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Mech choices for new players


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#21 Adridos

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Posted 29 July 2012 - 11:50 PM

View PostGraefin Zeppelin, on 29 July 2012 - 11:34 AM, said:

New players can only choose level 1 Mechs (1 Tonners) for every level you gain via quests and killing mobs you get an adittional ton. So you must be level 100 for piloting an Atlas.

Level 100 is the level cap but they announced that they will increase the cap via expansions

View PostBlackJackRaider, on 29 July 2012 - 06:34 PM, said:


This is so ridiculously wrong. I think every single piece of information you put in that post is demonstrably wrong. First, there has never been a 1 ton mech. I believe the lightest are 20 tons. There are no quests and mobs. There are no pilot levels. Thus there is no level cap.

I don't know if you thought this was funny, but it's not cool to tell someone who is specifically asking for help as someone unfamiliar with the universe things that are this blatantly false. It only spreads confusion.


Somebody didn't get the joke. :P


View PostDiablo56, on 29 July 2012 - 06:20 PM, said:

Most of the suggestions were medium and up, so I hope I could buy one early, or maybe not take that long to get one. does anyone know if a new player would have to start at light mech and work their way up to other classes, or could just buy a heavy mech? It would seem pretty counter-productive if the heavier mechs are easier to play, but new players had to grind with a fragile light mech to get one they were accually good at...


You can choose one of teh starter mechs, one for each class. No grind like the one you described happening. :(

#22 SakuranoSenshi

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Posted 29 July 2012 - 11:54 PM

We can't reveal details of the beta, so I'm limited in my ability to put your mind at rest on the grind thing but I think I am allowed to say that Adridos is right; there are multiple mechs available to you right from your first login and you can immediately buy the others as you see fit.

#23 Brenden

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Posted 30 July 2012 - 12:01 AM

I want a stalker.

#24 Kanatta Jing

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Posted 30 July 2012 - 12:04 AM

Hunchback HBK-4P, the Swayback, the 8 x medium laser boat.

It effectively has one weapon system and no ammo concerns.

How could anything else be more noob friendly?

#25 SakuranoSenshi

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Posted 30 July 2012 - 12:06 AM

Or horribly disliked for 'boating'? :-P Good point, though.

#26 Lyran Scout

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Posted 30 July 2012 - 12:07 AM

well with my i guess you could start anywhere and get used to what ever your using

Edited by PURE EPICNESS, 30 July 2012 - 12:08 AM.


#27 Crimson Dux

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Posted 30 July 2012 - 03:57 AM

Go for the Hunchback prime. Good balance, decent armor and a speed that make you stick to the assaults in your team. You are not a prime target (as the Atlas) and your inexperience won't be a big burden to the team (as an new catapult or Atlas or even Jenner). You will still be in the middle of the heat and will learn a lot watching the "big guns", taking pot shot at the enemy, at 1st, then building up confidence and going for a more efficient role.
And the repair bill should be friendlier in a medium.

#28 kidney stones

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Posted 30 July 2012 - 04:05 AM

The temptation will be to go for the assault mech. Let me offer a suggestion. An assault mech pilot will really appreciate a wing-man in a fast 40-55 ton mech to keep their 6 clear. So far I see more assault mechs die from an attack on their unprotected rear than from a frontal attack.
Catapult. You can play in relative safety and get familiar with the game.
and a light mech if u r not careful will kick your tail lmao

Edited by kidney stones, 30 July 2012 - 04:11 AM.


#29 BoydofZINJ

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Posted 30 July 2012 - 04:20 AM

It seems to me that LRMs do not do allot of damage to one area. So I think LRM mechs like the Catapult (the traiditional LRM catapults like the CPLT-C1) will not be favored - since most people like to charge and be the hero like in COD or BF3. LRMS pepper an enemy and have a minimum range. Likewise, the Atlas may seem like a great choice - but the repair bills and the sheer cost may make novice players cry and rage quit when they lose more than they win in c-bills (after repairs). I wonder if it is possible to be so damaged that the repair costs more than your earnings?

I am guessing mechs like the Awesome or the Catapult K2 will be favored. Direct fire mechs that can core another 'mech with good skill... until people realize they over heat too much and drop a few weapons for heatsinks.

I really think a few people will rage quit because they will have NO CLUE on weapon ranges, heat, minimum ranges, or how to modify or create their own 'mech.

#30 Vechs

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Posted 30 July 2012 - 04:21 AM

View PostBlackJackRaider, on 29 July 2012 - 06:34 PM, said:


This is so ridiculously wrong. I think every single piece of information you put in that post is demonstrably wrong. First, there has never been a 1 ton mech. I believe the lightest are 20 tons. There are no quests and mobs. There are no pilot levels. Thus there is no level cap.

I don't know if you thought this was funny, but it's not cool to tell someone who is specifically asking for help as someone unfamiliar with the universe things that are this blatantly false. It only spreads confusion.



