How great would massive persistent worlds be...
#21
Posted 06 August 2012 - 09:26 PM
The various patrols, convoy protection, etc, etc could provide resource and c-bill "pharms" for those on the planet. Presumably, ownership of the planet of regions of it would facilitate access to these "pharms", but even a small group scouting player forces on th eplanet and raiding AI convoys and patrols could "pharm" resources and c-bill from them(though likely in smaller pay outs).
#22
Posted 06 August 2012 - 10:15 PM
#23
Posted 06 August 2012 - 10:56 PM
An ARMA scaled planet wouldnt require releasing it in pieces. This way they can build more planets to fight over. Dont get me wrong, bigger would be better, but they can start "moon" sized and evolve toward larger planets as thier proffiency in building them inproves.
#24
Posted 07 August 2012 - 12:45 AM
CocoaJin, on 06 August 2012 - 10:56 PM, said:
Do you know how high the requirements of the ArmA 2 are? That's because it streams the whole island at once.
If you tried to make such big island with CryEngine 3, things like 12 core processors and top notch GPUs in SLI setups would be required to run the thing.
#25
Posted 07 August 2012 - 08:10 AM
Adridos, on 07 August 2012 - 12:45 AM, said:
Do you know how high the requirements of the ArmA 2 are? That's because it streams the whole island at once.
If you tried to make such big island with CryEngine 3, things like 12 core processors and top notch GPUs in SLI setups would be required to run the thing.
I play ARMA 2 mods with a Core2Duo 3.0 ghz and a Radeon GTX260. That being said, then dont use a model that streams the whole map for the player at once. World War II Online had a half-scale model of Western Europe encompassing the SE area of the United Kingdom, west to West Germany, south just north of Paris and north through the Netherlands if I remember. It also allowed for visible ranges for ground units out to 5km...greater for ships and aircraft.
The map was divided into supercells, you only pulled terrain data from your hard drive as you transitioned the supercells. Though the server tracked all units on the map, the player only recieved data for players within a certain range, you only drew units client side within a shorter range, and your client had a 64 player limit for units it would draw in.
This was done with what some would say was a poorly optimized game engine and hardware tech from 2001...I think we could pull it off again with even better results in 2012.
Talk about immersive, I used to fly 3 hr bomb raids that consisted of a formation flight with other bombers from England to the German Ruhr Valley, drop my payload from 10,000ft on a factory and then land in Belgium after evading enemy interceptors flown by other players.
A BattleTech persistent world model wouldnt require planet maps come even close to that!. One supercell on that game was likly ARMA map in scale. Honestly, a map requiring 30 minutes for a light mech to transit would likly be your biggest planet, smaller moons could be 15mins to cross. In WWIIOnline, a group of guys drove a German trrop transport for 6 or 8 hrs from Belgium to the Alps(this was before fuel limits)...that was in 2002.
Edited by CocoaJin, 07 August 2012 - 08:19 AM.
#26
Posted 07 August 2012 - 12:28 PM
#27
Posted 07 August 2012 - 01:25 PM
Stickjock, on 03 August 2012 - 11:54 AM, said:
Yeah. Has there been ANY discussion or revelations on how the community and PvE (if any) content will be integrated??
#28
Posted 07 August 2012 - 01:34 PM
so megaworlds would be incredible.
HOWEVER.
a infinate world may not be possible,
but a smaller, yet BIG world, for every faction.
and maybe another world for freelance mercs.
in every world there should be a platform that takes you to a different world, and you spawn a long way from the enemy base.
and i dont know if there are long range weapons, and if they are powerfull.
but if the long range weapons are not the best, then increase the power, so snipers are a REAL threat.
ill post more later maybe.
#29
Posted 07 August 2012 - 03:13 PM
#30
Posted 08 August 2012 - 11:09 AM
#31
Posted 08 August 2012 - 02:09 PM
#32
Posted 08 August 2012 - 07:43 PM
I think Devs should at least acknowledge the fact this is what the fan base wants. Bottled battles are fun and should be included as an instant action kind of deal but should not be main attraction.
If the scale at which the OP is referring to is beyond the scope of what Devs can produce, a scaled down version would be great. This should be within the realm of possibility, I mean we don't even have destructible environments....
In any case I imagine as we move forward in beta some of these questions should be answered, I wish We The TESTERS, had a way to provide more input to the final product.
#33
Posted 08 August 2012 - 08:04 PM
#34
Posted 09 August 2012 - 01:33 AM
#35
Posted 09 August 2012 - 07:55 AM
Geadron Kane, on 09 August 2012 - 01:33 AM, said:
Yes...yes..I like it, make it so! So players can place scout/patrol areas, Inititate attacks on facilities, request re-supply by AI convoy.
#36
Posted 09 August 2012 - 08:16 AM
If they keep it with bottle battles it will end up like Star Wars. Boring as hell. With a nice expanded universe you will have somthing like Eve and WoW combined. Good instant battles for the people who do not like or have the time for large scale action. Then of course universe conquoring for those serious Mechwarriors.
Merc units can earn Land Grants from the houses they serve and comit to. Units that dont want that can either travel free, or take land in the periphery or the Chaos March (when its created).
We can have house units that serve their houses to full extent with no worries of supplies and the like. Then we can have merc units that have to count armor points. With enough cash units can own multiple Dropships and even Jumpships.
Sticky this topic and lets expand the ideas for it. A persistant Mechwarrior universe is a mega game waiting to happen.
#37
Posted 09 August 2012 - 06:08 PM
#38
Posted 09 August 2012 - 07:35 PM
If this game remains popular and keeps a solid player base over several years, something like this could be implemented gradually. Similar to how Eve Online is constantly attempting to move towards fully intractable planets and space stations.
The current 'Holy Grail' of gaming is some sort of MMORPG that involves leveling up, obtaining new skills and better items, and engaging in fair and balanced PVP in an FPS/TPS style. The game would offer both 'open world pvp' and 'arena pvp' systems and would allow groups of players to fully interact with their environment, create bases, create factories, create mining factories, exc.
It's not an easy thing to do. The balancing issues are a nightmare. Everyone wants their pvp experiences to feel like the Campaign/Multiplayer of Halo or Call of Duty, but they want their 'single player' experiences to feel like wow/Halo-campaign but with the choices of the players having lasting effects. Something along the lines of the Goosebumps 'choose your path' books, but incorporated into a 'quest' system.
anyway... you have a good idea. But honestly, I'm happy with what MWO is already offering me. It's exactly the kind of game I've been missing in my life for the past 3 years.
#39
Posted 09 August 2012 - 09:32 PM
Unfortunately I wouldn't expect something like this soon as just having the maps for the small battles for community warfare is going to be a lot of work. Still I hope the devs might consider something like this in the future as it could really extend the lifetime of the game.
#40
Posted 10 August 2012 - 08:15 AM
Waid, on 09 August 2012 - 07:35 PM, said:
There is no need for balanced pvp. Balanced Mechs sure... But balanced pvp is kinda lame. There is no reason to balance the numbers. Ive done many fights in Eve as the underdog and win. Also if you know your the underdog, you can do hit and run type stuff and have a blast doing it. There is no need for the planets to be massive either.
quasihuman, on 09 August 2012 - 06:08 PM, said:
If thats all you want then play Living Legends. Its done and ready to go... and Free. Granted this will be free, but there will be updates and such that need to be paid for.
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