

Personal LAN Servers
Started by SoulReaver DA, Jan 07 2012 03:09 AM
11 replies to this topic
#1
Posted 07 January 2012 - 03:09 AM
Back in the old days, I commonly hosted LAN servers for the public. There were quite a few of us who did. You know who you are!
It was a great experience! It brought alot of players from all over together and we could select any options we desired or take a group vote and create a requested server. Annother benefit was our clans could design a server for practice and password lock it for privacy. Was a great way to strengthen our teamwork, communication, as well as stratagies for the different maps and missions.
I'm definately for having the ability to host a LAN availible.
I posed this question as STEAM has been mentioned more than once in the forums, which I express would not make me happy to have to use.
It was a great experience! It brought alot of players from all over together and we could select any options we desired or take a group vote and create a requested server. Annother benefit was our clans could design a server for practice and password lock it for privacy. Was a great way to strengthen our teamwork, communication, as well as stratagies for the different maps and missions.
I'm definately for having the ability to host a LAN availible.
I posed this question as STEAM has been mentioned more than once in the forums, which I express would not make me happy to have to use.
#2
Posted 07 January 2012 - 03:24 AM
While nothing is stopping you from hosting a lan party and have all your friends in a room to drop together. I am 99% certain you will not be able to "host" the game it's an online game with perpetual online mechanics. As opposed to what the previous games were with no perpetual mechanics.
Almost certain PGI will handle both the match making and match hosting.
You can have your lan party but it's most likely not going to be you and your friends blasting each other or bots and having a good ole time but all of you connected to the internet over at someones house going up against live oponents and likely with a few puggs on your side (12v12 if i remember the info correctly)
Almost certain PGI will handle both the match making and match hosting.
You can have your lan party but it's most likely not going to be you and your friends blasting each other or bots and having a good ole time but all of you connected to the internet over at someones house going up against live oponents and likely with a few puggs on your side (12v12 if i remember the info correctly)
#3
Posted 07 January 2012 - 03:36 AM
Well, considering all things. That would be better than nothing. However it would be nice to have the choice of both. Though, I can see the amount of work it would involve to do so. I'm against using a client like Steam though. In my personal experience, it's laggy and on more than one occation dealt with hackers who manipulate the client ruining gameplay enjoyment. Duke Nukem Forever online sucked bad for this.
#4
Posted 07 January 2012 - 03:50 AM
Yes some people do not like steam. And I have also noticed certain steam hosted games run just fine and others chug along seems to be more dependent on the game than anything else. Your hacker experience isn't so much a steam problem as it is an FPS problem and has been for many many years.
I think most of the talk of steam has been about getting it on their F2P list and possible achievement stuff rather than them doing the hosting for the game.
Also fear not... having a company do the hosting pretty much cuts out the cheaters. Alot of it has to do with access to data states and such. When someone hosts on their personal machine there is no one to police them and they have free reign to do as the wish with the data on their machine hence free reign to cheat without worry of recourse.
I think most of the talk of steam has been about getting it on their F2P list and possible achievement stuff rather than them doing the hosting for the game.
Also fear not... having a company do the hosting pretty much cuts out the cheaters. Alot of it has to do with access to data states and such. When someone hosts on their personal machine there is no one to police them and they have free reign to do as the wish with the data on their machine hence free reign to cheat without worry of recourse.
#5
Posted 07 January 2012 - 07:22 AM
*sighs* who released the Steam hounds on the forum?
you don't need Steam to do this, you need to DL CryEngine 3 and the devs need to release a shell/min version of the game for you to host on your own server, ideallly with some gen features (map gen, AI placement, etc).
No they're not doing it before Go-Live (no time) and honestly it probably steps on the toes of MW:LL which is an excellent mod, and that would be a bit shafty of them to do.
In the future for a paid DLC option would it be awesome? I've got 2 IBM 3650 X5's that are sitting in their boxes waiting (well waiting for me to get them up and running), that will be purposed for exactly this.
And it'll be awesome.
you don't need Steam to do this, you need to DL CryEngine 3 and the devs need to release a shell/min version of the game for you to host on your own server, ideallly with some gen features (map gen, AI placement, etc).
No they're not doing it before Go-Live (no time) and honestly it probably steps on the toes of MW:LL which is an excellent mod, and that would be a bit shafty of them to do.
In the future for a paid DLC option would it be awesome? I've got 2 IBM 3650 X5's that are sitting in their boxes waiting (well waiting for me to get them up and running), that will be purposed for exactly this.
And it'll be awesome.
#6
Posted 07 January 2012 - 05:43 PM
I could see it more like private matches in World of Tanks where you still need a connection to the internet but you can invite only your friends in their mechs. In that it doesn't gain you xp or do anything to the clan maps, but it does let you have fun with friends.
#7
Posted 07 January 2012 - 07:26 PM
Blizzard allowes tools for military personel who are over seas so that they could set up isolated servers for themselves while deployed. I dont see why that would not be a hard thing to PGI to do.
#8
Posted 07 January 2012 - 11:34 PM
Barantor, on 07 January 2012 - 05:43 PM, said:
I could see it more like private matches in World of Tanks where you still need a connection to the internet but you can invite only your friends in their mechs. In that it doesn't gain you xp or do anything to the clan maps, but it does let you have fun with friends.
Thank you!
This follows my point exactly! I used to do this all the time with no exp gained for it being a lesure game setting.
As far as the risks of hosting a LAN and Hackers getting in, good luck. Only a fool would host one without understanding the risks.
Of course not all people are experts at hosting and programming safety proticol. So don't do it if you dont understand it. I take all the prcautions needed to host safely and without lagging everyone down. When I hosted It was for at least 3-4 years and never once had my computer get attacked or taken over. Private LAN's don't draw that kind of personal attack very often as they have bigger fish to go after. Look at SPN for example? Those guys have ben attacked how many times now? SPN = Sony Playstation Network, for those who dont know.
#9
Posted 08 January 2012 - 12:02 AM
I'd just like to be able to have a LAN server. Both me and a few of my friends are really annoyed that many games now all require a net connection to even play them (or to even install them in some cases) and none offer a LAN option. Reason being is a couple of my friends are still stuck with dialup or no connection at all. Hence my vote is for yes.
#10
Posted 08 January 2012 - 12:18 AM
LAN servers make no sense in the context of this game. It's like saying "can we have LAN matches in World of Warcraft"?
#11
Posted 08 January 2012 - 01:07 AM
LEE ROYYYYYY JENKINNNNNNNNNNNS!
Fenn I think youre missing my point. To be able to have a private LAN would mean private practices without being in the training tab, and can have private battles without onlookers or newbs joining into the game like good ol Leroy.
Fenn I think youre missing my point. To be able to have a private LAN would mean private practices without being in the training tab, and can have private battles without onlookers or newbs joining into the game like good ol Leroy.
#12
Posted 08 January 2012 - 02:13 AM
Gattling Fenn, on 08 January 2012 - 12:18 AM, said:
LAN servers make no sense in the context of this game. It's like saying "can we have LAN matches in World of Warcraft"?
Not really, there could easily be a "instant action"-ish part of the game, where 'mechs and such aren't limited at all. (similar to the previous mechwarrior games)
You could let people host their own LAN servers so they can have LAN parties and such.
I for one would definately make use of such a feature.
Edited by Octobit, 08 January 2012 - 02:14 AM.
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