

LBX cluster style representation
#1
Posted 11 January 2012 - 02:05 PM
however, that's not totally accurate. Most probably know about the ammo switching stuff, probably not as many know about how even cluster rounds manage to achieve the same relatively long ranges that the solid rounds do without seemingly ever suffering damage dropoff at longer ranges like you'd expect a shotgun to do.
This heavily implies that the round is fired as a solid round but ends up releasing its submunitions some preset distance to the target, (kinda how inferno srms are fluffed to work) maintaining consistent spread no matter what range it is fired in.
However, would it look as cool as firing a big huge shotgun? Would it grind against most people's preconceived notions of what an LBX is all about? Would it make LBXs too good?
what chu think?
#2
Posted 11 January 2012 - 02:13 PM

For the single-round modeling, the classical shotgun could work as well. It might be easier to realize graphically, but would still leave the question open why one uses such a relatively crude means on the battlefield. Instead of, say, a sub-ammunition solution. I mean, look at contemporary warfare, how big a role play classical shotguns there?
#3
Posted 11 January 2012 - 02:22 PM
As for LBX autocannons i think the time funtion of the round in the video would be close to what it would look like except on a larger scale and probably more directed in a forward cone like a shotgun instead of exloding above the target so i would have to say option 2 sounds right to me.
Edited by Soturi05, 11 January 2012 - 02:45 PM.
#4
Posted 11 January 2012 - 02:25 PM
The second option is a giant shotgun controlling the spread with a choke system in the barel.
The ammo would not be compatable and the shotgun method would be cheaper but less accurate at longer ranges probably more dangerious at close range. the type of LBX you have and the way you play would be the deciding factor.
#5
Posted 11 January 2012 - 03:04 PM
#6
Posted 11 January 2012 - 03:08 PM
If they're sticking with the tabletop rules like they say they are, then LBXs are going to absolutely need Option 2 in order to represent them properly, especially with their increased range over standard ACs even when firing pellets. They could use a very tight shotgun spread from the muzzle, but just like a real shotgun, they would then hit like a single bullet when fired up close, which eats into the LBX slug ammo's niche.
Me votes for Option 2.
#7
Posted 11 January 2012 - 03:31 PM
Keep to the canon as close as possible. although some allowances will have to accepted.
Unless they add both the shotgun spread from barrel and the "canister/mirv" style as another option within ammo load outs. not sure if totally canon-ish but it covers both options?.
#8
Posted 11 January 2012 - 04:06 PM
Dlardrageth, on 11 January 2012 - 02:13 PM, said:
The answer to the end of your question.
1. The reason you'd use a 'relatively crude' system, is because IT WORKS. In the Inner Sphere, Reliability trumps most other things, because only the most reliable stuff survived the succession wars.
However I imagine the LBX system works like the XM25 weapon system in reverse. With the XM25, you lase the target, which is the cover they are hiding behind, then you fire the weapon slightly high, and the munitions are designed to explode 2-3 meters further than the range you lased. Meaning the munition flies through the window, over the sandbags, etc and explodes just beyond the cover in mid air.. which allows you to attack the unit in defilade just as lethally as you could in enfilade.
The LBX would work in reverse, target is lased at "X" distance, then you fire the weapon and it explodes into submunitions at "X-Y" distance, where Y = the optimal dispersal range.
2. In Modern Warfare, shotguns still serve a role. Not just in breeching either. Real life shotguns aren't like videogame shotguns, they are in fact useful beyond point-bank range. The shotgun also allows the use of the most diverse types of ammunition. Including experimental grenade-type ammo. Tear Gas, Slugs, Buckshot, Breaching Rounds, Sandbag Rounds etc. The trend on the modern battlefield is to move away from the 'dedicated shotgunner' and apply the usefulness of shotguns to other tactically flexible weapons. Hence the underslung shotgun and other more compact shotgun systems.
#9
Posted 11 January 2012 - 04:26 PM
#10
Posted 11 January 2012 - 04:31 PM
#11
Posted 11 January 2012 - 05:14 PM
#12
Posted 11 January 2012 - 05:32 PM
#13
Posted 11 January 2012 - 05:34 PM
#14
Posted 11 January 2012 - 05:47 PM
FACEman Peck, on 11 January 2012 - 04:31 PM, said:
Wouldn't take all environmental factors into account, though, like the proverbial sand-/snow-/hailstorm.
Edited by Dlardrageth, 11 January 2012 - 05:47 PM.
#15
Posted 11 January 2012 - 05:57 PM
Dlardrageth, on 11 January 2012 - 05:47 PM, said:
Wouldn't take all environmental factors into account, though, like the proverbial sand-/snow-/hailstorm.
So what, you just never know what environment you're entering? If you know, like you should, then it should be quite easy to adjust chokes or range adapters for early/late cartrige opening. Better still, incorperate a sort of rangefinder into your 'Mechs reticle system to auto-adjust for you.
#16
Posted 11 January 2012 - 06:03 PM
The rangefinder/auto-adjust/gauge mechanic could work... within limits. Taking into account the sensor tech isn't all that shiny in the BT universe compared to ours, prolly only a solution for closer ranges: And you cannot make it too complicated anyway, as that only makes it more susceptible to being broken/damaged.
#17
Posted 11 January 2012 - 07:25 PM
But I'd really like to see the option to switch munitions - I could really dig an LBX that I could reload with either standard or submission rounds during a fight!
#18
Posted 11 January 2012 - 09:13 PM
Solis Obscuri, on 11 January 2012 - 07:25 PM, said:
You can do this already. All you need to do is have more than one 'lot' of ammo for your LB-X. As long as you have enough tonnage and critical spaces, you can have X tons of Standard and Y tons of Cluster ammo. You would switch by using a certain key, and it would go through a reload cycle to switch ammo types.
#19
Posted 11 January 2012 - 09:39 PM
#20
Posted 11 January 2012 - 10:04 PM
Proximity fusing is a reasonable enough leap of logic, tho.
EDIT: I think its important to point out that not all AC's or lbx's have to operate the same. it is just the end result that counts.
Edited by AmazingBilldo, 11 January 2012 - 10:42 PM.
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