

F2P P2W - the definitive answer
#1
Posted 31 July 2012 - 12:31 PM
I have spent hours reading all the speculations and trying to find official comments and I am left with confusion.
If the model was anything like this:
http://youtu.be/AWMBeLrZoyw
I'd buy in this second... but I am just confused at all the varying posts at this point.
PG, can you let us know the definitive answer here?
Can you offer a FAQ of what micro-transactions will be in the game and how they will affect it?
I know it is not only myself that would be willing to throw down the $ to help finance this thing if we had a definitive answer.
Uff-da
#2
Posted 31 July 2012 - 12:38 PM
#3
Posted 31 July 2012 - 12:43 PM

BTW: if you don't want to pay now, its no problem either. Open beta is not far away. Just don't start a whine thread about how it's unfair etc etc since we have enough of those already

Edited by stealthed, 31 July 2012 - 12:44 PM.
#4
Posted 31 July 2012 - 12:46 PM
But the full business model has not been released yet, so there is no definitive answer.
#5
Posted 31 July 2012 - 01:10 PM
stealthed, on 31 July 2012 - 12:43 PM, said:
Stealthed, waiting for Open beta is a nobrainer.. but I'd like to throw down my support for PG now as a founder.
For me though, it would be much easier to justify if we had a more official word regarding the micro-transactions. I'll keep looking in the dev logs, but I just think this is an issue that PG would want to clarify for everyone.
F2P is kinda like the bible.. peeps interpret it in different ways. ;-)
Uff-da
#7
Posted 31 July 2012 - 01:21 PM
#8
Posted 31 July 2012 - 01:33 PM
Anything that is strictly a cash only item will purely cosmetic in game, or for quality of life outside of the game, such as the amount of mechs you can own at one time or something similar.
#9
Posted 31 July 2012 - 01:34 PM
Pay to win actually isn't that popular with major titles either, it's well known that P2W ends up alienating and ultimately is bad for your bottom line because only invested players invest money and its hard to get new players into a game and have them become invested if they lose every game to P2W mechanics, it's not that P2W isn't profitable, but it's not as profitable as the alternative.
I think the worst fear would basically be a game where paying skews the game in your favor but not enough for people to take much notice. World of Tanks includes premium ammo, but it's not THAT MUCH better, it's certainly possible to overcome, so people just kinda meh and they still play. If they offered a 3-5% boost in chances, lets say a premium engine that is 5kph faster, well alot of players wouldnt even notice that. It wouldn't break the game with its imbalance and often it might not even affect the match at all, but it would overall skew it slightly. That would kind of suck but that I believe would be the worst to be expected.
my 2 cents.
#10
Posted 31 July 2012 - 01:38 PM
#11
Posted 31 July 2012 - 01:43 PM
.
F2P + microtrans =/= P2W
.
#12
Posted 31 July 2012 - 01:46 PM
rooster, on 31 July 2012 - 01:38 PM, said:
Whoa...... No one can buy a better mech. The free player is on the same footing as the paying player mechwise.
I think you need to re-read.
There is no pay to win. You can play the same game as everyone else.
#13
Posted 31 July 2012 - 01:59 PM
from 3:34 ...
Should answer your question.
#14
Posted 31 July 2012 - 01:59 PM
that was said a lot, even mentioned by the devs, being a founder and saw how things work ingame i can assure you everything looks good.
this is not pay to win, and i hope it stays on the league of legends model (skins and other things), this have been discussed a lot. i think you put play to win and about 1000 threads will appear
hope that im not breaking NDA im not giving details .-.
#15
Posted 31 July 2012 - 02:01 PM
In my opinion a game is pay to win if you can buy a power advantage over non paying people.
For example a weapon that does 5% extra damage, or a ability boost like you run 10% faster.
I do not consider faster leveling, a ugly pink hat or cutting infront of the line to get into a crowded match to be pay to win.
Those are only for convenience and vanity.
In the gray zone we have for example maps for premium only.
I don't technically count that as pay to win, but i sure don't like it.
Edit: great clip Uff da, every developer out there thinking about microtransaction should be legaly bound to follow it's suggestions.
Edited by Solver, 31 July 2012 - 02:05 PM.
#16
Posted 31 July 2012 - 02:05 PM
Here is a prediction that may be unfounded. I believe that some clan tech is going to be Pay to get(think nx only mechs or variants). I will be saving my Founders bucks for that day, as I want a timberwolf


I like the free part of this game, but Russ and Paul et al must eat and have beer money!!!! I will not complain about some pay items, unless they give too much advantage to the buyer. Mech skins, and such are also no brainers for pay to get items.
Here's hoping they continue on the improvement of the game. I am obviously routing for a game we like that makes them money without having to buy the new $ item to keep up with the Joneses, mhrr hrr , Steiner-Davions.
#17
Posted 31 July 2012 - 03:10 PM
Still waiting for me status to change to founder so haven't played but from what I have read/seen, seems like this game is going to be WoTs without gold ammo and all mechs, from the smallest to the largest, can damage all other mechs and be effective.
What it appears you can purchse is:
- Premium accounts that will allow you to earn more C-bills and Exp. Keep in mind that this IS a competitive advantage no matter how you look at it. Sure anyone can eventually grind to the same levels but premium account holders are going to have all the perks, much faster than non-premium account holders. They are also going to have the money to upgrade to better tech and weapons fast. This again is a competive advantage so some are obviuously going to interpret this as a P2W scenerio.
- Cosmetic Appearences. This obviously doesn't mean anything other than looking cool.
- Mechs (Likely). Don't think they have outright said you can purchase mechs but this has been implied. However we don't have a clue what format they will fall into. They could be standard mechs just like anyone can pilot only with increase income potential. However some will claim the extra money gives an unfair advantage and makes the game P2W. The could be rare variants, but then another person will claim the rare variant is OPed, thus again making the game P2W. Then they could just be the same old variants you get while playing but someone, somewhere is going to complain that this allows you to skip over weaker variants F2P players have to grind through, thus makign the game P2W.
- Mech Bay Slots - hey I think we are safe from the P2W situation here.
- Elite Exp conversion (Gamestop video) - Real money to convert elite exp so you can bypass the bad mechs...again this means P2W...right?? hehe.
Then if they make it just like WoT where running the top tier mechs cost extravagant amounts to repair, thus requiring you to have a premium account or a premium mech to be able to afford them, well that is another P2W senerio right there hehe.
Point is the game has to make money some way or else we don't have a game so if you can through any amount of blood, sweat and tears, have the same advantages as someone who paid for convience, then the game is still F2P.
#18
Posted 31 July 2012 - 03:34 PM
Aren't those fake-spelling sites often used for malware attacks?
#19
Posted 31 July 2012 - 04:34 PM
P2W - oh look another Atlas-D facing me. F**k he's bought gold ammo and nothing I do matters; his shots just shred me s**t.
MW:O has no 'gold' items.
#20
Posted 31 July 2012 - 04:39 PM
hope it stays F2P, but smart P2W like what WoT did i can't have a problem with, as its not realy P2W, just reduces skill level at targeting weakpoints on tanks, instead aim at the front somewhere and shoot you did damage! no extra dmg tho from a normal round
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