#281
Posted 12 January 2012 - 12:51 PM
#282
Posted 12 January 2012 - 01:02 PM
Khushrenada, on 12 January 2012 - 12:39 PM, said:
still you have one part that simply cant be put into another battle before the last one is over. even WoT wont allow you to use the same tank immediately again when your last battle isnt over yet.
and why stating that "you can reserve your unique pilot name by registering" when you can have more than one pilot at one account which you would need to re-deploy in another battle immediately again?
Cloning of course!
Dude, we got the 23rd century, so cloning is all the latest craze. Where do you think all those respawned-formerly-dead pilots come from? Clones! Right after the nascent Star League bought the rights to their cloning technology from an obsucre company in Iceland/Terra which went by the name of "CCP", it became widespread. And is still today.
*Daily Holo-Star mode*
You think Victor Steiner-Davion and Omi Kurita really had that somewhat chaste and romantic relationship? Ha, if you just knew...! Sources deep inside the DC indicate that was a clone specifically set up to dupe the midg... errr... Davion heir! The true Omi Kurita ran a somewhat shady leather&latex parlor and was known as the infamous "Mistress UrbanMech" in reality! Well known in the amusement districts of Luthien, no less. (Unless that was yet another clone...)
And how do you think the Word of Blake all of sudden became a massive power to be reckoned with? A few heretics forcing a schism inside ComStar? As if... a secretly bred army of Conrad Toyama clones, that is the secret noone dares talk about! More about the dirty secrets of the bold&the beautiful in the Inner Sphere will be available from our reporters soon in our next issue...
*/Daily Holo-Star mode*
C_u_m grano salis...
Edited by Dlardrageth, 12 January 2012 - 01:04 PM.
#283
Posted 12 January 2012 - 01:06 PM
Ravn, on 12 January 2012 - 12:00 PM, said:
You could always bring extra ammo.
Regarding information warfare, don't you know where the last guy just got killed anyway? After the initial engagement the cat is out of the bag anyway, the enemy knows where you are. Please explain how waves or respawn ruins this.
#284
Posted 12 January 2012 - 01:35 PM
#285
Posted 12 January 2012 - 01:45 PM
alVolVloLy, on 12 January 2012 - 01:06 PM, said:
You could always bring extra ammo.
Regarding information warfare, don't you know where the last guy just got killed anyway? After the initial engagement the cat is out of the bag anyway, the enemy knows where you are. Please explain how waves or respawn ruins this.
so you assume, that in every match all lets assume 12 pilots will move in a big merry group?
if so, that team will always fail against an enemy team that has at least some talent. also if you play similar games (i really DO hate to say that out loud....) like WoT, such behaviour will only occour in like 1 of 50 battles. in most matches there are at least 2 groups of players that move together if not 3, depends on the map.
correct me if im wrong, since i stoped playing that game some months ago already.
besides the information of the enemy position decays over time, so if the enemy is not totally stupid and stays at that position, waiting for the enemy to come and get him, he will be long gone before the big slow merry group arrives at that position
#286
Posted 12 January 2012 - 01:46 PM
[color=#959595]You answered your own question there. The enemy knows where I am after the initial contact... so the first part of the game is about information and electronic warfare. If this doesn't set the stage to cause victory or defeat, it is useless to me. Information warfare is useless with respawn. Can I get a "like" in this mother-?"[/color]
You haven't explained how respawn ruins information warfare though. Up until that first death, everything is the same no-respawn or respawn. How does one respawned mech suddenly ruin this? You still have to contend with the rest of his team, who respawn or not, know where you are positioned.
Edited by alVolVloLy, 12 January 2012 - 01:51 PM.
#287
Posted 12 January 2012 - 01:49 PM
Khushrenada, on 12 January 2012 - 01:45 PM, said:
besides the information of the enemy position decays over time, so if the enemy is not totally stupid and stays at that position, waiting for the enemy to come and get him, he will be long gone before the big slow merry group arrives at that position
So how does this ruin information warfare? You just said yourself that the information decays over time, so how does a respawned mech cause any sort of difference in that regard?
#288
Posted 12 January 2012 - 01:52 PM
If everyone is constantly fighting, I have no need for that stuff. Just bring big mechs and big guns. I will glean all the sensor info I need from line of sight info.
Scouts serve a purpose in in BT... find the enemy, provide intel to set the stage for an attack and get the W.
Edited by Ravn, 12 January 2012 - 02:00 PM.
#289
Posted 12 January 2012 - 02:01 PM
Matches for xp, credits, etc should be handled more tactically and have no respawn. That's like ranked matches and leage matches or matches for planets etc.
Info warfare just won't work with respawn and it's simply going to turn into bf3 with mechs... enough said
Fox
#290
Posted 12 January 2012 - 02:04 PM
If I go down 5 minutes in I'm grabbing another beer from the fridge and listening to the rest of my unit on Vent/Teamspeak.