WHOOSH

#31 NoirWolf

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Posted 30 July 2012 - 04:25 AM

I have Mechwarrior 4 Mercs experience (yes the MekTek free one) and I am looking at a Cicada and a Centurion for a start. Are these good choices?

#32 seanash67

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Posted 30 July 2012 - 04:26 AM

I have been playing BattleTech for 25 years and i'll tell you that the medium mechs is the way to go for new pilots,they can have a good ballance of armor,firepower and speed.But i have to say that the Awesome is my favorite mech,3 PPC's is nothing to sneeze at!

#33 Sparks Murphey

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Posted 30 July 2012 - 04:28 AM

I agree, the Atlas is too slow for a new player to survive well in. As much as it has thick armour and an impressive array of weapons, Atlas pilots need to plan their movement carefully, since it takes them so long to get to their destinations. Planning requires game knowledge and experience, which new players don't have yet. The Catapult circumvents this problem to an extent by not requiring you to plan your movement (stay at the back, shoot missiles, win) but...

I'd go for the Centurion as a first-time 'Mech. Not as a the-'Mech-you'll-keep-for-life machine (though it has plenty to recommend in that regard) but as a taste of everything MWO can offer. Wanna support? The LRM10 can provide indirect death to your foes. Wanna snipe? The AC/10 ain't a gauss rifle, but it can still pound holes in heads at range. Wanna brawl? The AC/10 coupled with the medium lasers can chuck out a decent amount of damage at close range. Wanna skirmish? Chuck a faster engine in there, and the Cent will gleefully flank most other things on the field, and even chase down light 'Mechs.

It's worth noting that I don't think a stock Centurion is good for any of those. A single LRM10 can't compete with a Catapult's array of missiles, but it whets the appetite for "What if I had more missiles?". The AC/10 and paired medium lasers are nice, but a Hunchback or Swayback are much better at tearing your enemies limb from limb. The point is that the Centurion lets you dabble in a bit of everything, get a feel for what you want to do, and then move on. Or, if you want, customise the Centurion itself to do better at a given role. And if you do decide you want to throw it away and get a new model, it's much cheaper than an Atlas.

#34 NoirWolf

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Posted 30 July 2012 - 04:29 AM

View Postseanash67, on 30 July 2012 - 04:26 AM, said:

I have been playing BattleTech for 25 years and i'll tell you that the medium mechs is the way to go for new pilots,they can have a good ballance of armor,firepower and speed.But i have to say that the Awesome is my favorite mech,3 PPC's is nothing to sneeze at!

When I got one of em in MW4 things changed rapidly xD but it only really got fun with a Warhammer decked out with PPCs.

#35 Vechs

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Posted 30 July 2012 - 04:31 AM

To post more constructively:

I would say go for a Centurion or Hunchback. I think the Catapult is too specialized for a new player, and I think it would turn people off when enemies closed and they get butchered in <200m combat (which happens constantly).

Specifically the Centurion, as it has one of each weapon type, and has weapons for all ranges. It is a good mix of mobility, armor, and firepower. The Hunchback is a chassis that lends itself more to boating and being specialized.

I would avoid the Atlas. People are going to count on you to be the backbone of the team, and nothing is worse than seeing an Assault pilot who has no idea what he is doing.

#36 NoirWolf

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Posted 30 July 2012 - 04:33 AM

Can the commando act as a fast snipey mech? (I've always been curios about it)

#37 Vechs

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Posted 30 July 2012 - 04:35 AM

View PostNoirWolf, on 30 July 2012 - 04:33 AM, said:

Can the commando act as a fast snipey mech? (I've always been curios about it)


It's fast, and you can install LRMs in place of the SRMs, and you can also use Large Lasers and PPCs in the energy hardpoints.

So, yes, you can.

... and that's the limit of what I can say, I think. :D

#38 NoirWolf

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Posted 30 July 2012 - 04:59 AM

hmm... can it fire off a PPC without cooking off ? cause by the sounds of it a PPC with a SRM as a close range stand off weapon just in case sounds like something doable.

#39 BrokenDog

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Posted 30 July 2012 - 06:55 AM

Centurion
LRMs /AC /MLs
Bit of everything to learn with.
A better learning mech in the middle ground.
You will be a team asset at any range and be able to support other players.
You won't be expected to run recon and interference that you would be in a fast light mech.
You also won't be expected to solve all the problems by breaking the line in an assault mech.
Second mech to suggest would be the Dragon.
That's just my suggestions.

#40 Volomon

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Posted 30 July 2012 - 06:58 AM

View PostDiablo56, on 29 July 2012 - 06:30 AM, said:

As there will be many new players to the mechwarrior/battletech series, (including me) what type of mechs do you reccomend for them when they get invited into the closed beta and/or go in during open beta? The centruion mech was reccomended for players that can't decide in the trailer, but what do you think?


Honestly you probably get X C-Bills, and all your going to be able to afford is light mechs. To that notion I'm going with Commando personally if that's the case and I don't have founders by then.





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