

Limit on game settings.
#1
Posted 03 January 2012 - 08:06 AM
#2
Posted 03 January 2012 - 08:15 AM
Pretty confident they won't let a random person decide on the settings for the match. I expect either you can tick some boxes in the lobby to determine the type of match you are looking for or the host (PGI) will offer a variety of matches with preset settings. What you described in your post wouldn't make much sense for them in my opinion. Unless they sort of license private servers, but that would be the matter of the license-taker, not the general player base any more.
Edited by Dlardrageth, 03 January 2012 - 10:20 AM.
#3
Posted 03 January 2012 - 08:42 AM
sup man! I think if you go to here :http://mwomercs.com/...about-the-game/
While it says nothing about how many of the game machanics work, it will surly help you get a feel for what PGI is looking at doing and help you rest easy that they are taking a stance on this of more of a plot driven online experince rather than mechwarrior's we have seen in the passed.
#4
Posted 03 January 2012 - 09:37 AM
Though, Pyro, I would suggest checking for typos and spelling errors so you can make yourself easily understood.
#6
Posted 03 January 2012 - 01:42 PM
PyroAcid, on 03 January 2012 - 12:32 PM, said:
I really hope this is you being funny.
If it's not, it's just sad.
#7
Posted 03 January 2012 - 10:37 PM
i am so sick to death of this options garbage that is killing games these days
this is what should be changeable by the player
Name (once)
faction
controls
graphical settings
audio settings
default language
mech selection (including paints and stuff)
load out selection ? (may depend on faction settings/level)
aside from those things the player should not have any control over how the game is played
im not talking about game play features like press button to change the size/toggle of the minimap or on the fly changing of weapon groups
i am talking about things like weapon damage, cross hairs, respawn rates, gravity, movement speeds, weapon ranges, IFF indicators
any of this kind of stuff should be LOCKED down
core game play is designed around these things and are ONLY balanced under the default settings
stupid things like HARDCORE mode that remove and change these default values destroy any sense of game balance
this leads to mass complaints and confusion on feedback forums and even nerfing of items that did not need it
no heat or unlimited ammo are things that should not even be under consideration
and in this game specifically map selection should not be a choice (with exception to Solaris)
if you are fighting to control a planet , you cannot just change its environmental conditions
if its a jungle planet players should not be able to just fight on other planets settings
this game is drawing from a live connection to the battletech universe
MWO is drawing directly from cannon it should be constricted to and played as such
options to enable or disable anything at all that effects the game play should be under the exclusive control of PGI
i am not overly afraid of things going badly down this path due to PGI's own statements but it needs to be talked/complained about just in case
there are way to many people bringing over their mektek anti-argument sentiments of "its ok if you dont like my idea just make it an option and everyone is happy"
well its not true is it, the more options there are the more confused and diluted things get
the more that happens the more unhappy players are overall
the core experience should be the same regardless of game type i am playing
Attack planet, defend planet, recon, sabotage, solaris, solaris tournament, tdm, ctf, conquest
players should not be subjected to needing to understand what it means to meta-gameplay when you are on a server with changed settings like hardcore, NH,AA, NHAA, instant respawn, and all the stupid combinations of those that then need to be applied over the top of existing game types
battlefield 3 is suffering from this very syndrome right now
i want to play MWO , i dont want to play wich of the 500 variationsa of MWO am i playing this time
#8
Posted 03 January 2012 - 10:55 PM
Naduk, on 03 January 2012 - 10:37 PM, said:
i am so sick to death of this options garbage that is killing games these days
this is what should be changeable by the player
Name (once)
faction
controls
graphical settings
audio settings
default language
mech selection (including paints and stuff)
load out selection ? (may depend on faction settings/level)
aside from those things the player should not have any control over how the game is played
im not talking about game play features like press button to change the size/toggle of the minimap or on the fly changing of weapon groups