Though I'm curious as to what the loss/repair mechanics in this game are going to be. I'm hoping they're harsh enough to be meaningful, and we have to stay on the lookout for salvage, etc.
#291
Posted 12 January 2012 - 02:05 PM
#292
Posted 12 January 2012 - 02:22 PM
Capture "objective" scenarios are going to push the attacker to get moving and over with before real/hypothetical reinforcements arrive. Respawns could be those reinforcements (playing devils advocate here). Respawns (only on defense, scenario dictated tonnage, etc) after x minutes would get the offense moving.
No respawns on defense means they'll need to set up a defensive position quickly or take the fight to the enemy, especially so if the offensive team's win objective is "Destroy the Fuel Depot" (or other permanent facility).
Offensive respawns... hmm... defenders must take out attackers before... but the reinforcements would still arrive... unless landing zone... er... gotta think that through some more.
Personally will still prefer No Re-spawn Mode (NRM) but would understand defensive reinforcements for getting the attackers to attack.
And multiple types of re-spawn options will bring in more players which means more money to the dev team meaning more updates/expacs for all.
How the dev team gets the offense moving is still to be explained but a hard "game over" timer should be one of their last tools to bring to the game.
And really don't believe it's going to be "One Server to Rule Them All." (can I copyright that?)
#293
Posted 12 January 2012 - 02:25 PM
MitchellTyner, on 12 January 2012 - 02:05 PM, said:
if i remember correctly, they dont want to implement a max drop displacement... so that might be possible after all, but if that will be of any use to them is the question.
and there the information warfare comes in. bunch of big mechs with big guns, that dont see anything, cause they have no scouts, but beeing highlighted by your own teams` scouts and slowly hammered down (if done properly of cause).
with respawns this game would be like MW4... everyone runs around in a daishi, timberwulf mk2 or atlas (i know, no clan mechs yet ), just walking straight into the enemy line of fire pressing the "alpha-strike"-button time after time trying to land as many hits as they can before dying in the crossfire... if that is how you want to play MWO... well no, thanks.
#294
Posted 12 January 2012 - 02:45 PM
Edited by Zakski, 12 January 2012 - 02:45 PM.
#295
Posted 12 January 2012 - 02:57 PM
#296
Posted 12 January 2012 - 03:15 PM
That being said, I don't mind a PRACTICE mode for those people that want to get a feel for the game first rather than jump right into the harsh no respawn territory campaign mode. (not sure what to call factions fighting over planets) But I firmly believe while there should be a mode that allows people to just "mess around" on a mech of their choice to get used to controls and the feel of the game, that mode should not have any rewards. If it does then you can only get a limited amount of EXP from that mode I E if there are 20 pilot levels then you can only get 3 of them in "practice" mode.
Khushrenada Summed it up for me.
#297
Posted 12 January 2012 - 03:27 PM
Flametrace, on 12 January 2012 - 02:57 PM, said:
Play on the practice server until you are comfortable. It's in the dev chats...
Edited by Ravn, 12 January 2012 - 03:28 PM.
#298
Posted 12 January 2012 - 03:48 PM
Flametrace, on 12 January 2012 - 02:57 PM, said:
I'd hate to go against the majority, but in games, I die alot, especially when I'm new to them, so I would not play this game if you had no respawn. That to me just sucks the fun out of everything. "Oh hey, I'm dead because I got jump sniped by a Mad Cat MkII with gauss rifles. I guess I'll wait half an hour to play again." It's an idiotic idea, you might as well go stare at a wall for an hour.
Ravn, on 12 January 2012 - 03:27 PM, said:
Play on the practice server until you are comfortable. It's in the dev chats...
Also the Mad Cat MkII doesn't come out til 3060 so you have nothing to worry about.
Also, shouldn't it technically be the Timber Wolf MkII? *** diamond sharks. ***.
Also, I can't say double you tea eff?? ***.
Edited by Sug, 12 January 2012 - 03:49 PM.
#299
Posted 12 January 2012 - 05:47 PM
Khushrenada, on 12 January 2012 - 11:38 AM, said:
Sorry man, there is XP for mechs and pilots, read Dev blog 2.
The problem I have for 'multiple respawns' is this.
You die 5-8 times in a match, that means you tottaled 5 - 8 whole battle mechs. How does the repair cost work?
your running a 11.5 mil medidum mech. that is 5 times (57.5 mil) the cost of that one battle mech coming into the fight. In one fight, you will spend as much in repairs as purchasing a whole new assault mech.
With multiple respawn, the repair economy goes out the window and is no longer feasable. You wil lnever make enough in 1 mach to ever *EVER* cover your losses. That is a fact.
Edited by Omigir, 12 January 2012 - 05:49 PM.
#300
Posted 12 January 2012 - 06:04 PM
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