Compare the wins versus the losses of those three situations.
Then we just mathemetize the information as follows.
One + Two - Zero = Value and we allow 2 full points per lance.
So if for instance Team A wins 48% of the time with Zero Jenners, wins 52% of the time when they have One Jenner and wins 60% of the time when they bring Two Jenners, then 0.52 + 0.6 - 0.48 = 0.64 or Jenners would be overpowered by 0.14.
Now then we just redo the math and reset the values every month or so.
Then we're adjusting the value based on the tactics in the community as well as rotating what the best mech is on a monthly basis prompting pilots to train a wide range of mechs, granting everyone a diverse playing experience and increasing players emotional and fiscal investment in the game.
Edited by Kanatta Jing, 03 August 2012 - 04:42 PM.