Possible method for joining the clans
#21
Posted 19 January 2012 - 02:10 PM
#22
Posted 19 January 2012 - 02:22 PM
ahem ..
anyway lol ... I think sea fox should be playable, since they are the ones that arent going ot out right destroy their opponet ...
#23
Posted 19 January 2012 - 02:31 PM
Grayson Pryde, on 19 January 2012 - 02:10 PM, said:
Phelan Kell/Ward would beg to differ - but he was definitely more of an exception than a rule. It's something that would need to be addressed. They'd probably have to go non canon there.
#24
Posted 19 January 2012 - 02:51 PM
#25
Posted 19 January 2012 - 03:04 PM
KJ Crow, on 19 January 2012 - 02:51 PM, said:
No I had thought of this a while back - and depending on how people are allowed into the clans - we could have an advantage we otherwise wouldn't. A lot of the members on here are long time BT fans, and are fond of the IS and old IS mechs. In addtion, there are a lot of merc companies and units forming, which would provide a lot of draw to remain affiliated with the IS. If enrollment in the clans is completely open - the vast majority of people joining are going to be the lone wolf console kiddies who want the shiniest guns. People who are fans of the canon, and who use unit tactics might have a better chance than the characters did from the story. Who knows but it's something to take away from it. My purpose in this thread was primarily to try to devise a way to allow IS warriors to go to the clans without making the IS a ghost town.
As to your other point - I'm not sure about the reboot stuff. It all depends on their mindset. Where they placed this game occurs in the middle of a storied universe, with a lot of story telling on either side. I think they'd be wary of going the new star trek route and blowing up vulcan. Probably going to **** off a TON of people. That being said - if they do have the stones to go that route, it would make access to a lot of tech and mechs easier because they are off canon. However, judging by the comments of long time BT fans just about what microsoft did to Mechwarrior, i think they'd lose a lot of support if they did that. We'll have to wait and see though...
#26
Posted 19 January 2012 - 03:06 PM
and honestly ... even with a combined might IS is not going to do so great against the clans, the mechs and weapons just how too diffierent of a level. So you would think that the one clan that is helping the IS would actually be welcomed, not to mention that according to lore the Wolf's Dragoons are clan based, and yet they fight for the IS.
Now... IF you had said that the clans have their own infighting going on, that will cause them issues and perhaps give the IS a chance that would have been rather intelligent, you will come to learn that most clanners while infighting and argueing are second nature will all come to focus on things that are an insult to them.
The IS made that mistake over and over again by using a lance against a single clan mech, (which tactically is the only option available) while to the clans this is highly dis honorable it opened up the clans to roll in with their complete force and stomp the IS for a very long time. So no their "goldfish like attention span" wont help you in the least.
what might help you is brushing up on tactics to fight against the clans in a manner that might actually let you succeed. In other words learn the clan mechs strengths and weaknesses, learn where there weapons are placed, what the heat levels they can handle is, Use that to your advantage, and fight
#27
Posted 19 January 2012 - 03:28 PM
I've spent time as both a lone wolf and clan player and I'll tell you playerclan only fights playerclan in formal battles likewise only playerclan groups can affect the worldmap and get high end pay out for such.
what does this mean?
it means let players have both - IS pilot and Clan pilot; If I can go up the Russian tech tree AND German tech tree at the same time,
why can't I go up the IS tech tree AND the Clan tech tree?
it works wonders if the devs make a hook:
sure you can play clan, but to have any impact on the metagame, you gotta join up with a player-run group like everyone else.
This would indeed weed out the munchkins, don't even consider them
#28
Posted 19 January 2012 - 03:51 PM
Also, sticking to canon, 'Sea Fox' is forced to move into the IS in 3067 and continued their nomadic trader existance there... at time of launch, Sea Fox are still actually Clan Diamond Shark and don't change their name back to Sea Fox until 3100... So yes, as an update in the future that spreads out into the clan worlds, they would be a nice viable playable faction, especially if a trading mechanic has been introduced. If we stick to canon however, the number of clans will be limited to begin with.
And on the subject of 'My improbable dream' of the unthinkable occuring and us halting the advance - it is really all hot air at the moment...we don't know the mechanics, the mechs or the available options... and even when those are known, all it will take is a run of battles where the IS has better teams. Yeah, I guess I better reign in my sarcasm mode before it gets me in too much trouble!
#29
Posted 19 January 2012 - 07:34 PM
KJ Crow, on 19 January 2012 - 03:51 PM, said:
I'm not convinced of this fact yet - maybe I haven't read enough yet, and perhaps you could clarify - but to my knowledge as of right now we still don't know exactly we'll be allowed to attack planets - how the planets will be chosen - and how the battles on those planets will effect the map.
#30
Posted 19 January 2012 - 10:05 PM
And the MAJOR other fact you have to remember is that the game is going to have months to build a player base specifically devoted to the Inner Sphere. That fact alone is going to ensure that not everyone is going to run off to the clans. People will not want to leave their current ranks, loyalty benefits, player groups, etc.
