Now if we're going to get salvage and stock up say... 100 ER Medium Lasers... we don't really need more than 12 of these babies at any given time. The bloat in weapons would be quite huge and they will end up as useless clutter.
If we have mech customization, we pop these weapons into the slots to attach them to our mech. If the system considers the old weapons as destroyed if we replace/remove them then there will be a steady need for ER Medium Lasers. Similar to replacing a gem in an item slot. There would be a reason to buy more and to sell them to other players if any semblance of a game economy or player trading will be present.
It will also give a reason for members of a company to stock up on these things for their members. Same would go for Heat Sinks, extra Armor, Jump Jets, etc and you can give your best lance buddy that extra ER PPC you picked up the other day for his birthday.
Ye'ole boring Medium Laser will now become a standard commodity instead of paperweight and it can be traded or bought for C-bills, cash from the item mall or given as salvage.
It will also put a definite cost in modification because you can't just change your configuration everyday unless you have an unlimited supply of weapons and buying more mechs for your hangar in different configurations would be more cost-effective in the long run.
This is just a suggestion. More like food for thought because I have no idea how the game economy will work (if it has one). It's nothing original and if you've played World of Warcraft and gemmed your armor over and over you get the idea on how it generally works.
If you have your own ideas you can toss them in here as well and I guess we'll all be glad to have more stuff to read and discuss while we wait for more updates in the next six months or so.
Edited by Elizander, 12 January 2012 - 11:30 AM.