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Weapons Selection, Sequential/Batch Fire toggle.


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#1 Sagittarius

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Posted 30 July 2012 - 05:16 PM

If you had a toggle to select between Sequential fire of weapons groups, and Batch firing weapons groups, it would help with heat management, and it would be a lot easier to setup than having to make 8 different weapons groups and cycle through them all.

#2 Deceptor

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Posted 30 July 2012 - 05:26 PM

I know this always existed in the "good" MW games. later there was only grouping and whole-system chainfire. Kinda made chain worthless. Yea. Chainfire should remain within the group selected.

#3 FelixBlucher

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Posted 31 July 2012 - 07:22 PM

I really want this feature, I am sure many others agree with me. I am posting wherever I can (within reason) in hopes that the desire will be heard and added.

#4 Deceptor

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Posted 01 August 2012 - 05:34 PM

It's important to be able to disengage your ammo-based weapons from your heat-based during CF. I think half the point of CF in the first place is for ammo conservation, the other is heat management. You don't want your LRM 20's going off right in the middle of your Mlaser barrage. This would make CF senseless.

#5 Auga

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Posted 02 August 2012 - 06:35 AM

I agree toggle fire would be needed as well as ammo dumping.

#6 BaobobMiller

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Posted 08 August 2012 - 12:34 PM

Absolutely Agree, Chainfire and LInked fire are an essential part or MechWarrior... as is the voice of the on-board computer system.

#7 JVPITER

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Posted 13 September 2012 - 04:50 AM

I'm pretty sure every previous first person MW game, including the very earliest, had a toggle batch/sequential fire command, so you could fire each weapon in the current group one after the other in a cycle.

It's a must have.

#8 Stickjock

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Posted 13 September 2012 - 05:14 AM

View PostJVPITER, on 13 September 2012 - 04:50 AM, said:

I'm pretty sure every previous first person MW game, including the very earliest, had a toggle batch/sequential fire command, so you could fire each weapon in the current group one after the other in a cycle.

It's a must have.


Posted Image

#9 JVPITER

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Posted 13 September 2012 - 05:47 AM

View PostStickjock, on 13 September 2012 - 05:14 AM, said:


Posted Image

Thank you Stickjock for the warm welcome

So how do we upvote a feature so the developers notice it?

#10 Bendak

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Posted 14 September 2012 - 08:12 AM

WTB chain fire. All weapons in 1 fire group for new mech just made my first match intolerably crap. *looks for manual on configuriong fire groups.

#11 JokerPW

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Posted 14 September 2012 - 12:38 PM

There's a lot of talking and asking about firing modes. Don't feel bad to talk about it even with unnecessary posts like that.
Anyway, the devs surely are thinking of something.
In another thread, I've already mention that a "cycle inside selected group" is a totally "must have".
Especially for this kind of Group 1 = Long Range (and cycle here while opponents are away) and Group 2 = Short Range (same here).
That way, you could simply manage heat and ammo better.
Probably, something like that must be on the way.
But it's good to bring it up so the Devs be remembered how important this is ! =]
[ ]'s

#12 Eryst

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Posted 30 October 2012 - 12:02 PM

I would also love to see sequential firing, I seem to watch others in spectator mode manage it but is this from their key bound joysticks?

Essential for heat management and improving hits against light mechs

Thanks,

Eryst

#13 William Rahn

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Posted 30 October 2012 - 12:34 PM

View PostEryst, on 30 October 2012 - 12:02 PM, said:

I would also love to see sequential firing, I seem to watch others in spectator mode manage it but is this from their key bound joysticks?

Essential for heat management and improving hits against light mechs

Thanks,

Eryst


Hitting backspace activates chain-fire for the currently selected weapons group (with a graphic effect on the weapons display). For some reason the devs forgot to put that in the Game/Training grounds section.

#14 ultimaone

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Posted 30 October 2012 - 12:59 PM

ya that works, ty for that information

will make group management easier as well

#15 Eryst

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Posted 08 November 2012 - 01:13 PM

Fantastic, thanks for the help,

E.





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