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Mech Armor types.


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#1 Mutuh

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Posted 13 January 2012 - 11:10 AM

Couldn't find anything relating to the armor system in MWO.
1. Will there be different armor types? Like ferrous, explosive and reflective (previous MW)?
2. Will these types have a chance to negate their relative damage group? - as in a chance to deflect laser fire, absorb ballistic impacts or dissipate explosive projectiles?
3. Will pilots be able to assign different types of armor to different parts of the mech?

There is a list of rules that keeps being mentioned throughout the forums, I'm presuming those are board game rules. Could someone fill me in on what those rules say about armor?

#2 Mason Grimm

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Posted 13 January 2012 - 11:26 AM

No real details are available at this point in time. Sadly. I would imaging if it's available in 3049 then it's available in game but we will see.

#3 Strum Wealh

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Posted 13 January 2012 - 11:30 AM

The thing about that is that a lot of the advanced armors come into being later in the canon timeline:
Armored Components - developed by the Free Worlds League in 3059-3061
Ferro-Lamellor Armor - developed by Clan Snow Raven in 3070
Heavy FF Armor - developed by the Lyran Alliance in 3069
Laser Reflective/"Glazed"/"Reflec" Armor - developed by the Lyran Alliance in 3058 (copied by Clan Jade Falcon in 3061)
Light FF Armor - developed by the Free Worlds League in 3067
Reactive/"Blazer" Armor - developed by the Draconis Combine in 3063 (copied by Clan Ghost Bear in 3065)
Stealth Armor - developed by the Capellan Confederation in 3063

The armor types that were developed prior to the game's start point (3049) are:
Ferro-Fibrous Armor - reintroduced to the IS by the Draconis Combine in 3040 (the Clans never lost the FF tech from 2571)
Hardened Armor - developed by the Federated Commonwealth in 3045-3047 (copied by Clan Ghost Bear during the invasion)
Primitive Armor - the original BattleMech armor used on the Mackie in 2439; essentially modern (non-Chobham) tank armor
Standard Armor - developed by the Terran Hegemony in 2470; maintained by IS and Clans since (essentially a very tough version of modern Chobham tank armor)

Then there're the Commercial- and Industrial-grade armors.

With regard to being "able to assign different types of armor to different parts of the mech", there are apparently rules for "patchwork armor" (the VTR-9K2 variant of the Victor uses a Standard/FF patchwork, for example), though I, personally, don't know the specifics of the patchwork armor rules.

Depending on how closely the Devs stick to the canon timeline, fancy armors are not going to be around for a while.
As of this point, as mentioned previously, no concrete information has been released.

Edited by Strum Wealh, 13 January 2012 - 11:35 AM.


#4 MaddMaxx

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Posted 13 January 2012 - 12:06 PM

Seems a pretty limited list then. FFA or Standard.

Hardened was to Heavy and so expensive it apparently saw very limited use. Primitive pretty much speaks for itself.

Although, Heavy Industrial might work in a serious pinch.

#5 firerex12

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Posted 13 January 2012 - 12:23 PM

no way its the huck back the hell :D

#6 Kaemon

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Posted 13 January 2012 - 12:30 PM

Be nice to see different impact effects by armor types (and by weap obviously) so your reactive armor acts differently when taking AC/20 rounds than Hardened, visually that is.

So you could identify the type of armor by effect as well as design.

#7 Mutuh

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Posted 14 January 2012 - 12:49 PM

I like the impact effect idea. Maybe we could have whole chunks of armor falling off once a module has been destroyed, or better yet fragmenting and killing support troops...

Got carried away...

Edited by Mutuh, 14 January 2012 - 12:50 PM.






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