Now if there is going to be some form of limitation on players joining a clan, it is not going to be through a trial, or bondsmanship, it is most likely going to be through your account. Like it was stated here before, you will probably have to create a new clan character. And it is possible that they may structure it similar to earning the Drow race in Dungeons and Dragons online. In order to make a Drow character you had to have a certain number of total faction points, or you had to have a premium account.
So, basically: Everyone can be a clanner, or it is tied into the Free to Play/Pay to Play divide through earned rewards/payed benefits.
#31
Posted 19 January 2012 - 10:29 PM
#32
Posted 19 January 2012 - 11:05 PM
Faction Worlds
The battle for control over faction planets is a simple war of attrition. The faction with the most influence over a particular planet occupies it. By virtue of simply competing in online matches, faction players contribute influence points to target planets.
Border Worlds
Mercenary Corporations can bid and fight for occupation rights of border worlds throughout the Inner Sphere. Merc Corps must bid on a planet’s occupation rights via a system of contracts generated by the game.
A match or series of matches are set up between the defending Merc Corp and the challenger. The victor is determined from the results of each match, and takes control of the planet. They are rewarded with an immediate contract payout, and will continue to earn rewards while they occupy the planet.
Ok, it is still rather vague, but it gives hope that payers will have some influence over the territory map
I also think we should be kicking ourselves for not actually thinking about the 'Pay to be a Clanner' option beforehand
#33
Posted 19 January 2012 - 11:27 PM
Rabbit Blacksun, on 19 January 2012 - 02:22 PM, said:
ahem ..
And what exactaly did we steal? as I recall we gave something to the oceans, not take something out... ^.^
Fun asside though,
I think the way 'star trek online' handled multiple factions would work in this case.
Give the player an IS character, they must level it to 23%-33% of the cap before unlocking the Clan option.
Once you unlock the Clans, you can then create a second character who starts at 0 and is a clan sibko.
This should help aleviate players who want to jump to the shinies.
You have a character you have invested time into, do you want to drop it for a new toy?
You will lose all your progress and start from scratch, and you will go against opponents who are already a number of 'levels' above you.
I know I want to go to the clans, but it's cause I'm a clanner.
I'd still play my IS character if this happened, it just would be played for fun.
At least that's my 2 C-Bills.
#34
Posted 20 January 2012 - 02:25 AM
Listless Nomad, on 19 January 2012 - 10:29 PM, said:
I think those of us who are already committed to the Clans are committed because we are long time followers, supporters and fans. When the game launches, there will be a massive influx of players who know absolutely nothing of the Battletech universe. Most will probably be completely unaware - at least initially - of the existence of the Clans at all. I believe that, with these individuals specifically, the progress that they have made leading up to the Clan invasion could be quite significant in terms of influencing their allegiances. If the ladder and rewards system is significant enough, or if the penalty for joining the Clans severe enough, I think that numbers should be manageable.
I would also like to state that I will be joining the Clans at the earliest moment possible, regardless of the requirements for me to do so. I also do not believe that entry to the Clans should be limited, however I do hope that a solution to this issue can be found and that when the time comes, the Clan/Inner Sphere population levels are fair realistically balanced, but not in an unrealistic, infeasible or poor sporting manner.
#35
Posted 20 January 2012 - 09:23 AM
KJ Crow, on 19 January 2012 - 11:05 PM, said:
I also think we should be kicking ourselves for not actually thinking about the 'Pay to be a Clanner' option beforehand
Thanks for finding that KJ Crow - vague but it helps a little. I do need to clarify what I meant a little though. I had always hoped that the players would be able to affect the game map based on the results of our battles. The game would be a little silly otherwise. More what I meant was - how the battles and planets we were fighting on would be chosen? Will it have a somewhat story driven campaign where the devs pick planets to attack and based on the results choose new planets to attack? Will it be entirely player driven with multiple planets being attacked at random? Thats more what I meant when I speculated about player influence on the game map.
#36
Posted 20 January 2012 - 01:07 PM
But anyway, I am sticking with the IS I may indeed love the clans or atleast one clan in them but hell to be honest...I just like the way the IS mechs look (MOSTLY) there are few that they introduced after the clans showed up that made me want to shoot myself ... but eh it happens.
Now you give me clan tech to mount on my IS mech ... and ill show you some one who can go toe to toe with a clan mech and come out on top ... Atleast in theory...
#37
Posted 20 January 2012 - 01:55 PM
#38
Posted 20 January 2012 - 03:32 PM
Still though there are really a limited number of terrain types that we as humans could viably live on, and even fewer that we could viable use for such combat, now if they make aero space and all that as a playable thing then yes you would be talking a massive amount of maps that would be needed. Since your talking air, space, and all that, but with mechs you need ground, and terrain, hell you dont even necesarily need tree's. your gunna need cities but even that can be reused for most maps, lets face it, its a grid pattern with buildings
#39
Posted 21 January 2012 - 07:34 AM
#40
Posted 21 January 2012 - 01:55 PM
Sides if you ever played crescent hawk and crescent hawks revenge you know exactly how bad the graffx can be lol
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