#41
Posted 04 January 2012 - 11:42 AM
Unit's that aren't mechs giving us info? YAY!!! Possibly AI support units (tanks/infantry/etc)? I think it'd be devious if we could utilize informants but I suppose beacons are about the same.
One thought about the Satcom option though...very few satellites are directly overhead and are usually at an angle. I think that would be interesting for LOSD if they were at random angles per game. You could hide from them...but only if you knew from where.
Like the personal detection modes too. I imagine thermal through a building would have limited range though... Seismic would be nice too though maybe redundant with thermal.
#42
Posted 04 January 2012 - 11:43 AM
Dihm, on 04 January 2012 - 10:47 AM, said:
Targeting: It sounds like it will end up being more true to the table top rules, based on the new system.
Also... I guess night vision confirms that they will have time-of-day variations on the different maps! Awesome. I hate it when every match is high noon.
Thought the same thing but then he said
Quote
Wonder what "space" means in this context.
#43
Posted 04 January 2012 - 11:44 AM
Orzorn, on 04 January 2012 - 11:36 AM, said:
Correct, actually using our terrain for something more than "HA I blocked a PPC" interests me. I can't wait to hear someone scream "How in the heck did that flank us?!"
#44
Posted 04 January 2012 - 11:46 AM
MaddMaxx, on 04 January 2012 - 11:43 AM, said:
Thought the same thing but then he said
Wonder what "space" means in this context.
Most likely means space in the module board. I'm currently imagining the module board as a box with a grid in it, perhaps 4x4 or whatever. You insert the modules into this box.
#45
Posted 04 January 2012 - 11:48 AM
MaddMaxx, on 04 January 2012 - 11:43 AM, said:
Thought the same thing but then he said
Wonder what "space" means in this context.
I'm guessing that completely separate from the "internal" critical spaces there will be a set number of module racks that will vary from mech to mech or be unlockable by XP.
#46
Posted 04 January 2012 - 11:49 AM
Orzorn, on 04 January 2012 - 11:46 AM, said:
I also bet that different modules will take up different amounts of space too. C3 Slave might take one slot while C3 master takes up 3.
#47
Posted 04 January 2012 - 11:50 AM
#48
Posted 04 January 2012 - 11:52 AM
#49
Posted 04 January 2012 - 12:20 PM
#50
Posted 04 January 2012 - 12:21 PM
I thought MagSec (Magnetometer) was supposed to be nearly useless in an urban setting (due to all the metal in the buildings)? I understand that seeing throuhg buildings was just an example, but it may have been a poorly chosen one if Magnetometer works much like MagSec was described.
Edited by Orzorn, 04 January 2012 - 12:21 PM.
#51
Posted 04 January 2012 - 12:23 PM
#52
Posted 04 January 2012 - 12:35 PM
I love the idea of having more fog of war. Should make encounters with the enemy even more intense.
Sounds like light mechs truely will have an established role as well.
Is it summer yet?
#53
Posted 04 January 2012 - 12:45 PM
#54
Posted 04 January 2012 - 12:51 PM
Love the modules, the way you link them to the Warrior/Pilot - no boating!?
You don't plan to mess with the abilities, any given players performances and skills, but support diversity!
No fuzzy dice - but choices!
Großartig - smart and stirring in a way Mechwarrior wasn't before.
An envisage of what Mech combat should be. A system to grow, complexion without any complications.
Love it! Skill is back in Mechwarrior.
S!
Edited by Odin, 04 January 2012 - 12:55 PM.
#55
Posted 04 January 2012 - 12:56 PM
#56
Posted 04 January 2012 - 01:34 PM
#57
Posted 04 January 2012 - 01:44 PM
#58
Posted 04 January 2012 - 01:45 PM
#59
Posted 04 January 2012 - 02:03 PM
#60
Posted 04 January 2012 - 02:30 PM
I hope that the way it works is that there is a "standard" electronics suite, that does everything, but nothing well. Players would be able to swap out modules to better suit their role in battle. For example, a Catapult pilot may swap out their standard targeting sensors for one that can take accept targeting data from a spotter, thus allowing them to use indirect fire. Said spotter might have removed their ECM module for a targeting sensor that works with the Catapult's module to increase LRM accuracy, at the expense of being more visible on the battle grid.
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