

Anyone have a 3025 TRO
#1
Posted 06 May 2012 - 08:52 AM
I tried to subtly put it into this thread
but it didn't go over well.
There are some stats from my MW2 Mercs Offical Strategy Guide I want confirm or corrected.
The following I want to confim
JVN-10N Javelin - Cruising Speed = 67.3 kph, Maximum Speed = 95.9 kph
UM-R60 Urbanmech - Cruising Speed = 21.6 kph, Maximum Speed = 32.4 kph
RVN-3L Raven - Cruising Speed = 64.8 kph, Maximum Speed = 90.7 kph
UM-R60 Urbanmech - Cruising Speed = 21.6 kph, Maximum Speed = 32.4 kph
WFT-1 Wolf Trap - Cruising Speed = 60.9 kph, Maximum Speed = 97.2 kph
CN9-A Centurion - Cruising Speed = 43.2 kph, Maximum Speed = 64.8 kph
HBK-4G Hunchback - Cruising Speed = 43.9 kph, Maximum Speed = 63.5 kph
QKD-4G Quickdraw - Cruising Speed = 42.1 kph, Maximum Speed = 66.7 kph and 300 Vlar Engine?
AWS-8Q Awesome - Cruising Speed = 35.4 kph, Maximum Speed = 51.2 kph
CP 10-Z Cyclops - Cruising Speed = 42.1 kph, Maximum Speed = 61.8 kph
Basically I want to confirm that mechs with the same movement rate don't necessarily have the same speed
ie Centurion and Hunchback with same 200 engine have different max speeds; 64.8 kph vs 63.5 kph (but both are 4/6/0 movement)
And eventually would want to know if MWO would go into such details for mech speeds if it were true.
#2
Posted 06 May 2012 - 09:02 AM

It has all the TR's online.
#3
Posted 06 May 2012 - 09:16 AM
Based on that Someone much have been drinking when writing out those stats for the MW2 Mercs Strat guide.
#4
Posted 06 May 2012 - 09:46 AM
As an example:
Both the Wasp and Stinger have 6 walk MP on table top. The Wasp, according to fluff, moves at 66.5 kph, while the Stinger moves at 63.4 kph. The trend continued in the original TRO 3050, TRO 3055, and TRO 3058. Somewhere around the original publishing on TRO 3060 (1998) it was standardized to roughly 10.8 kph per every 1 MP. Most of the mechs in that book, and those that follow, have matching ground speeds when they have matching game speeds, and those that dont can probably attributed to rounding errors (rounding up vs down, etc).
All said though, when your talking about only 2-5 kph/hr difference, thats not that big of a deal.
#5
Posted 06 May 2012 - 09:57 AM
JVN-10N Javelin - Cruising Speed = 67.3 kph, Maximum Speed = 95.9 kph CORRECT
UM-R60 Urbanmech - Cruising Speed = 21.6 kph, Maximum Speed = 32.4 kph CORRECT
RVN-3L Raven - Cruising Speed = 64.8 kph, Maximum Speed = 90.7 kph CORRECT (3050)
WFT-1 Wolf Trap - Cruising Speed = 60.9 kph, Maximum Speed = 97.2 kph CORRECT (3050)
CN9-A Centurion - Cruising Speed = 43.2 kph, Maximum Speed = 64.8 kph CORRECT
HBK-4G Hunchback - Cruising Speed = 43.9 kph, Maximum Speed = 63.5 kph CORRECT
QKD-4G Quickdraw - Cruising Speed = 42.1 kph, Maximum Speed = 66.7 kph and 300 Vlar Engine? ...CORRECT, at least according to the 3025 fluff. Whoever wrote the MW2 Mercs Strategy Guide was copying directly from TRO 3025 without double checking. The (more) correct value from the next written source, TRO 3050, is Cruising: 54 kph and Maximum: 86.4 kph.
AWS-8Q Awesome - Cruising Speed = 35.4 kph, Maximum Speed = 51.2 kph CORRECT
CP 10-Z Cyclops - Cruising Speed = 42.1 kph, Maximum Speed = 61.8 kph CORRECT
Edited by MajorTom, 06 May 2012 - 09:58 AM.
#6
Posted 06 May 2012 - 11:09 AM
(MP) * 10.8 = (X) KPH
#7
Posted 06 May 2012 - 11:18 AM
MajorTom, on 06 May 2012 - 09:46 AM, said:
I would say it is;
I prefer they go with the non-rounding speed like Mechwarrior 3 (MWO is not a board game) when estimating the max speed rather than the rounded speed.
A Dragon max speed IMO should be 81 kph instead of 86 kph
Else we stick with the above "fluff" speeds.
Which in the case of the Raven is 90.7kph why is almost 6 kph under the regular 97 kph (9 run MP).
Would you say 1 or 2 pts of damage off is a big deal?
Edited by Yeach, 06 May 2012 - 11:22 AM.
#8
Posted 06 May 2012 - 12:38 PM
#9
Posted 06 May 2012 - 12:49 PM
Edited by Arctic Fox, 06 May 2012 - 12:50 PM.
#10
Posted 06 May 2012 - 04:51 PM
Yeach, on 06 May 2012 - 11:18 AM, said:
Wait, what?
Comparing a difference of 2-5 Kph between like-speed chassis and 1-2 points of damage is apple and oranges. One affects how fast my mech goes in comparison to other chassis (pretty universaly accepted to be variable), and another affects how much damage I take when hit (pretty universaly accepted to be non-variable (save for missile fire and other small exceptions)).
Generally speaking, I'd let canon decide what 'mech goes what speed. So what if the Raven is slow for its class, or the Dragon is fast for its class? That's part of the charm, and something to take into consideration as a pro or con when purchasing a 'mech. Perhaps there will be chassis or piloting skills that allow you to get your Raven up to 97 kph rather than the paltry standard 90 kph. Who knows, we're not even in public beta yet. If I were a betting man though, I'd wager than the devs will simply go with the standard 10.8 kph per MP; otherwise they'd have to hand program each 'mechs speed in. While probably not a huge deal, it would save some headache on their part.
Edited by MajorTom, 06 May 2012 - 04:52 PM.
#11
Posted 06 May 2012 - 08:46 PM
Yeach, on 06 May 2012 - 11:18 AM, said:
MajorTom, on 06 May 2012 - 04:51 PM, said:
Wait, what?
Comparing a difference of 2-5 Kph between like-speed chassis and 1-2 points of damage is apple and oranges. One affects how fast my mech goes in comparison to other chassis (pretty universaly accepted to be variable), and another affects how much damage I take when hit (pretty universaly accepted to be non-variable (save for missile fire and other small exceptions)).
Generally speaking, I'd let canon decide what 'mech goes what speed. So what if the Raven is slow for its class, or the Dragon is fast for its class? That's part of the charm, and something to take into consideration as a pro or con when purchasing a 'mech. Perhaps there will be chassis or piloting skills that allow you to get your Raven up to 97 kph rather than the paltry standard 90 kph. Who knows, we're not even in public beta yet. If I were a betting man though, I'd wager than the devs will simply go with the standard 10.8 kph per MP; otherwise they'd have to hand program each 'mechs speed in. While probably not a huge deal, it would save some headache on their part.
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