Dlardrageth, on 25 January 2012 - 06:10 PM, said:
Well, having as many optional features/control schemes available could be seen as "consumer friendly". As could be having more than just one Mech model in game. So on the one hand you cannot really want it to be not at all consumer-freindly unless you also argue for having only one Mech type in the whole game.

Limiting of too many options could be debatable if it allows for tackling possible lag issues. I could imagine a completely unlimited field of fire and grouping could lead to people trying to fire at 5 targets at the same time or something. Could cause some lag issues prolly in the match... which I'd rather not have.
Under "consumer-friendly", I refer to this typical American idiocracy in market laws where the company tries to desperately compensate the absurd dilettancy of the fully retarded consumer. (horrible dictu: "Don't dry your cat in the microwave" or "Don't bind your Eject function to the same key as Alpha Strike.")
About the lag issue, you've got a point there. But the other side of the coin is that "all my weapons will hit the same spot, i.e. left leg". This would devastate the realism of the simulation – because MW:O is a futuristic battle simulation.