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Faction Identity - "I'm a warrior of house **** and proud of it!"


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#1 Dlardrageth

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Posted 06 January 2012 - 02:16 AM

This will become a bit of a lenghty post adressing multiple sub-topics, so please bear with me. :P I'll try to abstain from writing an essay like "The BT/MW universe according to me". ;)

In the community warfare "month" we got us a lot of preliminary info from PGI about what it would be about. Sounded pretty good for the most part, but what could be possible implications beyond what we got told there?

Was tempted to split the next parts among a couple of posts, but I'd rather keep the spam down. ^_^

In the ideal case over the time of development for the first year or even shorter, PGI should IMHO achieve to create or at least support some sort of "Faction Identity"(FI). What is that supposed to mean? Many of you might be familiar with the term "corporate identity", and goes in the right direction. What would IMO be beneficial in terms of long-term player commitment and naturally income from the game for PGI is a sense of "belonging". That is, enabling players to identify strongly with their in-game faction by means of in-game features (this would also apply to the "mercenary" faction hopefully).

There would be several ways to achieve that. The first and most obvious way is via graphical means. Look at our affiliation icons in the forums here, that's a good start. In the same category I would rank faction-specific paint jobs (both free and paid-for ones). A somewhat faction-specific MechBay/hangar layout would be another one. (A full faction-specific interface option might be something for a later expansion, that could be too much work for starters.)

A bit of "faction lore" like the ISN news feeds on our forums here is another angle. I think the BT franchise in particular has lots to offer in that regard, more than many competitors. Even more when the clan part of the game (eventually) kicks in full-scale, quiaff? :lol:

This additionally offers a pretty good angle for PR just before or after launch IMHO. Remember the original MW2 game and the Clan Wolf and Clan Jade Falcon-specific trailers? How many people got hooked by those very trailers to the whole BT/MW universe and remained so since? Granted, PGI won't be the only company going that way, here's another example of a similar approach:



Now imagine... we would have a trailer for each faction roughly along these lines, perhaps with a faction-specific accent, a hypothetical MechWarrior of each faction recounting what the viewer is about to see. I personally think this would both convey a major "sense of belonging"/FI and also be a really great PR vehicle. Let's sketch out a bit an example for the Merc faction.

You would have someone with a real "experienced" face and voice telling you about that last contract that went slightly sideways at first. Accompanying BattleROM with some nice cutscenes. Switch to the Mechbay and a brief conversation of how much money the new supplies will exactly cost, a moan on how that will decrease the profit margin. Switch to "payday" and a house representative handing over a stash of C-bills (not necessarily literally). Switch to storyteller meeting up with his pilots to break the news about the profit from that last contract and that the next one is already in dry sheets.

Just one very rougly sketched example of how this could pan out, of course, not going to bother everybody with a script here. I am well aware that this goes slightly beyond the "core gameplay" issues and might even border on classical MMORPG territory, but wouldn't it be simply an awesome feature? And foster a heightened sense of FI by this means? You could even make it work for the international distribution nicely. Not talking about something like fully synchronizing those trailers in multiple languages right away (would be an option though), but just give the Steiner trailer some accents to appeal to the western europe market i.e., make the Marik accent appealing for the eastern europe/russian one, the Kurita for the eastern asian one, etc. (Mind me, this is a PR feature mainly, not advocating "nationalizing" the factions here.)

Another angle, which has already been mentioned in the past on these forums, is "faction merchandise". I view it more as a long-term perspective matter. Selling/shipping T-shirts or mugs or faction badges/stickers of whatever seems a good way to provide extra income for PGI, but needs the game to be somewhat established on the market first. Also something that could be easily outsourced. Still, would be a major buff to create and maintain a FI for sure.