i am talking about things like weapon damage, cross hairs, respawn rates, gravity, movement speeds, weapon ranges, IFF indicators
any of this kind of stuff should be LOCKED down
core game play is designed around these things and are ONLY balanced under the default settings
stupid things like HARDCORE mode that remove and change these default values destroy any sense of game balance
this leads to mass complaints and confusion on feedback forums and even nerfing of items that did not need it
no heat or unlimited ammo are things that should not even be under consideration
and in this game specifically map selection should not be a choice (with exception to Solaris)
if you are fighting to control a planet , you cannot just change its environmental conditions
if its a jungle planet players should not be able to just fight on other planets settings
this game is drawing from a live connection to the battletech universe
MWO is drawing directly from cannon it should be constricted to and played as such
options to enable or disable anything at all that effects the game play should be under the exclusive control of PGI
i am not overly afraid of things going badly down this path due to PGI's own statements but it needs to be talked/complained about just in case
there are way to many people bringing over their mektek anti-argument sentiments of "its ok if you dont like my idea just make it an option and everyone is happy"
well its not true is it, the more options there are the more confused and diluted things get
the more that happens the more unhappy players are overall
the core experience should be the same regardless of game type i am playing
Attack planet, defend planet, recon, sabotage, solaris, solaris tournament, tdm, ctf, conquest
players should not be subjected to needing to understand what it means to meta-gameplay when you are on a server with changed settings like hardcore, NH,AA, NHAA, instant respawn, and all the stupid combinations of those that then need to be applied over the top of existing game types
battlefield 3 is suffering from this very syndrome right now
i want to play MWO , i dont want to play wich of the 500 variationsa of MWO am i playing this time
^^^ This.
#9
Posted 04 January 2012 - 12:15 AM
Hot, Untamed, Lascivious, Attractive - HULA

Edited by Dlardrageth, 04 January 2012 - 12:15 AM.
#10
Posted 04 January 2012 - 06:52 AM
My point being, with the universe being persistent and all, which servers count towards the outcome of contested planets?
If it is the 'standard' HOLA server, then honestly what is the point of the other ones? I guess I understand people just wanting to play, but surely a major point of the entire exercise is to cumulatively effect the overall universe, otherwise it might as well be mech4 but with better graphics and physics and what not.
#11
Posted 04 January 2012 - 02:50 PM
#12
Posted 08 January 2012 - 07:52 AM
#13
Posted 08 January 2012 - 09:20 AM
Aegis Kleais™, on 03 January 2012 - 02:45 PM, said:
I doute we will even get that. Remeber we are dropping to secure planets for our faction/corps. It would feel very wrong if we dropped on what is supposed to be a desert planet and suddenly its a tropical rainforest.
Also allowing people to choose a map would eventually be the game being played on a single map (generaly the easiest to navigate) and the other enviorments being almost never seen. (I present BGH from SC/BW as primary example)
Edited by Gorith, 08 January 2012 - 09:20 AM.
#14
Posted 08 January 2012 - 10:14 AM
PyroAcid, on 03 January 2012 - 08:06 AM, said:
I agree. This is MechWarrior not MechInsult. Learn to manage your heat and ammo and have some semblance of skill imo. I've never understood the no heat and unlimited ammo crowd.
#15
Posted 08 January 2012 - 06:51 PM
Gorith, on 08 January 2012 - 09:20 AM, said:
Also allowing people to choose a map would eventually be the game being played on a single map (generaly the easiest to navigate) and the other enviorments being almost never seen. (I present BGH from SC/BW as primary example)
First off. Solid reference my friend! I think that is case and point. Most games that were played on Bnet used the Big Game Hunters map and, to my recollection, the only other maps that were played were just custom variations of BGH for the most part.
On Topic: I will have to second the sentiment that additional play variations and map selection should not (and probably will not) not be up to the players...other than not taking a contract to defend/attack a certain planet because you hate the weather, terrain, or giant mosquitos.
#16
Posted 09 January 2012 - 07:26 AM
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