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Cockpit animation


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#61 Dartan

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Posted 15 January 2012 - 01:21 AM

View PostHannes, on 15 January 2012 - 12:59 AM, said:

The title is "Hunchback Cockpit" and not "Hunchback in live action".


It is pretty much a screenshot of the cockpit, not art concept.

#62 Morashtak

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Posted 15 January 2012 - 01:30 AM

View PostElizander, on 11 January 2012 - 03:31 AM, said:

I wouldn't mind it for things like powering up or ejecting but as already stated, waiting for an animation to push a button before my gun actually shoots would be rather bad.

This.

Any in cockpit animations will need to be kept to a minimum for those running lower resolution screen settings and need all the life and death visual queues. Don't need arms and legs taking up valuable screen area when one really needs to be able to see whether that's an old ruin or a powered down Atlas hiding amongst some collapsed buildings.

#63 Dartan

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Posted 15 January 2012 - 01:33 AM

^ false dichotomy ^

#64 Morashtak

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Posted 15 January 2012 - 01:50 AM

View PostDartan, on 15 January 2012 - 01:33 AM, said:

^ false dichotomy ^

If that's directed at my post then "Two words do not a rebuttal make."

Even had to wikipedia it just to make a stab at what you might be hinting at.

If you mean that one can run the game at the lowest level resolutions and other video settings and still have arm and leg animations then yes, it's possible but not desirable. More screen area showing what's outside the cockpit means less squinting at small, indistinct shapes that may turn out to be one's demise. If one has a large monitor and a great system then, fine, turn all the options on.

It goes back to a number of other threads; Let's not dictate what a few (or more) want to the entire player base that may not need it.

Edited by Morashtak, 15 January 2012 - 01:50 AM.


#65 Hunter Jedi

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Posted 15 January 2012 - 02:18 AM

I think that on screenshot of cockpit red rectangle shows to us visibility area on real screen. All around will be visible in special context - at ejecting, looking around etc. Most of time hands will be invisible for player.
But it will be there, and it will be push the buttons, switсh triggers etc.
Fire trigger will be moment action, switching radar range - maybe some longer. That is normal.

Edited by Hunter Jedi, 15 January 2012 - 02:38 AM.


#66 Mchawkeye

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Posted 15 January 2012 - 02:24 AM

View PostMorashtak, on 15 January 2012 - 01:50 AM, said:

If that's directed at my post then "Two words do not a rebuttal make."

Even had to wikipedia it just to make a stab at what you might be hinting at.

If you mean that one can run the game at the lowest level resolutions and other video settings and still have arm and leg animations then yes, it's possible but not desirable. More screen area showing what's outside the cockpit means less squinting at small, indistinct shapes that may turn out to be one's demise. If one has a large monitor and a great system then, fine, turn all the options on.

It goes back to a number of other threads; Let's not dictate what a few (or more) want to the entire player base that may not need it.


Ultimately, what the playerbase want or need isn't, in fact, up to the player base. No one has asked me to vote on any overall playerbase type desicions, I and have been here a while. There is no party line for you to worry about.
Or something.
What we get is up to the Devs; a majority here doesn't matter a gosh darn, it if the dev team thinks any idea is good; that can be one persons lonely thought or the screaming hordes of of the forum.

I happen to think that there is an element of shortsightedness to this. I do not believe animations would slow down action particularly (more over, I don't believe anything that would compromise the effectiveness of game play would make it into the final product, so why worry?) I do firmly belive that seeing elements of your avatar would provide a very useful immersive tool; I also think that immersiveness in this particular type of game can not be overlooked or underdone.
I am personally of the opinion that arms/legs/hands would not be crazy detailed anyway and would not seriously sap computing power and if it did, it would be minimal at best and certainly worth it.

Ever play WRC rally game or anything like that? They have this voice telling you what corners are coming next. When you start playing, you think it's really annoying. really annoying. So eventually, you turn it off. Ruins the entire game without it on. Not sure why. Maybe becasue it makes you concentrate more, maybe because it was a subtlly useful feature. I'm still not sure.
I do know that somethings may seem annoying and extrainoius at first, but actually add a great deal to the overall power of the game.

#67 Liam

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Posted 15 January 2012 - 05:12 AM

If multiple screens will be possible I would like to built my own cockpit. I would prefer an option for deactivation of 3D cockpit. So playing only with the HUD.
I would buy then something similar to G13 from logitech and use two parallel keyboards, one for input (text) and one spread around the cockpit as buttons for hotkeys (override, battlegrid, stuff etc.).
The feeling being in a dark mech cockpit is amazing! It is something similar to sensory deprivation tank, yeah ! :D

#68 MaddMaxx

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Posted 16 January 2012 - 09:40 AM

Think of it as the View after the Seat has been fully retracted. Even your car, if you own one, has a sliding/adjustable seat...right.

I agree that the "Red Rectangle" will be the seats fighting setting.

Edited by MaddMaxx, 16 January 2012 - 09:41 AM.


#69 Metal Fish

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Posted 16 January 2012 - 04:19 PM

I want it to be so realistic, that if I hang a car freshener in my virtual mech, I will be able to smell it while sitting at my computer. :)

#70 MaddMaxx

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Posted 17 January 2012 - 10:26 AM

View PostMetal Fish, on 16 January 2012 - 04:19 PM, said:

I want it to be so realistic, that if I hang a car freshener in my virtual mech, I will be able to smell it while sitting at my computer. ;)


Nothing a AirWick motion sensitive spray unit couldn't handle. LOL

I just got me an awesome idea...o.m.g

I wonder if they make a "Smells like Dead Mech" fragrance. After a kill wave your hand around. ahhhhhhh! :) :) ^_^

Edited by MaddMaxx, 17 January 2012 - 10:28 AM.