And last suggestion here from me to the purpose of the FI feature would be for PGI to have a specific person as liaison for "faction issues" after release or even in beta, maybe even one for each faction if the game is very successful right at start. The objective of that one would be to maintain close ties to all the community parts and a sign of faith from PGI's side that the factions in game are and remain meaningful. Also that would enable something like a both player-/PGI-induced "special campaign month" or something, where the limelight shines on one faction for one month, targeting all over the length of one year.


Naturally, I might just have suggested things/features already planned by PGI. ^_^
(I should probably have written all this up in December as the assigned "community warfare month", but time around Xmas is somewhat busy for some of us in real life unfortunately.)

#2 Adridos

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Posted 06 January 2012 - 02:56 AM

The trailers are a really good idea, but you must have a lot of the game already made and be sure to not include something that will get scrapped. MW: O is not in that state right now. :P

#3 Glorius

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Posted 06 January 2012 - 06:39 AM

At this stage of development ISN news is the best, if not only, tool for establish faction specific flavor. l, personally, like different points of view, presented in ISN.

Look at the last few topics. We, the Community, are anxious by encrease in a number of fans, and ready to start independent PR company. :P Because, we grow older, because since last MW release has passed 10 years, because... a lot more those 'causes'.

Finally. I'm a warrior of house Kurita and proud of it! ;) :lol: ^_^

Edited by Glorius, 06 January 2012 - 06:46 AM.


#4 Gattling Fenn

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Posted 06 January 2012 - 07:21 AM

Steiner is best, our "scout" mechs are better armed and armored than your assault mechs. :P

#5 MilitantMonk

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Posted 06 January 2012 - 08:45 AM

Yes please! Something simple like a voice over of someones story showing scenes of war. If you want a great example of how to get someone into the world is this:

http://youtu.be/o7ixdHQj3O4

It gets you involved in the invasion of this world my a calculating and malevolent force. This could be done too for MW:O with some concept art and good speaker telling the history of the Inner Sphere.

#6 Glorius

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Posted 06 January 2012 - 08:48 AM

OffTopic: House Kurita have the best scout mech ever. Charger CGR-1A1 !!!!!!!111111oneoneoneone :P

#7 flessar

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Posted 06 January 2012 - 12:01 PM

FRR Forever! Bring a hot scandinavian *pilot* to do our video, and we will have 10x as many pilots as the rest of you all ;) ! Space Vikings + Hot women + all the Mead you want = Epic Win

#8 Adridos

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Posted 06 January 2012 - 12:22 PM

View Postflessar, on 06 January 2012 - 12:01 PM, said:

FRR Forever! Bring a hot scandinavian *pilot* to do our video, and we will have 10x as many pilots as the rest of you all ;) ! Space Vikings + Hot women + all the Mead you want = Epic Win


... and then the Clans came with super cool mechs. :mellow:

#9 Strayed

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Posted 06 January 2012 - 12:53 PM

Mean like they did kinda in MW2?


#10 Hollister

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Posted 06 January 2012 - 03:56 PM

Really wish they would add a Periphery state like the Taurian Concordat or a pirate faction. I do not like the fact of having to be forced to fight for some slimy house faction.

Some may forget but the atrocious actions the first star league did against the Periphery States but it is still real fresh in there minds.

Edited by Hollister, 07 January 2012 - 12:10 AM.


#11 Omigir

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Posted 06 January 2012 - 04:32 PM

Ok, good ideas, but small problem.. these thing cost money. Not small amounts either. I can see having a little intro film to generate intrest in difrent factions at the start of the game, using ingame graphics and voices from the team or the comunity so that a new player can 'look' at each factiona nd decide where to go. Hell even the bigger player merc corps might get a spot light too...

But the amount of real world money that it would take to hire an actor, let alone a famus one to do a mission brifing would drive the PI broke. Simple enough. Not to mention how many breifings they will need as im sure in a PvP world the brifings will really be very unique for allot of these fights.

