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Experience Point Buy System


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#1 John G Bergail

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  • Knight Errant
  • 3 posts

Posted 12 January 2012 - 06:15 AM

I am wondering how experience is going to work out in the game. Something I would love to see...


The more time you spend in a mech chassis (Light, Medium, Heavy, Assault) the more experience you get with that Chassis, and you can then spend those point on a skill tree dedicated for the chassis (increased accuracy, shorter lock-on time, longer burst of jump jets, etc). I would love to see people that are dedicated Light or Medium pilots actually be able to stay competitive enough with those who like to play in assault mechs.

The other thing that I would like to see it Tactics and terrain. As someone that make their livelyhood from those things, i know how important it is to take those things into account, But there is always, always a way to outflank your opponent if you are willing to work for it. So makeing and designing team tactics to actually work to achieve an objective sounds awesome to me. things like a "Jack in the box" Someone uses a BAP to paint your target for you, you get a lock on with missles at a distance while you do not have a visual on your target, you then engage jump jest to get a split moment where you can release missiles without anything in the way. Wash, rinse repeat, you can shred your opponent without giving him anything to shoot at.





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