#71 Listless Nomad

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Posted 17 January 2012 - 10:56 AM

Since most of the data would be client side - it would be kind of cool to have the ability to place a picture on the dash and upload a photo to it. Like of an actual girlfriend or wife to add in the immersion that it's "your mech". It seems like we might be able to do something similar:

"Players will be able to look around their cockpit and even customize the interior to suit their tastes."

http://mwomercs.com/game - under Mech Warfare (Final Sentence)

#72 Dartan

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Posted 29 February 2012 - 05:13 PM

Did you see the new trailer?

That better be ingame cockpit animation, it looks fantastic, just like I imagined and many people described in this topic!

#73 CeeKay Boques

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Posted 29 February 2012 - 05:28 PM

Ah.. .this says its the Systems Online Trailer. I was waiting for the Systems Nominal Trailer.

#74 Lorcan Lladd

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Posted 29 February 2012 - 05:39 PM

View PostDartan, on 29 February 2012 - 05:13 PM, said:

Did you see the new trailer?

That better be ingame cockpit animation, it looks fantastic, just like I imagined and many people described in this topic!


It certainly is rendered in the game engine, just like the old trailer, and the developers have confirmed that the resources used in the trailer will be utilized in some form or another in the game; so, yeah, we might not see those cockpit animations during combat, but we'll probably see them at 'Mech startup, or something.

We may get to see a 'Mech aerial drop from first person perspective for the first time ever, or so I hope.
How exciting would that be?

View PostListless Nomad, on 17 January 2012 - 10:56 AM, said:

Since most of the data would be client side - it would be kind of cool to have the ability to place a picture on the dash and upload a photo to it. Like of an actual girlfriend or wife to add in the immersion that it's "your mech".


Lorcan Lladd likes this.

Edit for stuff I missed.

Edited by Lorcan Lladd, 29 February 2012 - 05:40 PM.


#75 GDL Germ

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Posted 29 February 2012 - 06:17 PM

I don't know why this is even being debated, you can clearly see it's already in the game. All you have to do is go watch both trailers out so far and you'll see ingame cockpit animations. And for people worried that a few more animations is going to slow down their pc enough to make a difference, maybe you should upgrade your pc to be able to play modern games?? If you can't run battlefield 3 decently chances are you wont run this well either.

Edited by GDL Germ, 29 February 2012 - 06:20 PM.


#76 Zakatak

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Posted 29 February 2012 - 09:31 PM

I think cockpits should be like DCS. No visible pilot or hands, but all the controls react to being used.

#77 Gabriel Amarell

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Posted 29 February 2012 - 10:11 PM

Personally I would absolutely love to see the pilots hands manipulating the controls of my mech, and more of the cockpit, more detail. What was in the trailer was great, much better than any of the previous titles as far as the immersion factor but I want to feel like i am sitting in the cockpit. I dont know how many of you noticed this, but the "HUD" that comes up at the bottom of the screen appears to me to be projected onto the visor of a helmet the pilot is wearing, when I realized this the immersion factor went way up for me personally. That said, i want more, I want to see the pilots hands manipulating the controlls, I want to see the controlls he is manipulating. I want to see the cockpit glass with mud, dust, glare, rain. I want the cockpit displays to be functional, the map, the radar, the rear view camera, weapon status, enemy status exct exct exct. All of these things are things that were in the title 10 years ago, but they were just projected into empty space infront of u. I want to see the L.E.D. screens in the cockpit display actual combat information. The data is probably easier to see if its just projected into space, perfectly perpendicular to the pilots field of vision, but it takes away from the immersion. I like the fact that the screens are arrayed around you at different angles. I also like the cockpit computer to talk, give heat warnings, damage warnings ect. I want noise, the sound of weapons firing, enemy weapons impacting, the reactor's hum as u increase speed, footsteps, weapons reloading, com chatter, the sound is a real part of the immersion to me and so much more could be done with it, so could in cockpit lighting effects. There should be alarms going off when your mech gets hit, the computer should be talking to you about whats been hit and how bad, alarms should be going off, emergency lights flashing, your pilots breathing for crist sake. I mean most games barely scratch the surface of what can be done with sound. I know that not everyone want that much cockpit noise, is it so hard to put the sounds on different channels so they can be individually turned on and off? And for those who say, but it will take a supercomputer modern computer games have good graphics, and what i am talking about is pretty polygon goodness, but its not animated (the cockpit) at most u would get a sort of shaking effect when your mech gets hit. For me the immersion is about the cockpit, when I sit down infront of the computer I want to feel like I am slipping into the cockpit of a 31st century war machine and wading out onto the grim battlefields of some wartorn furure.

#78 Dartan

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Posted 01 March 2012 - 01:40 AM

View PostGabriel Amarell, on 29 February 2012 - 10:11 PM, said:

Personally I would absolutely love to see the pilots hands manipulating the controls of my mech, and more of the cockpit, more detail. What was in the trailer was great, much better than any of the previous titles as far as the immersion factor but I want to feel like i am sitting in the cockpit.


I just realized that this was my main issue with all sorts of space simulators. I couldn't put my finger on it before but that lack of grounding and immersion is really something that makes the whole experience degraded.

#79 GD26

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Posted 01 March 2012 - 09:19 AM

I love the idea. But as others said: it’s gotta be off-switching compatible. :)

#80 Dartan

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Posted 01 March 2012 - 01:53 PM

View PostGD26, on 01 March 2012 - 09:19 AM, said:

I love the idea. But as others said: it’s gotta be off-switching compatible. :)


And others have pointed out this would not be an issue...





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