Solution:
(Solaris) Deathmatch Mode:
Assist && Killing Shot Exp = Same amount.
If C,D,E,F Mechs shoot L mech, exp gain = base /4 to C, D, E, F * (%dmg inflicted)
So if base exp per kill was 100
C who did 33% of total damage to L, would receive 33% of 100.
while F who killed L but only did 10% of total damage, only recieves 10% of 100.
Or:
Mission mode:
exp/reward focused from completing objective:
Kill = Only statistic
Assist = Only statistic
kill stats~ worthless.
This is to promote team building,
None kill stealing,
Balance of roles of weight classes,
prevent race to biggest damage dealer. (race to assault)
Edited by ManDaisy, 09 January 2012 - 04:44 PM.