Steiner Standard Paint Schemes(?)
#21
Posted 19 February 2012 - 08:52 AM
#22
Posted 19 February 2012 - 12:22 PM
Fury1, on 19 February 2012 - 08:52 AM, said:
It's not like we're talking day-glo blue here or even pastels. There are plenty of subdued paint jobs that look good on 'Mechs. Kinda of difficult to completely stealth around in a 20-100 ton, 30-40 foot tall hunk of death dealing, fire belching killing machine.
Just trying to gauge the mindset of those that profess allegiance to House Steiner but want to paint their 'Mech like it just escaped from House Kurita.
#23
Posted 04 March 2012 - 01:03 AM
#24
Posted 04 March 2012 - 08:23 AM
#25
Posted 04 March 2012 - 12:24 PM
#26
Posted 04 March 2012 - 08:28 PM
SMDMadCow, on 04 March 2012 - 08:23 AM, said:
What about them? Not personally ruling anything out, again just assessing mindsets. Do you think these non-blue schemes should be added to the "standard" list of paint scheme options?
Damocles, on 04 March 2012 - 12:24 PM, said:
Agreed, to as much as the other Steiner players would want to. Again, should these also be on the list of "standard Steiner" paint schemes?
#27
Posted 04 March 2012 - 11:01 PM
Also, linkage to camospecs.com
#28
Posted 13 March 2012 - 01:04 PM
#29
Posted 17 April 2012 - 07:55 AM
#30
Posted 18 April 2012 - 09:25 PM
Edited by armorhand, 18 April 2012 - 09:26 PM.
#31
Posted 21 April 2012 - 08:12 PM
Drumroll
Primary color: Midnight Blue
Secondary color: Dark Grey
Unit markings: Ivory White
This made night opts great because all you could see was a white unit number in the center of the mech.
The Lance consisted of:
Phoenix Hawk: Alpha 1 (Destroyed during the first operation knocking out 2 Riflemen and support units to allow drop and go of a Lepard dropship.)
Phoenix Hawk: Alpha 2 (Destroyed during the 3rd Operation to secure military supply port Theta 1 to allow resupply and reserve reinforcements.)
Jenner: Alpha 3 (Destroyed during the counter attack on the supply port by Assault lance Theta 12 After a luckie shot to the leg blew out the Upper, lower, and foot Actuator Almost made it around the cliff face.)
Griffion: Alpha 4 (Active through all operations Promoted to Captain of Foxwolf lance after being renforced by fresh pilots.)
The first operation was launced 3044 from the merchant Jumpship Bounty Joy on the Free World planet of Megrez. It was suspected by Lyran Intel. that Megrez had a old Star league supply port know only as Theta 1. Commando Lance Foxwolf was dropped by the Bounty Joy from high orbit. They were tasked with the elimination of a anti air Rifleman team, and support personal. This opened a window for Lepord 1 to drop and go Heavy Lance Alpha 2. Recon Alpha 1 would then escort Heavy Lance Alpha 2 to Theta 1, and aid in the capture of the supply port. Both lance teams met light resistance in heavy woods by a enemy recon lance. The supply port Theta 1 fell to both lances however the Jumpship Bounty Joy was descovered by the FWL patrol-ship WindStorm. Do to the heroic efforts of the Dropships, and fighters the Bounty Joy was able to break orbit and jump out of system. This left 3 Lances, and support units stranded on planet with 1 Damged Jumpship. The only light recon unit left a Stinger was sent out solo to hit soft targets and, convoys to confuse the enemy. The FWL Commander sent a Assult lance to cripple the rest of the Lyran Lances. However the choke point at the front of the base would allow the Lyran's to fight off the FWL Assault lance. A full rescue was launched in 3045 recovering all Star league Tech from Theta 1. The Theta 1 reactor then went super nova spreading radiation over the Southern Poll. Investigation of supply port Theta 1 4 years later by the FWL found that the cause of the super Nova was due to low coolent levels on the reactor. The FWL to this day blames the Lyrans for causing the super nova.
However Captain Zackery would say later in a written statment to the FWL. That the reactor went critical after a fail safe on a vault door was set off during the evacuation of Theta 1 and that the Super Nova was accedent.
Thanks
Edited by Corbon Zackery, 21 April 2012 - 08:13 PM.
#32
Posted 30 April 2012 - 12:23 PM
#33
Posted 30 April 2012 - 02:07 PM
#36
Posted 11 May 2012 - 02:19 PM
#37
Posted 26 May 2012 - 02:35 PM
Jericho917, on 11 May 2012 - 02:19 PM, said:
Sorry, but 20 foot... thats not a full grown tree make this 60 foot and that will hide your mech nicely. So color could still be an issue. Depends what kind of forrests we will drop down to.
#38
Posted 26 May 2012 - 02:40 PM
Edited by MuffinTop, 26 May 2012 - 02:40 PM.
#39
Posted 27 May 2012 - 10:23 AM
Mainly because I <3 the 1st Coventry Jaegers scheme.
Who Needs Camo?
#40
Posted 27 May 2012 - 11:31 PM
SMDMadCow, on 04 March 2012 - 08:23 AM, said:
Really gaudy schemes like the Skye Rangers and Royal Guard use are noted to be parade schemes only. They don't actually go into battle looking like that. If you're gonna do something like that, might as well also paint your rank insignia on your lance leader's machine so they know who to focus fire on.
medivo, on 27 May 2012 - 10:23 AM, said:
Mainly because I <3 the 1st Coventry Jaegers scheme.
Who Needs Camo?
While the Lyran Commonwealth has held Coventry since it was founded, the Alliance Jaeger regiments won't be founded for another 13 years. Or sooner, if I can speed up the FedCom splitting up.
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