Khushrenada, on 20 January 2012 - 10:27 AM, said:
well... you always talk like "people will leave this game when they don`t get respawn", but what you suggested there is almost a guarantee to drive people away, most of all the new ones.
I did say that probably wouldn't get in..
Khushrenada, on 20 January 2012 - 10:27 AM, said:
besides the argument about driving people away with no respawn is growing old... as a matter of fact it is nothing than covering up that you want the game as YOU think it is enjoyable. if so, just state it, but don`t make this pointless assumptions about people going to abandon the game cause of one detail about it!
OK apparently you haven't queued or looked for a team to play (especially if only certain levels play certain levels.. ala WoW).
I can envision something I ran into a lot especially on other MMOs. Take 10-30 mins to find a group to play in an instance.. then you play 5 minutes and die (especially if you don't have a place to play in a sandbox and learn the game (ALA MW:LL).. so now you get to wait 25-30 min for this group to finish to play again, or spend another half hour looking for a group.
Yea that would work well.. that would keep new people to the BT/MW universe interested in the game and have them want to stay around.. ESPECIALLY if there is no place to walk around.
It's simply common sense.. Casual players, and many other regular gamers only have a few hours to play. So your saying it I have a choice to play a game I am active in for 3 hours, or a game I get to play maybe a third of the time or less because I have to find a group or que the rest of the time because I am new to the game.. I will choose the other game. That in the end will kill this game.
In todays day and age, people have less time to spend on games. NO ONE will want to "play" a new game if all they do is look for groups to play with and que... over 50% of the time. To think otherwise is just simply shortsighted, its common sense. I know I wouldn't play MW:LL as much as I do it I had to wait up to the hour between matches..
Khushrenada, on 20 January 2012 - 10:27 AM, said:
so stop putting that one argument up time after time. speak your own thoughts and not what others might think... CAUSE YOU DON`T KNOW!
Dude.. you need to chill..
I think I have been speaking my own thoughts.. and NO ONE will KNOW really anything until we have a game to play.. so right now we are just kicking around ideas..
And what ONE argument..? I put up a whole game mechanic I think would work keeping people active in the game and still make respawning not desirable over death.
It not just about new players, its about players staying immersed and excited in and about the game. Which no one will do sitting in a queue.
Omigir, on 20 January 2012 - 11:22 AM, said:
THE GAME SHOULD NEVER EVER EVER SACRIFICE ITS GAME PLAY TO MAKE ITSELF 'MORE PLAYABLE'
No one is saying to sacrifice game play to make more playable..
I think not respawning maybe fun for those campers and assissians. But some of us like to play, and would score a 7 out of 10 for how well we play. So I see no reason to not have some dynamic that allows it, and allows players to be engaged with thier lance and with the game.
I think its sacrificing game play to not have spawning, just so better players can feel better about themselves by being "king of the hill". Which is what it really comes down too..
It also comes down to I would rather play an 20 min game and respawn 1-2 times, or an hour long game and respawn 4-5 times.. than die, wait 15 min, Reboot into new instance wait 3 min to sync, die in 5 min, wait 15 min.. repeat.
Its NOT ENJOYABLE to sit in a queue, it does nothing for my experience to sit and wait for the game to spend 2-3 min to sync and launch an instance.. I am in the game to PLAY the game.. its that simple.
Edited by Chuckie, 20 January 2012 - 11:34 AM.