I have been watching and reading the boards as most of us do. I eagerly anticipate this game and cannot wait for it to come out.
I will be Draconis Combine come hell or high water and I look forward to fighting alongside you guys.
Enough of that. I have some concerns about how they (Piranha) are going to implement the clans and what that means for us. My biggest fear is that the clans are implemented following canon and they are given a technologic superiority. The devs have apparently hinted in a podcast (I didn't hear it, only heard about it second hand) that they will balance fights based on numbers. So, smaller numbers of Clanners versus higher numbers of IS. I have a number of concerns and I want to bring them here because you cannot have this discussion on the Clan board without them telling you it will be fair and they are all honorable, blah blah blah.
1) In these types of games, with unbalanced tech/abilities, the higher/better tech eventually wins out. Maybe not always, but usually.
2) Clans having superior tech will result in two things.
a) A sizable part of the population going to the clans. My experience in MMOs/Online games is that there is a large portion of the populace who will play the winning side so they do not lose, are the most powerful, don't get facestomped all the time, etc. Now, since the games will be size limited, this may not be as much of an issue as it would be in an openworld pvp type of mmo (See Warhammer Online.) But, it will mean more players on the clan side and that may cause an imbalance over time if there are not enough IS players to fight all the fights.

Anyway, I think what it boils down to is that I do not think the devs can implement the clans with a real technological advantage without running the real risk of killing this game. People will quit if:
1) They feel they don't have a chance of winning because of a built in inequity
2) They feel they don't have a chance to be the guy in the game with the built in inequity
3) One side is being consistently slaughtered by the other
4) One side has overwhelming numbers (maybe not an issue here but the correlation:) or one side has to wait for a long period of time to get into a game. (5000 clanners online versus 1000 IS so the queue for clanner games to come up is 5 times as long. Will they switch to IS or go play something else since they cannot get their Timberwolf with the ERLarge lasers and the Clan LRM20s with more range, better heat management, and better armor than the IS Marauder with its PPCS and AC5?)
Anyway, I just worry about the clan implementation and think the devs run a huge risk here. Casual players will quit in droves if they feel the game is not unfair in their direction. DIehard clanners will quit if they do not get the advantages they think they deserve and those advantages are only given to them. This is a minefield for Piranha if they do not have a good solution.
Thoughts? Am I worried over nothing? Am I making too big a deal over things? My thoughts come from my experience in MMOs over many years as well as games where there are varying levels of tech, but it is all available to every player.