Once again, these are not bad ideas, but they are not ones that I think will work for a F2P game. Some more like Fire fall where there are no live actors, and voices are all from in house, trailor still looks good but it is relativly inexpensive to produce vice the trials and tribulations involved in live action like trailors. Unless you mean by 'familer faces' being characters from the lore? but at that point there is rearly an actual face to many of hte names so really no one would have a good idea who they are really looking at... untill a name flashes across the screen or he does some heavy verbal refrances?

#12 Dlardrageth

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Posted 06 January 2012 - 11:45 PM

Omigir, the whole budget question is somewhat of an unknown factor yet for us IMHO. I don't claim to know what PGI's marketing concept looks as of now. Of course you can just use "in-house" assets for voice acting if you want to cut down on expenditure there. Noone seriously suggested so far to hire a Hollyweird celebrity for that job. And compare to what the development of those trailers would cost as opposed to one single TV spot and airing that one in several countries... *cough*

I mean, granted, such a concept would more likely be a part of a so-called "viral" marketing campaign. And yes, a "familiar face" would be someone you could at least associate to the lore, not some random real life movie or TV show. You don't have to have actually Theodore Kurita to make an appearance in the trailer, but for the Kurita one you could try to get a "character" in, that would remind you of him e.g. And the merc trailer doesn't need to feature Grayson Death Carlyle, just some character which sparks an associative input.

At the end of the day, what you would want to achive with a trailer like described, is to score on the "FI front" targeting the "oldtimer BT/MW" community, plus make it appealing/interesting for any newcomer with no clue of past BT lore and finally convey the message that MWO is more than just random people meeting for random battles with no ties attached whatsoever (like WoT for example). You have to keep in mind that quite a few of the game titles out on the market would have had considerably less success if they didn't have some background depth that worked in their favour.

Moreover, we all know that PGI will have to spend some money/resources on marketing/PR, and that it needs to be ongoing after launch as well. I think noone will seriously debate that one. I am by no means trying to suggest a full marketing campaign concept or something to them, heck I don't even work in the marketing business currently. :mellow: But some input as to where a focus could lie for that, and what might score well from a PoV of the community, I hope this here might be a valuable input. ;)

Thus my reference to the original MW2 trailers/intro cutscenes. I'm sure not everybody who got hooked to BT/MW was enthusiaistic about those, but maybe 90%? :P That, at least, was my experience from talking to people about those. And considering how long ago that was and how Machinima is widespread and accessible today, seems a valid reference. A further plus is that PGI can develop a trailer like the one linked in my OP most likely by itself with in-house resources. A TV spot for a marketing campaign less so, unless they do happen to posess their very own TV studio and production facilities... :(

Also take into account the psychological factor of a variety of trailers from a marketing point of view. What do you think gets more attention in the long-run and triggers more interest? A couple of trailers that do turn you interested in trying out more than one faction/playstyle or at least show there is more than one? Or something like the one intro for EVE-Online that hasn't changed for... um... how many years? And that the vast majority of players does skip by ticking that option after their second time playing/logging in? Believe me, you want to make the point that your game is multi-faceted, multi-angled and with some depth in terms of variety. And the most basic means to achieve that is by not having one big trailer/TV spot, but by having a couple smaller/cheaper ones which put the spotlight on more of a variety of features. Heck, it's not like PGI wants to sell/launch a dishwasher or a vacuum cleaner here, where you try to hammer down the same single message into the customer's brains.

And yes, Strayed, I explicitly referenced the MW2 intros. For a reason. (Of course, one can do much more with today's technology at hand.)

Edited by Dlardrageth, 06 January 2012 - 11:49 PM.


#13 Omigir

    Can I have a hug? :(

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Posted 07 January 2012 - 07:40 PM

Ok cool, i get it now. Sorry. At that same point, I can see a machinma contest coming out, top 3 get thier trailors aired on behalf MW:O maybe lol.

and to add something, now taht i kind of get it, i hope, in EVE there are allot of player owned and run groups advertise themselves with thier own machinma. they run recrutment adds more or less and use youtube to host thier adds as well as thier 'battle recordings'





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