The weapon's type limitation was one of the biggest turn offs from MW4 for me. I enjoy SPAZZING weapons in MW3 and in the board game.
SPAZZING? That's what we call an Atlas with 15 machineguns. The term comes from the reaction most tabletop players would get once a SPAZ player had to resolve each shot (usually took 5 minutes).
I know this is problematic for a fair online game, but the developers could incorporate some type of sliding damage modifier penalty to stacking more than, lets say 5, of the same weapon on a chasis. This would give users a greater amount of freedom to build a platform.
If you're worried about the cosmetic value of the fact that a mech will fire missiles from a limb that has no launcher skin on it, then at least take off the slot amount limitation.
Give us our SPAZ. SPAZ is funny, SPAZ is fun. SPAZ even works sometimes.
My two cents.


Weapon SPAZ
Started by Spiderwire, Jul 29 2012 01:04 PM
4 replies to this topic
#1
Posted 29 July 2012 - 01:04 PM
#2
Posted 29 July 2012 - 01:06 PM

#4
Posted 29 July 2012 - 01:46 PM
I'm cool with spazzing in singleplayer. Heck, I couldn't have beaten MW2 or Mercs without the glitch caused by putting 7 MLAS in one spot. This game doesn't have singleplayer though, and I don't want another MW4 with it's NHUA spam crap. I'd be fine with a modded server or two that let you mount 50 LRM20s on a Jenner, but keep it 'lostech' for the rest of the IS.
#5
Posted 29 July 2012 - 02:42 PM
Hardpoints make a lot of sense, but their is something to be said for weapon stacking. When I was first starting out I preferred to stack small rapidfire weapons instead of one kill shot, mostly because my aim was bad and this made wasted ammo less of a problem. The real advantage is that it keeps things like machine guns useful for larger mechs, which more than likely is a good location for a player with less experience. Is 3 strk2's really much different from 1 strk6?
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