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Word of Blake/nukes


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#1 Col Cowboy

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Posted 03 August 2012 - 12:09 PM

So, one of the aspects of the game that I really want to see introduced is the influence of the Word of Blake on the balance of power in the game.

More specifically, their willingness to break the Ares Conventions and use nuclear weapons.

So, will Davey Crockett rounds be available to purchase once Arrow IV systems are usable? How much will they cost? How will area effect damage be calculated- like, will my targeting scout get incinerated too?

Really looking forward to this feature.

#2 Icebound

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Posted 03 August 2012 - 12:11 PM

How could they possibly make something like that balanced?

#3 Reyge

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Posted 03 August 2012 - 12:12 PM

One Word for that: No, NO, and HELL NOOOO!!!! :P

#4 Col Cowboy

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Posted 03 August 2012 - 12:13 PM

I don't know that it would have to be. It would be an interesting metagame tool, like if the WoB is losing a planet they nuke their own units and the opposition, so as to neutralize the planet. Sure, it would make everyone hate the WoB but then again that's canon too, isn't it?

#5 Davoke

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Posted 03 August 2012 - 12:15 PM

He has a point, if a faction is desperate, they can just nuke from orbit.

#6 Vulpesveritas

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Posted 03 August 2012 - 12:16 PM

View PostIcebound, on 03 August 2012 - 12:11 PM, said:

How could they possibly make something like that balanced?

By making it horribly inaccurate and/or a 50% chance of having it blow up your 'mech when you try to fire it?

#7 Icebound

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Posted 03 August 2012 - 12:18 PM

View PostVulpesveritas, on 03 August 2012 - 12:16 PM, said:

By making it horribly inaccurate and/or a 50% chance of having it blow up your 'mech when you try to fire it?

So if both teams are working together as they should, and you launch a nuke at the other team, you're saying that it would be acceptable for 50% of the time to wipe out your whole team, and the other half of the time you'll probably wipe out their entire team?

Might as well be Nukewarrior Online.

#8 LogicalTightRope

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Posted 03 August 2012 - 12:20 PM

This would be really interesting. I don't think it could be balanced if used in-game, but possibly in the metagame - nuking certain planets, as said before, could be cool if implemented correctly.

#9 Nairdowell

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Posted 03 August 2012 - 12:24 PM

Where's the skill in that? And why would it be needed?

Nope... bad idea..... every bit of it.....

#10 Col Cowboy

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Posted 03 August 2012 - 12:24 PM

View PostIcebound, on 03 August 2012 - 12:18 PM, said:

So if both teams are working together as they should, and you launch a nuke at the other team, you're saying that it would be acceptable for 50% of the time to wipe out your whole team, and the other half of the time you'll probably wipe out their entire team?

Might as well be Nukewarrior Online.



Not necessarily, again we're referencing one faction that doesn't yet exist in the metagame. Add to that the fact that they weren't used all that often, and you get something that has some legitimacy. The WoB warriors, especially later on, were so fanatical as to not mind getting vaporized so long as the rest of the infidels were.

#11 Icebound

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Posted 03 August 2012 - 12:24 PM

View PostLogicalTightRope, on 03 August 2012 - 12:20 PM, said:

This would be really interesting. I don't think it could be balanced if used in-game, but possibly in the metagame - nuking certain planets, as said before, could be cool if implemented correctly.


I remember playing a certain version of Risk that was more modern, where you could nuke countries and armies could no longer capture or travel through them. The only thing though is that since this game is persistant, nuking a planet means one less battleground unless the damage is magically undone through terraforming or something.

#12 Xathanael

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Posted 03 August 2012 - 12:25 PM

we've got a few years before that becomes an issue, I would say 18 years or so
http://www.sarna.net...i/Word_of_Blake

#13 Galaxy613

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Posted 03 August 2012 - 12:26 PM

What? No. There's a reason why WoB breaking the Ares Convention was a big deal, letting us mercs have access to nukes is completely out of the question and baffles me how anyone is making this a conversation. And like Xathanael said, we have 18 years before WoB strikes.

#14 Thorn Hallis

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Posted 03 August 2012 - 12:27 PM

The World of Blake never signed the Ares Convention, as neither they nor Comstar existed at that time.

#15 Col Cowboy

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Posted 03 August 2012 - 12:29 PM

View PostGalaxy613, on 03 August 2012 - 12:26 PM, said:

What? No. There's a reason why WoB breaking the Ares Convention was a big deal, letting us mercs have access to nukes is completely out of the question and baffles me how anyone is making this a conversation. And like Xathanael said, we have 18 years before WoB strikes.


Yeah, and then what happens if all the Goons decide to switch to that faction...

#16 Icebound

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Posted 03 August 2012 - 12:33 PM

View PostCol Cowboy, on 03 August 2012 - 12:29 PM, said:


Yeah, and then what happens if all the Goons decide to switch to that faction...

I was about to click 'Like this' but then saw that you already did it yourself lol

#17 Bitslizer

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Posted 03 August 2012 - 12:35 PM

I'm not up in my canon... but isn' WoB/Jihad like.... 20 years down the line?

#18 NobleTetatae

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Posted 03 August 2012 - 12:37 PM

Comstar is still being dicks right now. Holy Shroud and, soon, Op Scorpion. Right now WoB is just calling themselves Comstar.
Also, the Taurians really like their nukes.


The problem with using this as a game mechanic is capturing the feel of the Wobbies nuke use. So it would be map restricted. You might be able to use it in that Living City map that they mentioned they were going to make. Or maybe on industry, so you could only use it in the refinery on caustic valley or the town in Forest Colony.

Maybe they could use the red dot warning method like in Starcraft instead. It would actually encourage the use of fast mechs and possibly fix the Assault blobing problem that's going on.

#19 TheGamingChaplain

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Posted 03 August 2012 - 12:38 PM

We should focus on the real game. The game is 3048 why have WoB enter the picture. While I understand some would have fun with this. I think we all learned from Battlefield 2112 metaweapons don't work. They make the game completely about getting those weapons rather then the tactics of warfare.

#20 Icebound

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Posted 03 August 2012 - 12:38 PM

View PostBitslizer, on 03 August 2012 - 12:35 PM, said:

I'm not up in my canon... but isn' WoB/Jihad like.... 20 years down the line?

Yes, but PGI has mentioned that as time goes on we may be jumping years into the future. This way they have an excuse to keep releasing new content instead of having to wait 50+ years in real-time for new mechs/weapons to be developed.





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