026 - 12:49 AM.
#7
Posted 23 January 2026 - 03:34 AM
#8
Posted 23 January 2026 - 10:18 AM
#9
Posted 23 January 2026 - 03:03 PM
It was just a test for the first 24 hours.
#10
Posted 23 January 2026 - 07:17 PM
#12
Posted 27 January 2026 - 12:39 PM
#13
Posted 28 January 2026 - 12:47 AM
Any chance we could see an event where it's a rotation of maps with drop deck but more like 10v10 or 12v12 with groups of 4?
Edited by CwStrife, 28 January 2026 - 12:47 AM.
#14
Posted 28 January 2026 - 02:52 PM
#15
Posted 28 January 2026 - 11:06 PM
1. Solaris - 1v1 and 2v2, the 2v2 will have pure solo and groups of 2
2. Minor skirmishes - small map small lobby drops, 3v3 up to 6v6, solo and groups of 2, usually themed by weight class and tech base
3. Dropdecks Grand Conquest with mutators - extra speed capping assaults, unlimited ammo/extra armor
4. Extreme mutators - unlimited dissipation and unlimited ammo together, maybe some extra armor
5. Random FP - 8v8 Siege mode (groups of 3 max), will drop to 6v6 groups of 2 during off hours, 4v4 lights and mediums Scouting mode
6. Unlimited JJ - self explanatory
7. Stock mode (quirks and skill tree still active) - IS 3025, IS Lostech, Clan Invasion - these will be tech base specific only with specifically picked out variants
8. No armor jumpscare
Groups will never be greater than 2 aside from FP Siege 8v8 which is 3, with plenty of solo options worked in. The intent of EQ is NOT to replace QP with a no-matchmaker lobby and groups of 4. It's meant for fun modes that may switch up the meta due to limitations or modifiers.
Keep an eye out. Hopefully they'll come in a regular 2 or 3 week cadence.
Edited by BlueDevilspawn, 28 January 2026 - 11:07 PM.
#16
Posted 29 January 2026 - 10:51 AM
BlueDevilspawn, on 28 January 2026 - 11:06 PM, said:
1. Solaris - 1v1 and 2v2, the 2v2 will have pure solo and groups of 2
2. Minor skirmishes - small map small lobby drops, 3v3 up to 6v6, solo and groups of 2, usually themed by weight class and tech base
3. Dropdecks Grand Conquest with mutators - extra speed capping assaults, unlimited ammo/extra armor
4. Extreme mutators - unlimited dissipation and unlimited ammo together, maybe some extra armor
5. Random FP - 8v8 Siege mode (groups of 3 max), will drop to 6v6 groups of 2 during off hours, 4v4 lights and mediums Scouting mode
6. Unlimited JJ - self explanatory
7. Stock mode (quirks and skill tree still active) - IS 3025, IS Lostech, Clan Invasion - these will be tech base specific only with specifically picked out variants
8. No armor jumpscare
Groups will never be greater than 2 aside from FP Siege 8v8 which is 3, with plenty of solo options worked in. The intent of EQ is NOT to replace QP with a no-matchmaker lobby and groups of 4. It's meant for fun modes that may switch up the meta due to limitations or modifiers.
Keep an eye out. Hopefully they'll come in a regular 2 or 3 week cadence.
Oooooh yeeeeeeaaaah!!!
Keep 'em comin'!
#17
Posted 31 January 2026 - 01:07 AM
Also, when is the next development VLOG for the game? We've been waiting for 3 years - the persistent uncertainty regarding the game is harmful to PGI's brand.
Finally, can you also please be clear on whether a new PvP game is in the works by PGI?
Are PGI keeping the MechWarrior licence?
Does the community now need to start making moves to the create the successful game that MWO should have been?
Edited by P H O T O N, 31 January 2026 - 03:34 AM.
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